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Hartzel, Kathleen S.; Pike, Jacqueline C. – Information Systems Education Journal, 2015
Information system professionals strive to determine requirements by interviewing clients, observing activities at the client's site, and studying existing system documentation. Still this often leads to vague and inaccurate requirements documentation. When teaching the skills needed to determine requirements, it is important to recreate a…
Descriptors: Information Systems, Simulation, Teaching Methods, Employees
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Liu, Huaping; Xiao, Wei; Zhao, Hongyan; Sun, Fuchun – IEEE Transactions on Education, 2014
System stability is a basic concept in courses on dynamic system analysis and control for undergraduate students with computer science backgrounds. Typically, this was taught using a simple simulation example of an inverted pendulum. Unfortunately, many difficult issues arise in the learning and understanding of the concepts of stability,…
Descriptors: Computer Science Education, Undergraduate Students, Systems Analysis, Simulation
Abt, Clark C. – 1967
Educational games present the complex realities of simultaneous interactive processes more accurately and effectively than serial processes such as lecturing and reading. Objectives of educational gaming are to motivate students by presenting relevant and realistic problems and to induce more efficient and active understanding of information.…
Descriptors: Ability Grouping, Decision Making, Educational Games, Interaction Process Analysis
BRATTEN, JACK E. – 1966
THE BIOLOGY COURSE OF THEODORE HIGH SCHOOL AT THEODORE, ALABAMA, WAS STUDIED AS A SYSTEM FOR "PROCESSING" STUDENTS AND WAS SIMULATED ON A COMPUTER. AN EXPERIMENTAL VERSION OF THE COURSE WAS SIMULATED AND COMPARED WITH THE ACTUAL COURSE. THE PURPOSES OF THIS STUDY WERE (1) TO EXAMINE THE CONCEPT OF INDIVIDUAL PROGRESS AS IT RELATED TO THE…
Descriptors: Biology, Computer Oriented Programs, Course Organization, High Schools
COGSWELL, JOHN F.; MARSH, DONALD G. – 1966
A COMPUTER SIMULATION OF A CONTINUOUS PROGRESS SCHOOL THAT PERMITS STUDENTS TO SCHEDULE THEMSELVES FOR COURSE WORK ON AN AUTONOMOUS BASIS WAS CONSTRUCTED AND TESTED. THE SYSTEM WAS SET UP TO FREE THE STUDENT FROM THE DISADVANTAGES OF TRADITIONAL PROGRESSION BY ALLOWING HIM TO WORK IN OTHER COURSES WHILE WAITING FOR TEACHING ASSISTANCE IN ANOTHER.…
Descriptors: Computer Oriented Programs, Continuous Progress Plan, Experimental Schools, Individual Instruction
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Ungar, Eugene David; Seligman, Noam G.; Noy-Meir, Imanuel – Journal of Biological Education, 2004
We describe a simple, yet intellectually challenging model of grazing systems that introduces basic concepts in ecology and systems analysis. The practical is suitable for high-school and university curricula with a quantitative orientation, and requires only basic skills in mathematics and spreadsheet use. The model is based on Noy-Meir's (1975)…
Descriptors: Animals, Systems Analysis, Ecology, Mathematics Skills
Taft, Martin I. – 1967
This paper presents a summary of some recent engineering research in education and identifies some research areas with high payoff potential. The underlying assumption is that a school is a system with a set of subsystems which is potentially susceptible to analysis, design, and eventually some sort of optimization. This assumption leads to the…
Descriptors: Computer Oriented Programs, Curriculum Design, Data Processing, Decision Making
Nagelberg, Mark – 1970
Published materials that have proven useful in the design of the Institute For The Future's first urban simulation model are listed. References include publications dealing with (1) simulations and games, (2) urban and regional models, (3) educational gaming, (4) research and planning applications, (5) methodological perspectives, and (6)…
Descriptors: Bibliographies, Computer Programs, Educational Games, Game Theory
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Nagelberg, Mark; Little, Dennis L. – 1970
Summary descriptions of selected urban simulations and games that have been developed outside the Institute For The Future are presented. The operating characteristics and potential applications of each model are described. These include (1) the history of development, (2) model and player requirements, (3) a description of the environment being…
Descriptors: Computer Programs, Educational Games, Game Theory, Management Games
McCowan, Richard J.; Mongerson, M. Duane – 1969
Developed by the Campus Laboratory School of the State College at Buffalo, this program description proposes a simulated work environment which could be used to train educable and trainable retardates for hotel/motel aides more effectively and economically than on-the-job training or classroom lecture instruction. The proposed method of…
Descriptors: Curriculum Research, Hotels, Household Workers, Housekeepers
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Levary, Reuven R. – European Journal of Engineering Education, 1986
Discusses the use of simulations to study complex real-life systems in engineering. Describes some of the limitations of using simulations. Identifies some situations in which computer simulations are practical and useful tools for the design, analysis, and evaluation of systems. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education