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Punyalert, Sansanee – ProQuest LLC, 2017
This dissertation aims to integrate various learning approaches, i.e., multiple literacies, experiential learning, game-enhanced learning, and global simulation, into an extracurricular module, in which it remodels traditional ways of teaching input, specifically, the lexical- and grammatical-only approaches of business English at a private…
Descriptors: Foreign Countries, College Students, Business English, English (Second Language)
Franciosi, Stephan J.; Mehring, Jeffrey – Research-publishing.net, 2015
Studies suggest that simulations and games not only improve target language skills, but they can also support knowledge creation regarding a broader variety of topics. Thus, we wanted to explore how playing an online simulation game affected knowledge of energy supply and its relationship to environmental and economic factors among learners of…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Educational Games
Lee, Yu-Yuan – Journal of Educational Technology, 2008
This study investigates the effects of game genres on the choice of certain language learning strategies among Taiwanese college students. The sample for the study consists of 162 undergraduate freshmen in an institute of technology in Taiwan. The results show that game genres have an influence on the choice of different language learning…
Descriptors: Second Language Learning, Metacognition, Learning Strategies, Role Playing
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Saunders, Danny; Crookall, David – Simulation/Games for Learning, 1985
Discusses some basic theoretical perspectives in second-language learning and draws tentative links with underlying themes and processes in simulation gaming. It is argued that the application of simulation gaming to second-language learning encourages learners to play with language symbols and enjoy themselves while learning. (Author/MBR)
Descriptors: Educational Games, Instructional Design, Play, Second Language Learning

Mandelson, Leonore R. – Hispania, 1977
A simulation game for a Spanish classroom provided each team with a fictitious profile of a Spanish-speaking person. Students made decisions for the characters regarding school, career, leisure activities and family. Slides and films on Spanish-Americans were shown. (CHK)
Descriptors: Class Activities, Educational Games, Language Instruction, Language Skills

Hare, Geoff E.; McAleese, Ray – System, 1985
Follows the development of a simulation game called the Language Assistant Game (LAG) designed to give practice to classroom language assistants in explaining meaning to students. The game simulates explaining in one's native language to students who are learning that language. Describes the competitive elements of the game and its different…
Descriptors: Classroom Techniques, Educational Games, Higher Education, Language Skills

Carton-Caprio, Dana – Modern Language Journal, 1975
A shopping exercise for the foreign language classroom is described. In this exercise, students contribute unused items, "money" is provided, and the students then set up stores and buy and sell the items. (RM)
Descriptors: Class Activities, Educational Games, French, Higher Education

Harper, Sandra N. – System, 1985
Simulation activities provide opportunities to focus on the individual's contribution, encourage creativity, and build self-esteem. These activities can help develop social skills and understanding of other cultures by fostering attitudes of tolerance and sensitivity. (Examples of simulations are included.) (SED)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Interpersonal Competence
McAleese, Ray; Hare, Geoff – 1977
This manual contains rules for playing both training and contest versions of LAG (Language Assistant Game). LAG (Training) is designed to give language assistants practice in the general teaching skill of explaining. One of the many problems that may confront the assistant in the classroom is the situation where, after reading a passage or telling…
Descriptors: Class Activities, Educational Games, English (Second Language), Guides

Carton, Dana – Modern Language Journal, 1977
Outlines a "post office" lesson used in foreign language teaching. Students write postcards to each other and class conversation becomes a realistic exercise in asking directions to the Post Office, price of postage, methods of mailing, etc. (CHK)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, French

Phillips, Martin K. – CALICO Journal, 1986
Argues that a framework is needed for computer-assisted language learning (CALL) which would provide criteria for decisions about priorities and emphases. A comparison of two different types of CALL programs is made for the insights they may offer into developmental principles. (SED)
Descriptors: Classroom Techniques, Cognitive Style, Comparative Analysis, Computer Assisted Instruction
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Issa, Theodora, Ed.; McKay, Elspeth, Ed.; Isias, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers and posters of the International Conferences on Internet Technologies & Society (ITS 2016), Educational Technologies (ICEduTech 2016) and Sustainability, Technology and Education (STE 2016), which have been organised by the International Association for Development of the Information Society and…
Descriptors: Conferences (Gatherings), Foreign Countries, Internet, Educational Technology
Omaggio, Alice C. – 1978
This paper presents some of the materials available for games and simulation activities in the foreign language classroom and organizes the materials in terms of their usefulness for reaching specific instructional objectives. The list of games and simulations represents a wide variety of activities that can be used in the development of various…
Descriptors: Chinese, Class Activities, Comprehension, Culture
Kerr, J. Y. K.; And Others – 1977
Games, simulations and related techniques as an extension of the language teacher's repertory are receiving renewed attention. The value of goal-directed pair or group activities in teaching for communicative competence is obvious. Less value is attached to the sort of "language games" which consist of juggling verbal formulae of little or no…
Descriptors: Bibliographies, Communicative Competence (Languages), Dramatics, Educational Games
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