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Showing 1 to 15 of 45 results Save | Export
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Jeong, Soojeong; Elliott, Jennifer B.; Feng, Zhang; Feldon, David F. – Journal of Science Education and Technology, 2022
The properties and functions of complex systems apply across a variety of domains of science and are at the heart of the solutions to many global crises facing the world today. As such, understanding of complex systems has been increasingly recognized as a core goal of science education. Learning about complexity-related concepts and phenomena is…
Descriptors: Ecology, Systems Approach, Science Education, Scientific Concepts
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Thomas Kraska – Journal of Chemical Education, 2022
An educational lattice model is proposed for the investigation of the influence of the density and indirectly of the pressure on the chemical equilibrium of the ideal gas phase reaction A [equilibrium] 2B. The model can be introduced by a board game simulating a stochastic process. This game can also be used to set up a corresponding computer…
Descriptors: Secondary School Students, Secondary School Science, Chemistry, Science Instruction
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Washburn, Quinn; Wolf, Sarah; Well, Jay; Noell, Stephen; Lee, Chih-Ping; Bolaños, Luis M.; Giovannoni, Stephen J.; Suffridge, Christopher P. – Science Teacher, 2021
It is important that students understand the role the ocean plays in mitigating climate change, and how every person on this planet is uniquely connected to the ocean. Identifying these connections can be challenging for students in rural or underserved areas, many of whom do not live by, or interact with, the ocean. Through the use of the board…
Descriptors: Secondary School Science, High School Students, Science Instruction, Climate
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Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
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Gregorcic, Bor; Bodin, Madelen – Physics Teacher, 2017
Algodoo (http://www.algodoo.com) is a digital sandbox for physics 2D simulations. It allows students and teachers to easily create simulated "scenes" and explore physics through a user-friendly and visually attractive interface. In this paper, we present different ways in which students and teachers can use Algodoo to visualize and solve…
Descriptors: Physics, Science Instruction, Teaching Methods, Simulation
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Lamb, Richard L. – Journal of Science Education and Technology, 2016
Within the last 10 years, new tools for assisting in the teaching and learning of academic skills and content within the context of science have arisen. These new tools include multiple types of computer software and hardware to include (video) games. The purpose of this study was to examine and compare the effect of computer learning games in the…
Descriptors: Cognitive Processes, Computation, Models, Science Laboratories
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Webb, Angela W.; Bunch, J. C.; Wallace, Maria F. – Journal of Science Education and Technology, 2015
In today's technological age, visions for technology integration in the classroom continue to be explored and examined. Digital game-based learning is one way to purposefully integrate technology while maintaining a focus on learning objectives. This case study sought to understand agriscience teachers' experiences implementing digital game-based…
Descriptors: Agricultural Education, Educational Games, Introductory Courses, Animal Husbandry
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Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement
Khine, Myint Swe, Ed.; Saleh, Issa M., Ed. – IGI Global, 2013
"Approaches and Strategies in Next Generation Science Learning" examines the challenges involved in the development of modern curriculum models, teaching strategies, and assessments in science education in order to prepare future students in the 21st century economies. This comprehensive collection of research brings together science educators,…
Descriptors: Teaching Methods, Science Education, Physical Sciences, Learning Theories
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1974
The growth and potential of simulation and gaming techniques are examined in pure science, applied science and mathematics. The contribution of simulations, simulation games and non-simulation games are separately assessed with selective illustrations; in particular, indications for using simulated, as opposed to "live," experiments in science…
Descriptors: Educational Games, Educational Technology, Instructional Innovation, Mathematics Instruction
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Brendzel, Sharon – Science Scope, 2004
Teachers spend a great deal of time trying to capture student interest because motivation is the beginning of learning. One effective way to do this is through the use of games in the classroom. Games provide a natural motivation, are part of good teaching strategies, and, fortunately, there are many that can be used to help build concepts.…
Descriptors: Teaching Methods, Student Centered Curriculum, Educational Games, Student Motivation
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Lach, Michael; Loverude, Michael – American Biology Teacher, 1998
Presents a series of simple and inexpensive hands-on activities with a host of extension lesson ideas that can be used to actively introduce students to the scientific theory of evolution. Lessons are designed to thwart common student difficulties. Classes are structured around a predator-prey simulation game that creates a springboard for…
Descriptors: Biology, Educational Games, Evolution, Group Activities
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Powers, Richard B. – Journal of Environmental Education, 1986
Describes a simulation game that emphasizes cooperative rather than explorative strategies for managing a biological resource. Presents evaluation findings and compares student ratings with evaluations from a similar cross-cultural game. The evaluation form used is included in an appendix. (ML)
Descriptors: College Science, Educational Games, Environmental Education, Higher Education
Ahl, David H. – Teacher, 1980
The author suggests the computer simulation game as a powerful motivational and teaching tool in many grades and subject areas. He briefly describes a few social studies and science computer simulation games. (SJL)
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Secondary Education, Science Instruction
Lovell, John P. – Viewpoints, 1973
Descriptors: Dramatic Play, Educational Games, Game Theory, Games
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