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Mahdavi Abed; Haj-Hosseini Mansureh; Gholam-Ali Lavasani Masoud; Hejazi Elaheh; Nili H.K Mohammad-Hossein; Bagheri Davisaraei Yamin; Vahabie Abdol-Hossein – Journal of Attention Disorders, 2023
Objective: The aim of present research was to make a Meta-Thinking educational program based on mental-brain simulation and to evaluate its effectiveness on executive functions, emotion regulation and impulsivity in children with ADHD. Methods: The research method was Embedded Design: Embedded Experimental Model. The research sample included 32…
Descriptors: Executive Function, Self Management, Psychological Patterns, Conceptual Tempo
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Dudding, Carol C. – Teaching and Learning in Communication Sciences & Disorders, 2020
Simulations for clinical training is an example of a disruptive technology in that it offers great potential in the training and assessment of students and professionals in Communication Sciences and Disorders. As such, those considering adoption of simulations should anticipate the need for restructuring of the educational program in order to…
Descriptors: Simulation, Communication Disorders, Clinical Experience, Educational Change
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Penet, J. C.; Fernandez-Parra, Maria – Interpreter and Translator Trainer, 2023
Human emotions are profoundly social and this becomes particularly salient in the translation profession, where translators often need to withstand close scrutiny of their work by fellow translators, revisers, project managers, clients, etc. The emotions arising from those relationships can be remarkably diverse, from mild to intense, from…
Descriptors: Translation, Emotional Intelligence, Professional Education, Second Languages
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Clark, Erin; Lombard, Lori – Teaching and Learning in Communication Sciences & Disorders, 2020
The benefits of simulation-based education have been well-documented in health-related disciplines and are emerging in speech-language pathology. Several clinical training paradigms for acute care speechlanguage pathology skills have been successful when implemented in high fidelity, nursing simulation labs with price tags that are cost…
Descriptors: Simulation, Speech Language Pathology, Allied Health Occupations Education, Practicums
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Jackson, Denise – Journal of College Student Development, 2019
I explored the perceived effectiveness of Australian undergraduate degree programs in preparing students for contemporary work. I examined student perceptions of program development of work-related knowledge and skills in Australia between 2013 and 2016 using national (N = 215,161) and institutional (N = 4,934) data. Variations in perceptions were…
Descriptors: Student Attitudes, Education Work Relationship, Career Readiness, Undergraduate Students
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Freedman, Justin E.; Dotger, Benjamin H.; Samburskiy, Denis – Language Learning in Higher Education, 2021
In countries such as the United States and Canada, an increasing number of non-native English speaking graduate students work in the capacity of university teaching assistants. Over the past several decades, a number of communication challenges between non-native English speaking International Teaching Assistants (ITAs) and native English-speaking…
Descriptors: Teaching Assistants, Second Language Learning, Second Language Instruction, English (Second Language)
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Dupuis, Jason; Ludwig-Palit, DeDee – Journal of Museum Education, 2016
In 2011, the Museum of Science and Industry in Chicago, Illinois embarked on the creation of a program that allows middle and high school students to explore community health issues using human patient simulation. MedLab was created to engage students in an authentic exploration of medical science, biology, and human anatomy, with a particular…
Descriptors: Informal Education, Museums, Science Education, Middle School Students
Moyer, Rebecca; Snodgrass, Jeanne; Klein, Steven; Tebben, Chris – Office of Career, Technical, and Adult Education, US Department of Education, 2017
Work-based learning (WBL) has long been used in career and technical education (CTE) to allow students to practice the knowledge and skills they acquire in the classroom within a "real-world" business or industry setting. High-quality work placements reinforce schoolbased instruction by providing students with a context for applying…
Descriptors: Vocational Education, Experiential Learning, Simulation, Training Methods
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
Calderon-Meza, Guillermo – ProQuest LLC, 2011
The National Airspace System (NAS) is a resource managed in the public good. Equity in NAS access, and use for private, commercial and government purposes is coordinated by regulations and made possible by procedures, and technology. Researchers have documented scenarios in which the introduction of new concepts-of-operations and technologies has…
Descriptors: Foreign Countries, Artificial Intelligence, Simulation, Feasibility Studies
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Brandon, Paul R.; Singh, J. Malkeet – American Journal of Evaluation, 2009
Considerable research has been conducted on the use of the findings of program evaluation, but little, if any, attention has been paid to the soundness of the methods of this research. If the methods are not sound or not well described in the research, the strength of the conclusions of the research is unknown. The authors examine the empirical…
Descriptors: Evaluators, Program Evaluation, Literature Reviews, Guidance
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Smith-Daniels, Dwight E.; Smith-Daniels, Vicki L. – Decision Sciences Journal of Innovative Education, 2008
The ability to plan and execute projects is a fundamental skill required among managers and business school graduates. In the opening phase of a project, the project team makes decisions about the relative priority of project time, cost, and performance objectives, oftentimes without complete information about customer and stakeholder…
Descriptors: Program Development, Problem Based Learning, Simulation, Business Administration Education
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Ripley, Brian; Carter, Neal; Grove, Andrea K. – Journal of Political Science Education, 2009
Model United Nations (MUN) provides a great forum for students to learn about global issues and political processes, while also practicing communication and negotiation skills that will serve them well for a lifetime. Intercollegiate MUN conferences can be problematic, however, in terms of logistics, budgets, and student participation. In order to…
Descriptors: Student Participation, International Organizations, Simulation, Case Method (Teaching Technique)
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Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
Wells, Mary Sara; Ruddell, Edward; Paisley, Karen – Journal of Physical Education, Recreation & Dance (JOPERD), 2006
Sportsmanship is a component that is increasingly missing in youth sports. Negative experiences resulting from poor sportsmanship may lead children to limit their participation in sports or drop out all together. Parks, recreation, and tourism professionals may look to systems modeling to help develop programs and policies in the hope of…
Descriptors: Athletics, Sportsmanship, Recreation, Negative Attitudes
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