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Berry, Christopher J.; Shanks, David R.; Henson, Richard N. A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2008
A single-system computational model of priming and recognition was applied to studies that have looked at the relationship between priming, recognition, and fluency in continuous identification paradigms. The model was applied to 3 findings that have been interpreted as evidence for a multiple-systems account: (a) priming can occur for items not…
Descriptors: Identification, Patients, Recognition (Psychology), Cues
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Bruzzo, Angela; Gesierich, Benno; Wohlschlager, Andreas – Brain and Cognition, 2008
It is widely accepted that the brain processes biological and non-biological movements in distinct neural circuits. Biological motion, in contrast to non-biological motion, refers to active movements of living beings. Aim of our experiment was to investigate the mechanisms underlying mental simulation of these two movement types. Subjects had to…
Descriptors: Motion, Psychomotor Skills, Brain, Cognitive Processes
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Huneycutt, Richy; Callahan, Barbara; Welch, Alexis – Community College Journal of Research and Practice, 2008
Code Blue addresses the capacity challenges in healthcare training. This pilot, grant funded project, focuses on a holistic approach to selecting and educating career ready and capable students and training them to be confident and competent healthcare workers. Lessons learned from this project will be assessed and reviewed for replication.
Descriptors: Community Colleges, Allied Health Occupations Education, College Programs, Training
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Spellman, Joy – Community College Journal of Research and Practice, 2008
Immediately after 9/11, Burlington County College (BCC) realized that the focus of emergency preparedness must change. BCC responded by identifying community needs, developing customized simulation training using high-fidelity human patient simulators and laptop/desktop technology; developing partnerships, and securing outside funding. Over 8,500…
Descriptors: Community Colleges, Emergency Programs, Training, Simulation
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Remtulla, Karim A. – Learning Inquiry, 2008
Current research on e-learning that focuses predominantly on instructional programming, and on various hardware and software, essentially neglects the more socio-cultural perspectives on e-learning. With this in mind, this article proceeds from a social theory perspective with a more socio-culturally engaged look at e-learning for workplace…
Descriptors: Figurative Language, Social Theories, Models, Simulation
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Wolfe, Joseph; Luethge, Denise J. – Journal of Education for Business, 2003
Some game users have contended that students can be successful in games even if they "know little" about the rules and the underlying business theories driving them. Thus, if teams are uninvolved, it is possible that successful game play may not impart the learning typically found in experiential exercises nor that designed into games by their…
Descriptors: Games, Hypothesis Testing, Simulation, Computer Simulation
Ahmad, Khuloud Nasser – ProQuest LLC, 2012
A reexamination of the traditional instruction of introductory computer science (CS) courses is becoming a necessity. Introductory CS courses tend to have high attrition rates and low success rates. In many universities, the CS department suffered from low enrollment for several years compared to other majors. Multiple studies have linked these…
Descriptors: Computer Oriented Programs, Computer Science Education, Introductory Courses, Nonmajors
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Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
This article considers how the simulation game of DEVELOPMENT MONOPOLY provides insight into poverty and inequality dynamics in a development context. It first discusses how the game is rooted in theoretical and conceptual frameworks on poverty and inequality. Subsequently, it reflects on selected playing experiences, with special focus on the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
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Olson, K. S. – Journal on Excellence in College Teaching, 2012
Even seasoned public relations (PR) practitioners can find it difficult to handle communications during a crisis situation when the consequences of making poor decisions may seem overwhelming. This article shares results from using a collaborative simulation to teach college students about crisis communications in an advanced-level PR course.…
Descriptors: Public Relations, Communications, Crisis Management, Teaching Methods
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Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
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Dondlinger, Mary Jo; Wilson, Douglas A. – Thinking Skills and Creativity, 2012
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Descriptors: Institutional Evaluation, Instructional Design, Curriculum, Learning Experience
Killion, Joellen – Learning Forward, 2013
More stakeholders are turning to technology to advance the professional learning required to support new standards and evaluation systems. Yet how technology is used will determine its potential to influence educator practice and results for students. This brief outlines how technology can enhance professional learning, offers examples of how…
Descriptors: Academic Standards, Technology Integration, Technology Uses in Education, Stakeholders
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Zhan, Wei; Fink, Rainer; Fang, Alex – American Journal of Engineering Education, 2010
Statistics is a critical tool for robustness analysis, measurement system error analysis, test data analysis, probabilistic risk assessment, and many other fields in the engineering world. Traditionally, however, statistics is not extensively used in undergraduate engineering technology (ET) programs, resulting in a major disconnect from industry…
Descriptors: Statistics, Engineering Education, Undergraduate Study, Mathematical Concepts
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Adamson, Bob – Australasian Journal of Educational Technology, 2010
This paper describes the production of a software program for Master of Education students studying the "Introduction to Research Methods" course at a tertiary institution in Hong Kong. The course was originally delivered in a lecture mode, which proved unsatisfactory in providing sufficient learning support for the students. The paper…
Descriptors: Constructivism (Learning), Instructional Design, Research Methodology, Foreign Countries
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Osborne, John M.; Bombaro, Christine – History Teacher, 2010
The "fingerpost" is that ubiquitous hand with one extended finger long seen in public places, accompanied by directions such as "to the ladies' toilets" or "exit this way." More recently, that same finger has been widely adopted in electronic media, for the purpose of leading people simply and intuitively to a…
Descriptors: Semiotics, College Freshmen, First Year Seminars, Communication (Thought Transfer)
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