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Showing 1 to 15 of 27 results Save | Export
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Joanne Tran; Leo Meller; Vy Le; Jasmine Tam; Andrea Nicholas – Journal of Microbiology & Biology Education, 2024
In this study, we assessed a highly structured, yearlong, case-based course designed for undergraduate pre-health students. We incorporated both content learning assessments and developed a novel method called Multiple Mini Exams for assessing course impact on the development of skills that professional schools often seek in pre-health students,…
Descriptors: Soft Skills, Skill Development, Undergraduate Students, Biology
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Ali A. Alzubi; Mohd Nazim; Jalal Ahamad – Journal of Pedagogical Research, 2024
Educators, including English Language Teaching practitioners, acknowledge the influence of collaborative learning on students' learning experiences, as demonstrated by numerous studies conducted in diverse contexts. This research, however, keeping instructional innovation, students' collaborative engagement, language learning and classroom…
Descriptors: Cooperative Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Pereira, Audrey S.; Wahi, Monika M. – Online Learning, 2021
Research has established that "cognitive rehearsal," (CR) or the visualization of application of a behavioral response to a situation, can increase self-efficacy through vicarious experience, but is challenging to induce online. Online higher education curricula can include collaborative game-based learning (GBL) in the form or…
Descriptors: Role Playing, Game Based Learning, Cooperative Learning, Online Courses
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Balogun, Idayat Nike; Yusuf, Abdulraheem – Anatolian Journal of Education, 2019
This paper is a deliberate effort aiming at sensitising teachers, students, parents and other stakeholders on the basic objectives of civic education in its introduction into senior secondary school curriculum and the need to obtain full potentials for constructivist theory in teaching and learning of the relatively new subject. The introduction…
Descriptors: Foreign Countries, Civics, Citizenship Education, Teaching Methods
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Burke Scarbrough; Ben Pieper; And Hayley Vetsch – English Journal, 2018
This article explores the power and potential of a role-play collaborative argument project centered on a literary work that has been banned or challenged in schools. In the project, students read a banned or challenged novel as they prepared to play the role of a community stakeholder (parent, teacher, librarian, minister, etc.) at a simulated…
Descriptors: Role Playing, Simulation, Censorship, Books
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Offorma, Grace Chibiko – International Journal of Curriculum and Instruction, 2016
Culture is seen from different perspectives but the focus of this paper is on the totality of people's way of life; those things that bind the society together. In this paper, the key concepts of curriculum, culture, and curriculum planning are explained. The components of culture, namely, universals of culture, specialties of culture and…
Descriptors: Curriculum Development, Teaching Methods, Role Playing, Drama
Punyalert, Sansanee – ProQuest LLC, 2017
This dissertation aims to integrate various learning approaches, i.e., multiple literacies, experiential learning, game-enhanced learning, and global simulation, into an extracurricular module, in which it remodels traditional ways of teaching input, specifically, the lexical- and grammatical-only approaches of business English at a private…
Descriptors: Foreign Countries, College Students, Business English, English (Second Language)
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Lorimer, Maureen Reilly – Reading & Writing Quarterly, 2019
For adolescents who struggle with reading, a lack of confidence and reluctance to read in content areas such as history/social science presents challenges to learning. More specifically, difficulties with text comprehension and analysis limit content knowledge acquisition and self-expression, which can impact academic success. Therefore, it is…
Descriptors: Primary Sources, Literacy Education, Self Esteem, Course Content
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Raymond, Chad – Journal of Political Science Education, 2012
Institutions of higher learning are increasingly asked to defend curricular and pedagogical outcomes. Faculty must demonstrate that simulations are productive tools for learning, but a review of the literature shows that the evidence of their effectiveness is inconclusive, despite their popularity in the classroom. Simulations may in fact help…
Descriptors: Higher Education, Accountability, Outcomes of Education, Simulation
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Redondo Duarte, Sara; Learreta Ramos, Begoña; Ruiz Rosillo, María Auxiliadora; Alperstedt, Cristiane; Hazé, Emmanuël – International Journal of Pedagogies and Learning, 2015
The main objective of this article is to present the results of a study aimed at determining, classifying and evaluating practices of interest for general competency development and assessment in undergraduate programmes. The study encompassed the following phases: (1) focus group in order to establish a starting point regarding competency…
Descriptors: Foreign Countries, Undergraduate Study, Undergraduate Students, Student Evaluation
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Chuck, Jo-Anne – Biochemistry and Molecular Biology Education, 2011
Science students leaving undergraduate programs are entering the biotechnology industry where they are presented with issues which require integration of science content. Students find this difficult as through-out their studies, most content is limited to a single subdiscipline (e.g., biochemistry, immunology). In addition, students need…
Descriptors: Undergraduate Students, Active Learning, Biotechnology, Job Skills
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Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
O'Connor, Debra L.; Menaker, Ellen S. – Performance Improvement Quarterly, 2008
Instructional games are created when training is deliberately added to a gaming environment or when gaming aspects are deliberately incorporated into training. One type of game that is currently attracting the attention of the education and training field is the massively multiplayer online game (MMOG). Because evidence about learning outcomes…
Descriptors: Learning Theories, Educational Games, Team Training, Educational Technology
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Knyshevytska, Liliya; Hill, Jonnie – Simulation & Gaming, 2007
This study describes the usefulness of a simulation, MARRIAGE AND FAMILY, in helping newly arrived international students adjust to the academic demands of university life. It outlines various phases of the simulation. The narrative regarding its implementation in the classroom demonstrates how well many international students adapt to the value…
Descriptors: Marriage, Student Adjustment, Communicative Competence (Languages), English (Second Language)
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Wolfe, Connie; And Others – Contemporary Education, 1992
Simulations allow active student participation in learning. In assigned character roles, students experience real-life situations, using their knowledge and skill to experiment in new situations. Simulations promote advanced thinking and problem solving across subject areas. Teachers must be facilitator, organizers, and managers of learning…
Descriptors: Cooperative Learning, Elementary Secondary Education, Group Activities, Role Playing
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