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Bartels, Elizabeth; McCown, Margaret; Wilkie, Timothy – Simulation & Gaming, 2013
Attentiveness to and transparency about the methodological implications of the level of analysis selected for peace and conflict exercises constitute essential elements of good game design. The article explores the impact of level of analysis choices in the context of two key portions of exercises, scenario construction and role specification. It…
Descriptors: Social Sciences, Conflict, Role Theory, Vignettes
Cruickshank, Donald R.; Broadbent, Frank W. – 1970
The purpose of this state-of-the-art paper is to provide an overview of simulation ("a representation of several variables in the same arrangement as they occur in a particular natural or artificial system"), particularly as it relates to the professional preparation of school personnel. After distinguishing between "simulation" and "simulation…
Descriptors: Design Requirements, Educational Research, Educational Technology, Game Theory
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning