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Braskamp, Larry A.; Hodgetts, Richard M. – Simulation and Games, 1971
Descriptors: Business Education, Evaluation Methods, Game Theory, Models

Best, John B. – Simulation and Games, 1978
Presents the results of a manual simulation, which consisted of a simple world model with several feedback loops, to emphasize the particular difficulty of the results of interpreting computer simulations using similar techniques. (CMV)
Descriptors: Cybernetics, Evaluation Methods, Feedback, Game Theory

Biggs, William D. – Simulation and Games, 1978
The general management simulation game, Tempomatic IV is used in a comparison of ranking and relational performance evaluation procedures. Results indicate that the relational approach has clear advantages over ranking approaches, especially in generating more useful information. Also, reliance on mechanically generated scores can lead to…
Descriptors: Algorithms, Educational Research, Evaluation Criteria, Evaluation Methods
Feste, Karen Anne – Teaching Political Science, 1978
Suggests ways to evaluate learning achieved through simulation games. Presents assumptions in learning theory, examines their relationship to gaming, and discusses research findings on simulation as a learning experience. Analyzes one game as a practical illustration for the type of evaluation criteria advocated. (Author)
Descriptors: Evaluation Methods, Game Theory, Higher Education, Learning Theories
Bigelow, Bruce E. – 1978
This paper attempts to summarize briefly the history of the Denison University project for learning through simulation, detailing the range of research, development, education and training, and evaluational efforts which resulted in the establishment of the Denison Simulation Center. The paper includes an explanation of the services currently…
Descriptors: Educational Research, Evaluation Methods, Game Theory, Problem Solving
An Audio-Visual Introduction to an International Politics Simulation Game: An Exercise in Evaluation
Teather, D. C. B. – Programmed Learning and Educational Technology, 1973
Descriptors: Audiovisual Aids, Audiovisual Instruction, Educational Media, Evaluation
Shubik, Martin; Brewer, Garry – 1971
A questionnaire was designed to aid the interested professional in describing, characteristics and analyzing his game, model, or simulation, and tested on a number of Department of Defense (DOD) games. An over-riding goal for the questionnaire was to produce a categorization scheme for games in general. The different sections of the questionnaire…
Descriptors: Classification, Cost Effectiveness, Educational Games, Evaluation Methods
Green, Thomas F. – J Res Develop Educ, 1969
Proceedings of the Conference on "The Public Interest vis a vis Educational R & D, held at Airlie House, Warrenton, Virginia on July 16-17, 1969 with the cooperation of the U.S. Office of Education.
Descriptors: Educational Policy, Educational Research, Evaluation Methods, Game Theory
Chapman, Katherine; And Others – 1974
This state-of-the-art paper, first in a series, provides teachers and other educational decision makers with analytical and critical information about the use of simulation/games in social studies classrooms in order to promote and improve the use of this innovative educational technique. Discussed are non-computer, commercially available…
Descriptors: Class Activities, Curriculum Development, Educational Innovation, Educational Philosophy
Clowes, Darrel A.
A short exercise is presented designed to show in 45-90 minutes some of the aspects of simulation gaming as an educational tool. The simulation involves participants acting as members of a Community Advisory Council to the Board of Trustees and the President of a community college, meeting to discuss budget problems. The council represents diverse…
Descriptors: Administrator Education, Budgeting, College Administration, College Governing Councils
Karweit, Nancy; Livingston, Samuel A. – 1969
The major hypotheses of this experiment were that students who play a computer game in teams of two or three will perform at least as well as those who play the game individually, and that teams of two or three students will be at least as successful in the game as individual students. Sixth graders of high academic ability were divided into four…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Oriented Programs, Decision Making
Chapman, Katherine – 1973
Designed to help teachers maximize outcomes from using any social simulation/game, these guidelines are one part of a project which attempts to provide analytical and critical information on the use of simulation/games in social studies classrooms. The general approach of the guidelines is applicable to any of the simulation type activities now…
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary Education
Olmstead, Joseph A.; Elder, B. Leon – 1978
A research project was undertaken to provide a foundation for future research on the efficacy of games and simulations for use in training and assessing junior company-grade officers working in administrative, nontactical support, and staff jobs. Based on survey interviews with nineteen incumbents of Finance, Adjutant General, and Quartermaster…
Descriptors: Administrative Problems, Administrator Education, Catalogs, Competency Based Education