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Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians
Little, Dennis L. – 1970
Designed for the student of urban simulation, this paper offers definitions of "models"--conceptual or mathematics formulations of concrete things or of abstract relations between them--and of "simulation"--an act or process, conducted either by persons or devices, by which a model or a hierarchy of models is made to imitate reality. Six basic…
Descriptors: Computers, Game Theory, Mathematical Models, Models
Hoggatt, Austin Curwood, Ed. – 1973
A record of the current state of the art of simulation and the major part it now plays in policy formation in large organizations is provided by these conference proceedings. The 40 papers presented reveal an emphasis on the applications of simulation. In addition, the abstracts of 28 papers submitted to a more informal "paper fair" are…
Descriptors: Administration, Computer Programs, Computers, Conference Reports
Burgess, Philip M.; and others – Soc Educ, 1969
Descriptors: Administrative Organization, Conferences, Facilities, Game Theory
Soc Educ, 1969
Descriptors: Bibliographies, Books, Films, Game Theory
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
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Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education
Kidder, Steven J.; Nafziger, Alyce W., Comp. – 1972
The Academic Games program (which aims at developing and testing simulation games for the schools) of the Center for Social Organization of Schools has sponsored this report of the proceedings of the National Gaming Council's Eleventh Annual Symposium. Sessions of the symposium considered simulations and games in education, management,…
Descriptors: Communication (Thought Transfer), Conference Reports, Curriculum Design, Educational Games
Smith, Robert M. – 1973
Simulation, defined as a representational model of a particular theory, has been the subject of some research in the communication field, but there has been little material published on the uses of simulation as a research tool. Simulations are considered helpful in closing gaps between field studies and laboratory research, serving to increase…
Descriptors: Communication (Thought Transfer), Decision Making Skills, Game Theory, Information Theory
Collet, LeVerne S.; And Others – 1975
The purpose of this project was to evaluate the FEHR (formative evaluation and heuristic research) Practicum training model, a computerized simulation providing practical experience in decision-oriented educational research and evaluation. The report is organized into five chapters. Chapter one contains an introductory discussion of the needs and…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Research, Educational Technology
Hood, Paul – 1997
This document introduces simulation as a field of endeavor that has great potential for education research, development, and training. Simulation allows education developers to explore, develop, and test new educational programs and practices before communities, educators, and students are asked to participate in them. Simulation technologies…
Descriptors: Computer Software, Educational Practices, Educational Research, Elementary Secondary Education
Kibel, Barry M. – 1972
This technical paper was written with undergraduate geography students and instructors in mind. Its primary objective is to introduce readers to the first of urban simulations and to provide materials for utilizing simulation models. Contents are interdisciplinary oriented and contain seven chapters showing how simulation techniques may be…
Descriptors: Educational Games, Elementary Education, Game Theory, Games
Hunt, Gary T.; Redmond, Mary W. – 1971
A case for the use of simulation in speech education is built, and the teacher is encouraged to experiment with this strategy in various learning environments. The simulation model is described in the Planning Stage, the Developing Stage, the Implementing Stage, and the Evaluating Stage. It is concluded that as a teaching strategy, simulation…
Descriptors: Classroom Communication, Creative Expression, Decision Making, Game Theory
Wynn, Richard – 1972
In this monograph, the author describes the variety of new and innovative instructional methods and materials being used to prepare educational administrators. Because the subject is new and the nomenclature surrounding it imprecise, the author defines his terms. An outline of the history of unconventional instructional methods and the rationale…
Descriptors: Administrator Education, Educational Administration, Educational Innovation, Educational Methods
Boocock, Sarane S., Ed.; Schild, E.O., Ed. – 1968
Simulation games serve many functions, but the important one to educators is that they present the student player with a real-life situation allowing him to use his knowledge and abilities while discovering decision-making skills for himself. To provide a basic reference on simulation gaming, essays on various aspects of games were collected from…
Descriptors: Computer Assisted Instruction, Counseling, Decision Making Skills, Economics
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