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Posch, Konrad; Stenberg, Matthew – Journal of Political Science Education, 2021
International relations is often confusing for students. IR theories are introduced as parsimonious and elegant and then systematically challenged as students learn more about detailed events. There are rules, there are norms, and states follow them until they don't. East Asia increases these challenges because it often undermines IR theory.…
Descriptors: Political Science, Simulation, Role Playing, Teaching Methods
Lamb, Richard L. – Journal of Science Education and Technology, 2016
Within the last 10 years, new tools for assisting in the teaching and learning of academic skills and content within the context of science have arisen. These new tools include multiple types of computer software and hardware to include (video) games. The purpose of this study was to examine and compare the effect of computer learning games in the…
Descriptors: Cognitive Processes, Computation, Models, Science Laboratories
Dube, Eng. Anna – International Journal for Business Education, 2015
Simulation games are recognized as useful and effective learning tools in the business world, as they create conditions within micro-worlds where participants can experience results of different strategies, which they want to undertake. This use of strategies enables game participants to explore multi-party decision rules and analyse factors that…
Descriptors: Game Based Learning, Educational Games, Business Administration Education, Sustainable Development
Reilly, Frank D. – Anatomical Sciences Education, 2011
This study investigated the educational benefits of system-based lecture notes and interactive learning objects in a peripheral nervous system component of a traditional first-year medical school human anatomy course. The impetus for the investigation was anecdotal evidence suggesting enhanced learner satisfaction with the learning resources.…
Descriptors: Instructional Design, Medical Schools, Courseware, Likert Scales
Thiagarajan, Sivasailam – Educational Technology, 1978
A new type of instructional games that attempt to retain the strengths of the lecture format while replacing its passive nature is described. (Author/RAO)
Descriptors: Educational Games, Lecture Method, Simulation, Teaching Methods
Bruner, Darlene Y.; Bartlett, Marilyn J. – Action in Teacher Education, 2008
Schools today function in an environment of complicated rules and regulations. Training preservice teachers in educational law is not only necessary; it is important work. Professors and administrators were surveyed on the methods, materials, and strategies that they employed to teach education law to preservice teachers. The predominant teaching…
Descriptors: Preservice Teacher Education, School Law, Lecture Method, Discussion (Teaching Technique)

Stembler, William A. – Social Science Record, 1972
Descriptors: Class Activities, Cognitive Objectives, Educational Games, Lecture Method

Erickson, Keith V.; Erickson, Mira T. – Communication Education, 1979
Demonstrates the use of simulations and games in large classes as complements to the lecture method. Students generally respond favorably to the use of these strategies and indicate that they facilitate classroom communication and student interest, concept understanding, and personal growth. (JMF)
Descriptors: Class Activities, Educational Games, Educational Strategies, Higher Education
Anderson, Roberta T. – 1977
The study included the design and analysis of a teacher education simulation games to teach a typology of small group member roles and compare its cognitive effect with a lecture containing the same information. To analyze each teacher education student's performance in the simulation game, lecture and subsequent tests, both cognitive and…
Descriptors: Affective Measures, Class Activities, Cognitive Tests, Comparative Analysis

Gremmen, Hans; Potters, Jan – Journal of Economic Education, 1997
Presents the results of a study that measured the efficacy of an international economics simulation among undergraduates. The simulation consisted of a macroeconomics game where students develop economic policies for four hypothetical countries. A multiple choice test and posttest questionnaire suggests that classroom games are more effective than…
Descriptors: Comprehension, Economics Education, Educational Games, Fundamental Concepts
Fraas, John W. – 1982
The simulation-gaming approach to college introductory economics courses benefits students who possess a certain combination of cognitive learning styles. The Cognitive Style Questionnaire, administered to 120 freshmen, identified those students who obtain meaning from spoken words, numerals, or mathematical symbols; have the ability to place…
Descriptors: Academic Achievement, Cognitive Style, Cognitive Tests, Computer Assisted Instruction
Monroe, Margaret Warne – 1968
An experimental study sought to determine if simulation-type games could teach a given body of material as effectively as the traditional lecture method. Graduate students in a Human Ecology course were divided into experimental and control groups; the former played the Community Land Use Game (CLUG), the latter attended lectures. Posttests…
Descriptors: Conventional Instruction, Decision Making, Ecology, Educational Games
Daellenbach, Lawrence A.; And Others – 1976
A course in macroeconomics was used to investigate the cost effectiveness of computer-assisted instruction (CAI). The experimental design used an experimental section in which the students had the opportunity to use the computer to the intensity of their choice, choosing from tutorial lessons, games, and simulations. The students in the control…
Descriptors: Affective Objectives, Cognitive Objectives, College Students, Comparative Analysis
Lucas, Lawrence A.; And Others – 1974
Research investigated the effect that the uses of simulation-gaming techniques have upon the acquisition and cognitive retention of facts, concepts, and principles. Two hundred and ninety-five students in public secondary schools in Indiana participated in the project; these were divided into experimental and control groups which received…
Descriptors: Academic Achievement, American History, Comparative Analysis, Conventional Instruction

Shepherd, Ifan D. H. – Journal of Geography in Higher Education, 1985
How the computer can be used to support and improve the following teaching and study methods in geography is discussed: lectures, reading, tutoring, small group teaching, simulation, educational games, model building, problem solving, field work, written work, and exploratory data analysis. Educational problems involved in each application are…
Descriptors: Computer Assisted Instruction, Computers, Data Analysis, Educational Games
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