Descriptor
Simulation | 5 |
Urban Planning | 5 |
Urbanization | 5 |
Games | 3 |
Educational Games | 2 |
Environmental Education | 2 |
Geography | 2 |
Higher Education | 2 |
Role Playing | 2 |
Sociology | 2 |
Teaching Methods | 2 |
More ▼ |
Source
Journal of Geography | 1 |
Publication Type
Guides - Classroom - Teacher | 1 |
Journal Articles | 1 |
Education Level
Audience
Practitioners | 1 |
Teachers | 1 |
Location
Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Michigan State Univ., East Lansing. Inst. for Community Development. – 1966
This document dates from 1966 and is thought to be primarily useful in allowing the reader to trace the evolution of this model from its earlier stages to completion. M.E.T.R.O. is a gaming simulation which uses techniques of war gaming as a tool for coping with current and anticipated urban problems. At this stage in its conception, M.E.T.R.O.…
Descriptors: Decision Making, Game Theory, Games, Mathematical Models
Feldt, Allan G. – 1972
CLUG (Community Land Use Game) is designed to provide players with an understanding of several underlying factors affecting the growth of an urban region. It has been used with players from junior high to graduate school and also with non-students. It unites concepts from sociology, economics, and geography. Players invest in land, construct…
Descriptors: Economics, Educational Games, Environmental Education, Games
Western Curriculum Project on Canada Studies, Edmonton (Alberta). – 1972
This is a progress report of a curriculum development project aimed at involving students in community and regional development by creating an awareness of urban problems and instilling a sense of positive self worth and capability which will stimulate active community participation. Initial planning of the project is reported in ED 055 017. The…
Descriptors: Community Study, Curriculum Design, Curriculum Development, Environmental Education
Duke, Richard D.; And Others – 1970
It is time that sociology made use of the increasingly popular teaching device of linking computer simulation and gaming. It is needed because in teaching courses in urban sociology, human ecology, and urban planning, we have found that: a) most class exercises present the community as a statis phenomenon; b) there is no quick and easy way to…
Descriptors: Computer Assisted Instruction, Ecological Factors, Educational Games, Games

Masilela, Calvin O. – Journal of Geography, 1994
Asserts that a common problem facing educators is finding suitable pedagogical tools that capture the realities of cities in developing countries. Presents a role-playing simulation exercise that supplements and complements the case study approach to this topic. (CFR)
Descriptors: Case Studies, Cross Cultural Studies, Cultural Awareness, Developing Nations