Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Definitions | 3 |
Game Theory | 3 |
Simulation | 3 |
Academic Achievement | 1 |
Classification | 1 |
Cognitive Processes | 1 |
Educational Games | 1 |
Educational Research | 1 |
Educational Technology | 1 |
Games | 1 |
Heuristics | 1 |
More ▼ |
Author
Cecchini, Arnaldo | 1 |
Frisenna, Adriana | 1 |
Lai, Benedict | 1 |
McCormick, Jim | 1 |
Slota, Stephen T. | 1 |
Young, Michael F. | 1 |
Publication Type
Journal Articles | 2 |
Opinion Papers | 2 |
Information Analyses | 1 |
Reports - Research | 1 |
Education Level
Elementary Secondary Education | 1 |
Higher Education | 1 |
Audience
Researchers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Young, Michael F.; Slota, Stephen T.; Lai, Benedict – Review of Educational Research, 2012
In large measure the authors agree with Tobias and Fletcher's (2012) comments stating that clearer operational definitions of game features are needed to enable research on games and learning. The authors cannot accept that games are a subset of simulations, preferring to identify instances when games and simulations overlap and when they do not.…
Descriptors: Definitions, Cognitive Processes, Academic Achievement, Trend Analysis
McCormick, Jim – Programmed Learning and Educational Technology, 1972
Descriptors: Definitions, Game Theory, Material Development, Simulation
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics