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David Suleiman – Journal of Instructional Pedagogies, 2024
Educating people in personal finance is of utmost importance. However, previous studies show that traditional approaches to financial education may lack experiential learning components that help students connect theory and practice. This article describes a pedagogical approach to financial literacy education taught at an international liberal…
Descriptors: Experiential Learning, Financial Education, Financial Literacy, Money Management
Thürer, Matthias; Cole, Rosanna; Hanna, Mark D.; Protzman, Charles W. – Decision Sciences Journal of Innovative Education, 2020
When introducing production control solutions, most textbooks focus on a to-stock, repetitive context. In response, we extend the classical match-and-dice game, which also assumes a repetitive context, to teach complexities that emerge in a nonrepetitive setting, such as the appearance of direct and indirect load, and to introduce appropriate…
Descriptors: Business Administration Education, Experiential Learning, Simulation, Educational Games
Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
Alaswad, Suzan; Salman, Sinan – Advances in Engineering Education, 2020
Coordinating humanitarian supply chains can be challenging in terms of getting timely aid to those who need it. While operations in commercial supply chains have been well studied, research studies that address coordination in humanitarian supply chains are still lacking. Unlike commercial supply chains, humanitarian supply chains focus on…
Descriptors: Supply and Demand, Information Management, Natural Disasters, Pandemics
Brau, Rebekah Inez; Gardner, John W.; Webb, G. Scott; McDonald, Jason K. – Decision Sciences Journal of Innovative Education, 2019
We develop a single-class period learning game for the Plan-Do-Study-Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem-solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include…
Descriptors: Supply and Demand, Class Activities, Educational Games, Experiential Learning
Mannino, Michael V.; Khojah, Mohammed; Gregg, Dawn G. – Journal of Information Systems Education, 2021
This paper describes an innovative approach for teaching the challenges in the management of data warehouse development. The approach contains lecture material providing conceptual background about the management of data warehouse development, a simulation game supporting experiential learning, and a post-play debriefing to support synthesis of…
Descriptors: Game Based Learning, Simulation, Data Analysis, Teaching Methods
Kitchen, Veronica – Journal of Political Science Education, 2022
As experiential learning becomes more central to undergraduate education, we must find ways to use it in large classes and to teach students how to learn from experiences. This article uses a 2-year study of student perceptions of learning from short, in-class games and simulations to show that these active learning activities can be used to…
Descriptors: Experiential Learning, Undergraduate Students, Educational Games, Simulation
Brazhkin, Vitaly; Zimmerman, Honey – Decision Sciences Journal of Innovative Education, 2019
Multiround business simulation games have been gaining popularity in higher education. However, certain aspects of experiential learning of individual students in the game remain unaddressed in research literature. Team assessments, such as team papers, appear a common, "natural" choice given the team-based nature of the games but may…
Descriptors: Student Attitudes, Business Administration Education, Simulation, Experiential Learning
Mohsen, Kholoud; Abdollahi, Shahpar; Omar, Suha – Innovations in Education and Teaching International, 2019
Simulation games (SGs) offer great opportunities for students to learn and experience real-world business decisions in a risk-free learning environment. However, the impact of using SG on educational outcomes is not fully understood. Drawing on experiential learning theory, we develop a conceptual model to examine students' perceptions of the…
Descriptors: Educational Games, Simulation, Experiential Learning, Graduate Students
Zajchowski, Chris A. B.; Riley, Michael J.; Meerts-Brandsma, Lisa – Schole: A Journal of Leisure Studies and Recreation Education, 2021
We assessed the efficacy of the educational simulation Quagmire to deliver curriculum focused on park and protected area management in a time of record visitor use. Specifically, our study evaluated how Quagmire prepared contemporary students to maximize field-based learning during a week-long experience at Capitol Reef National Park, USA (Capitol…
Descriptors: Situated Learning, Experiential Learning, Field Trips, Simulation
Inci, A. Can; Saraoglu, Hakan – Journal of Teaching in International Business, 2019
In this paper, we propose two diagrams, the corporate strategic framework diagram and the free cash flow diagram, to teach students how the finance function is integrated to other business functions in a multinational corporation. We recommend the diagrams as pedagogical tools in the context of a widely used management simulation software,…
Descriptors: Teaching Methods, Global Approach, Finance Occupations, Computer Software
Posch, Konrad; Stenberg, Matthew – Journal of Political Science Education, 2021
International relations is often confusing for students. IR theories are introduced as parsimonious and elegant and then systematically challenged as students learn more about detailed events. There are rules, there are norms, and states follow them until they don't. East Asia increases these challenges because it often undermines IR theory.…
Descriptors: Political Science, Simulation, Role Playing, Teaching Methods
Wang, Junhua – Journal of Technical Writing and Communication, 2019
In the field of intercultural business and technical communication, intercultural communication has been a regular topic in curriculum for decades; various teaching approaches exist for developing students' cultural awareness and helping them achieve a theoretical understanding about the concept of culture, cultural differences, and cultural…
Descriptors: Intercultural Communication, Business Communication, Teaching Methods, Cultural Awareness
DuHadway, Scott; Dreyfus, David – Decision Sciences Journal of Innovative Education, 2017
Within the classroom it is often difficult to convey the complexities and intricacies that go into making sales and operations planning decisions. This article describes an in-class simulation that allows students to gain hands-on experience with the complexities in making forecasting, inventory, and supplier selection decisions as part of the…
Descriptors: Simulation, Salesmanship, Planning, Decision Making
Moores, Trevor T. – Journal of Information Systems Education, 2016
The aim of this paper is to provide sufficient detail that other members of the IS community can incorporate the business game "Flowers for the World" (or FFTW for short) into their IS teaching portfolio. The game promotes experiential (active) learning and has been used to support discussions or project work in such diverse subjects as…
Descriptors: Information Systems, Educational Games, Business, Teaching Methods