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Reents, Lizabeth – ProQuest LLC, 2023
Simulation has been considered a valid pedagogy for health professionals in education and actual practice. Its proper execution is vital for proper assimilation of knowledge, skills, and attitudes within the pre-licensure students throughout their curricular journey. High fidelity and multi-patient simulation scenarios were employed for beginner…
Descriptors: Simulation, Nursing Education, Clinical Diagnosis, Clinical Experience
Strong, Virginia Louise – ProQuest LLC, 2022
Simulation in undergraduate nursing curriculum has been identified as an effective and safe substitution for the traditional clinical experience; however, graduate nurse education programs could not substitute clinical hours with simulation-based education. These clinical hours required NP students to provide direct face-to-face patient care.…
Descriptors: Graduate Study, Graduate School Faculty, Teacher Attitudes, Nursing Education
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Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
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Amanda Mack; Anne Escher; John Wong – Journal of Occupational Therapy Education, 2022
A national survey examined the implementation rates, barriers, challenges, and supports to implementation of two types of simulation (standardized patients and simulated environments) by entry-level occupational therapy education programs in the United States. It also sought to identify relationships between program characteristics and…
Descriptors: Barriers, Simulation, Patients, Occupational Therapy
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Reina Karen M. Celestino-Salcedo; Jr. Sotero O. Malayao Jr.; Monera A. Salic-Hairulla; Ellen J. Castro; Ivy Claire V. Mordeno – Journal of Education and Learning (EduLearn), 2024
The challenge of creating reliable technology-based resources for science learning is a perennial challenge in Philippine education, with limited learning materials accessible to all learners. This study is about the development of a videocast embedded with physics education technology (PhET) simulation that served as supplementary learning…
Descriptors: Physics, Science Education, Motion, Scientific Concepts
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Salminen-Tuomaala, Mari; Koskela, Tiina – Educational Research, 2020
Background: Effective project management and project work skills are important requirements in higher education and many other work place settings. Simulation-based learning, with its use of simulated scenarios and environments, may be a helpful way of supporting skill development. However, much more needs to be understood about the possibilities…
Descriptors: Simulation, Foreign Countries, Program Administration, College Faculty
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Chu, Kar-Hai; Shensa, Ariel; Colditz, Jason B.; Sidani, Jaime E.; Hoffman, Beth L.; Sinclair, David; Krauland, Mary G.; Primack, Brian A. – Health Education & Behavior, 2020
Background: The use of electronic cigarettes (e-cigarette) offers potential to facilitate cigarette smoking cessation, yet potentially increases risk of cigarette smoking initiation. This relationship has been primarily modeled in mathematical ways that often do not represent real-world complexities, which could inform decisions regarding local…
Descriptors: Smoking, Electronic Equipment, Risk, Health Behavior
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Dalessio, Samantha J.; Carlino, Nancy; Barnum, Mary G.; Joseph, Denise; Sovak, Melissa M. – Teaching and Learning in Communication Sciences & Disorders, 2021
Purpose: The purpose of this study was to investigate the effect of the supervision-questioning-feedback (SQF) model of supervision on critical thinking in graduate students studying speech-language pathology. The researchers hypothesized that students who were provided with the SQF model of supervision would score higher than students who…
Descriptors: Supervision, Questioning Techniques, Feedback (Response), Models
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Troudt, Edgar E.; Schulman, Stuart A.; Winkler, Christoph – New Directions for Community Colleges, 2017
This paper explores the model of a pedagogical system for business and entrepreneurship education and discusses the effects of its evolution on the balance between fidelity of implementation and ease of adoption.
Descriptors: Teaching Methods, Models, Business Administration Education, Entrepreneurship
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Tsakeni, Maria – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Inquiry-based practical work (IBPW) is one of the innovative instructional strategies in science education. Science teacher preparation programmes play a role in preparing preservice teachers to facilitate IBPW in classrooms located in different school settings, including multiple-deprived classrooms. The adverse conditions against the successful…
Descriptors: Foreign Countries, Preservice Teachers, Computation, Thinking Skills
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Balwant, Paul Tristen; Doon, Roshnie – International Journal of Educational Technology in Higher Education, 2021
In higher education, one commonly used teaching approach that is intended to develop deep learning is that of the 'Oxford' tutorial--a personalized Socratic approach in which an instructor discusses course-related issues with a handful of students. Even though this conventional tutorial model is well supported in the literature, it may be…
Descriptors: Tutoring, Tutors, Teaching Methods, Questioning Techniques
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White, Mark C.; Rowan, Brian; Hansen, Ben; Lycurgus, Timothy – Journal of Research on Educational Effectiveness, 2019
There is growing pressure to make efficacy experiments more useful. This requires attending to the twin goals of generalizing experimental results to those schools that will use the results and testing the intervention's theory of action. We show how electronic records, created naturally during the daily operation of technology-based…
Descriptors: Program Evaluation, Generalization, Experiments, Records (Forms)
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Zirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe – Journal of Education and Practice, 2017
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration…
Descriptors: Educational Games, History Instruction, Program Implementation, Instructional Design
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Tsekleves, Emmanuel; Cosmas, John; Aggoun, Amar – British Journal of Educational Technology, 2016
Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education. Despite this, no policy for the incorporation of serious games in education exists to date.…
Descriptors: Barriers, Program Implementation, Educational Games, Stakeholders
Porter, Gavin W.; Tanenbaum, Michael A. – Educational Technology, 2015
Recruitment gaming embodies an exciting new tool at the interface of the education and private sectors. Employers and recruitment platforms add new complications to the already problematic relationship between game designers and educators. To better understand the emerging recruitment aspects of gaming and identify areas for those in educational…
Descriptors: Educational Games, Games, Recruitment, Educational Technology
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