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Hartman, E. Alan; And Others – 1971
Thirty students were formed into ten triads, each of which participated in a series of 48 games generated by the combination of eight power structures with six payoff levels. The game paradigm presented each player with the option of attacking or not attacking one of the other two players in this triad. The game procedure, apparatus and design are…
Descriptors: Aggression, Behavior Problems, Conflict, Conflict Resolution
McCall, Michael K.; And Others – 1972
This report provides a general introduction to educational gaming and describes a simulation game developed primarily as a teaching device in the training of educational facility planners, but also beneficial for administrators, students, and community leaders. Objectives of the game are to sensitize players to issues and opinions outside their…
Descriptors: Bibliographies, Conflict Resolution, Educational Games, Facility Planning
Giammatteo, Michael C. – 1969
In 1967, the Northwest Regional Educational Laboratory sponsored a one-week workshop for 32 teachers from a semi-rural county, and a one-day workshop for 500 teachers from the same county, for the purpose of instructing the teachers in the use of simulation techniques for more effective classroom teaching. Several of those in attendance went on to…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Learning Laboratories
Culbertson, Jack A.; And Others – 1968
This report describes an amendment to a simulation program for the training of practicing and prospective educational administrators. The amendment was designed to operationalize and test game theory formats that provide students with feedback on decisions made in the gamed simulations. Game theory instruments used in the amendment are described…
Descriptors: Administrative Problems, Conflict Resolution, Decision Making, Educational Administration
Jones, William M. – 1985
Free-form games are applicable to a range of problem-solving situations. This document discusses gaming as a procedure for organized study of the complex problems entailed in confrontations and crises. The major focus of the booklet is on the various forms of this game type, the kinds of problems to which it is best adapted, and some approaches to…
Descriptors: Conflict, Conflict Resolution, Decision Making, Educational Games
Gutenschwager, Gerald – Journal of Architectural Education, 1979
Discusses the problem of establishing gaming as a legitimate educational form by locating it within a larger theoretical scheme pertaining to what might be called the sociology of knowledge and by postulating how it ought to affect players as a learning experience. (MLW)
Descriptors: Adult Education, Architectural Education, Communication (Thought Transfer), Conflict Resolution
Glogau, Lillian; Krause, Edmund – Grade Teacher, 1969
Descriptors: Conflict Resolution, Current Events, Elementary Education, Foreign Countries
STREUFERT, SIEGFRIED; AND OTHERS – 1967
TO DETERMINE THE THEORETICAL IMPORT OF TWO KINDS OF LEADERS, SIMPLE AND COMPLEX, A GAME EXPERIMENT SIMULATING INTERNATIONAL NEGOTIATIONS WAS CONDUCTED WITH 20 DYAD NEGOTIATION TEAMS (10 HAVING MEMBERS WITH SIMPLE CONCEPTUAL STRUCTURE AND 10 HAVING MEMBERS WITH COMPLEX CONCEPTUAL STRUCTURE) SELECTED FROM 350 MALE UNDERGRADUATE STUDENTS IN AN…
Descriptors: Analysis of Variance, Behavior Theories, Collective Bargaining, Conceptual Schemes
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
Feste, Karen Ann – 1977
The Middle East decision making game has been developed to provide college level political science students with some indication of the complexities of international political situations. The central issue examined in the game is the way in which perceptions of a conflict relate to foreign policy decision. The game is divided into two sections. In…
Descriptors: Case Studies, Conflict Resolution, Data Analysis, Decision Making
Hoxeng, James – 1972
This paper describes a simulation game, "Hacienda," designed to replicate the economic and social realities of the peasants' situation in rural Ecuador. The game involves three to 15 players (and often more), one of whom, by a roll of the dice, takes the role of "hacendado," or hacienda owner, who gains title to all the…
Descriptors: Affective Objectives, Assertiveness, Attitude Change, Change Agents
Smith, William A. – 1972
This paper examines the relationship between Paulo Friere's philosophy and methodology in "Pedagogy of the Opressed" and the use of simulation games for consciousness raising. Friere suggests that the supposed insurmountable barriers facing oppressed peoples are as much a product of their perceptions as they are of the oppressor. The…
Descriptors: Adult Education, Assertiveness, Attitude Change, Change Agents