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Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians

Benson, Dennis K.; And Others – Simulation and Games, 1972
This article describes scenario development and suggests plans for the use of scenarios in simulations and games. (BB)
Descriptors: Game Theory, Instructional Design, Simulation
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Stadsklev, Ron – Simulation/Gaming/News, 1976
A brief discussion of the differences between the design of simulation games and the difficulty of development of games is presented. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Atkinson, Francis D. – Educational Technology, 1977
Descriptors: Game Theory, Instructional Design, Simulation, Systems Approach
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development

VanSickle, Ronald L. – Simulation and Games, 1978
Presents ten propositions for increasing the likelihood that simulation game participants will learn to make more adequate decisions as a result of game play. (CMV)
Descriptors: Concept Formation, Decision Making, Educational Games, Educational Principles

Lederman, Linda Costigan; Ruben, Brent D. – Simulation and Games, 1978
Discussion of issues focuses on a bahavioral paradigm; the design of games and simulations consonant with the framework of that paradigm; and the simulation, Interact II, designed especially to operationalize that perspective. (CMV)
Descriptors: Communications, Decision Making, Evaluation Criteria, Game Theory
Talbot, R. J. – Programmed Learning and Educational Technology, 1973
Paper outlines a prototype group discussion game called GRIPS 1 (Gaming, Random Interfacing and Problem Structuring). Antecedents of the game included development and teaching problems related to a multi-disciplinary systemic approach to design problems, a strong interest in pre-problem solving activities (e.g. problem identification, goals…
Descriptors: Educational Development, Educational Strategies, Educational Technology, Educational Theories
Stolovitch, Harold D. – Viewpoints in Teaching and Learning, 1982
Two game concepts, "frame games" and "game chains," are described, with suggestions of how they can be used to build effective, interactive teaching and learning situations. The frame game approach is based on applying selected teaching strategies in diverse settings, while game chains link frame games in a learning sequence. (FG)
Descriptors: Educational Games, Educational Strategies, Elementary Secondary Education, Game Theory

Orbach, Eliezer – Simulation and Games, 1979
Using Adar's fourfold classification of students according to dominant motive for learning, it is argued that simulation games possess greater motivational power than other techniques of instruction given their ability to overcome three motivational difficulties. (CMV)
Descriptors: Achievement Need, Affiliation Need, Curiosity, Educational Games
TWELKER, PAUL A.; WALLEN, CARL J. – 1967
THIS ANNOTATED BIBLIOGRAPHY ON THE INSTRUCTIONAL USES OF SIMULATION IS INDEXED FOR THE CONVENIENCE OF THE USER. ONLY LIMITED ASPECTS OF MAN-MACHINE INSTRUCTIONAL SYSTEMS ARE CONSIDERED. ALTHOUGH MOST OF THE ITEMS ARE RELATED TO THE INSTRUCTIONAL USES OF SIMULATION, SOME ITEMS ARE RELATED TO THE DESIGN OF INSTRUCTIONAL SYSTEMS. THE BIBLIOGRAPHY…
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computers, Decision Making