Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 13 |
Descriptor
| Computation | 13 |
| Educational Technology | 13 |
| Simulation | 13 |
| Teaching Methods | 6 |
| Educational Games | 5 |
| Sampling | 4 |
| Thinking Skills | 4 |
| College Mathematics | 3 |
| Computer Uses in Education | 3 |
| Mathematics Instruction | 3 |
| Statistics | 3 |
| More ▼ | |
Source
Author
| Arnholt, Alan T. | 1 |
| Bakri, Fauzi | 1 |
| Brennan, Ross | 1 |
| Chapman, Jessica L. | 1 |
| Drummond, Trevor J. | 1 |
| Eckardt, Gordon | 1 |
| Ernesto Sánchez | 1 |
| Francisco Sepúlveda | 1 |
| Handoko, Erfan | 1 |
| Lu, Yun | 1 |
| Manolov, Rumen | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 10 |
| Reports - Descriptive | 5 |
| Reports - Research | 5 |
| Dissertations/Theses -… | 2 |
| Books | 1 |
| Guides - Classroom - Teacher | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 6 |
| Postsecondary Education | 2 |
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
| Teachers | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Muliyati, Dewi; Sumardani, Dadan; Siswoyo, Siswoyo; Bakri, Fauzi; Permana, Handjoko; Handoko, Erfan; Sari, Ni Larasati Kartika – Education and Information Technologies, 2022
Computational thinking (CT) is an essential skill in the twenty-first century. The computational physics course (CPC) is one subject that is designed to support students in the practice of CT. Many studies show that the worksheets could be a solution in a CPC as a scaffold to achieve the CT objectives both online and offline. The study aims to…
Descriptors: Computation, Thinking Skills, 21st Century Skills, Physics
Ernesto Sánchez; Victor Nozair García-Ríos; Francisco Sepúlveda – Educational Studies in Mathematics, 2024
Sampling distributions are fundamental for statistical inference, yet their abstract nature poses challenges for students. This research investigates the development of high school students' conceptions of sampling distribution through informal significance tests with the aid of digital technology. The study focuses on how technological tools…
Descriptors: High School Students, Concept Formation, Thinking Skills, Skill Development
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems
Quinn, Anne – Mathematics Teacher, 2016
While looking for an inexpensive technology package to help students in statistics classes, the author found StatKey, a free Web-based app. Not only is StatKey useful for students' year-end projects, but it is also valuable for helping students learn fundamental content such as the central limit theorem. Using StatKey, students can engage in…
Descriptors: Statistics, Computer Oriented Programs, Technology Uses in Education, Teaching Methods
Eckardt, Gordon; Selen, Willem; Wynder, Monte – e-Journal of Business Education and Scholarship of Teaching, 2015
Business simulations are a powerful way to provide experiential learning that is focussed, controlled, and concentrated. Inherent in any simulation, however, are numerous assumptions that determine feedback, and hence the lessons learnt. In this conceptual paper we describe some common cost assumptions that are implicit in simulation design and…
Descriptors: Business Administration Education, Simulation, Educational Games, Teaching Methods
Lu, Yun; Vasko, Francis J.; Drummond, Trevor J.; Vasko, Lisa E. – Mathematics Teacher, 2014
If the prospective students of probability lack a background in mathematical proofs, hands-on classroom activities may work well to help them to learn to analyze problems correctly. For example, students may physically roll a die twice to count and compare the frequency of the sequences. Tools such as graphing calculators or Microsoft Excel®…
Descriptors: Probability, Mathematical Logic, Validity, Heuristics
Winkel, Brian J. – International Journal of Mathematical Education in Science and Technology, 2012
This article offers modelling opportunities in which the phenomena of the spread of disease, perception of changing mass, growth of technology, and dissemination of information can be described by one differential equation--the logistic differential equation. It presents two simulation activities for students to generate real data, as well as…
Descriptors: Mathematical Models, Calculus, Diseases, Class Activities
Brennan, Ross; Vos, Lynn – Journal of Marketing Education, 2013
The need to endow marketing graduates with skills relevant to employability grows ever more important. Marketing math and elementary financial understanding are essential employability skills, particularly given the contemporary emphasis on marketing metrics, but the evidence is that marketing graduates are often relatively weak in such skills.…
Descriptors: Marketing, College Students, Simulation, Educational Games
Myers, Rodney Dean – ProQuest LLC, 2012
In order for simulations and games to be effective for learning, instructional designers must verify that the underlying computational models being used have an appropriate degree of fidelity to the conceptual models of their real-world counterparts. A simulation/game that provides incorrect feedback is likely to promote misunderstanding and…
Descriptors: Simulation, Teaching Methods, Interaction, Computer Games
Sanqui, Jose Almer T.; Arnholt, Alan T. – Teaching Statistics: An International Journal for Teachers, 2011
This article describes a simulation activity that can be used to help students see that the estimator "S" is a biased estimator of [sigma]. The activity can be implemented using either a statistical package such as R, Minitab, or a Web applet. In the activity, the students investigate and compare the bias of "S" when sampling from different…
Descriptors: Advanced Students, Regression (Statistics), Sampling, College Mathematics
Ramler, Ivan P.; Chapman, Jessica L. – Journal of Statistics Education, 2011
In this article we describe a semester-long project, based on the popular video game series Guitar Hero, designed to introduce upper-level undergraduate statistics students to statistical research. Some of the goals of this project are to help students develop statistical thinking that allows them to approach and answer open-ended research…
Descriptors: Video Games, Hypothesis Testing, Programming, Statistics
Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning
Solanas, Antonio; Manolov, Rumen; Onghena, Patrick – Behavior Modification, 2010
The current study proposes a new procedure for separately estimating slope change and level change between two adjacent phases in single-case designs. The procedure eliminates baseline trend from the whole data series before assessing treatment effectiveness. The steps necessary to obtain the estimates are presented in detail, explained, and…
Descriptors: Simulation, Computation, Models, Behavioral Science Research

Peer reviewed
Direct link
