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Fielding, Gordon J., Ed.; Rumage, Kennard W., Ed. – 1972
Different approaches to using computer-assisted instruction (CAI) in teaching geography are presented in this collection of papers. The first paper overviews the use of computers in undergraduate instruction. Next is a paper on a program at the University of Iowa which was designed to introduce students to some of the basic principles associated…
Descriptors: Computer Assisted Instruction, Computer Programs, Games, Geography Instruction
BRATTEN, JACK E. – 1966
A MODEL OF THE MATHEMATICS DEPARTMENT AT THE GARBER HIGH SCHOOL AS ESSEXVILLE, MICHIGAN, AS A SYSTEM FOR PROCESSING STUDENTS WAS DESCRIBED IN THE LAST OF A SERIES OF THREE REPORTS. THE RESULTS OBTAINED THROUGH SIMULATING THE SYSTEM ON A COMPUTER WERE ALSO REPORTED. A FEATURE OF THE PLAN WAS NOTED TO BE ITS FLEXIBILITY IN PROVIDING A UNIQUE PROGRAM…
Descriptors: Computer Programs, Continuous Progress Plan, Mathematics Instruction, Models
Wunsch, Alan P. – ABCA Bulletin, 1976
Descriptors: Business Communication, Business Education, Communication Skills, Higher Education
Peer reviewedChurchill, Geoffrey – AEDS Journal, 1976
Discusses the successful introduction of computer applications into large, multisection undergraduate courses that meet the mathematics requirements for students planning to major in business. (Author/IRT)
Descriptors: Business, Computer Assisted Instruction, Educational Games, Higher Education
Roach, Rose Marie – Simulation/Gaming/News, 1976
This article reports a simulation at Sangamon State University, "Orientation SSU Style," used for the orientation of new students. (HB)
Descriptors: College Students, Educational Games, Higher Education, School Orientation
Rockler, Michael J. – Simulation/Gaming/News, 1976
Descriptors: Educational Games, Laboratory Training, Secondary School Teachers, Simulation
Parden, Robert J. – Professional Engineer, 1979
Outlined is the impact of computers on engineering management decisions in the future. The impact includes information used in evaluating alternatives, simulation for decision-making, and monitoring performance achievement. (CS)
Descriptors: Administration, Computers, Decision Making, Engineering
Peer reviewedOsmond, Marie Withers – Family Coordinator, 1979
The "Reciprocity" simulation game results in players' learning how social structures (roles and resources) influence social interaction (degree of fair exchange between partners). Variations of "Reciprocity" can be used to teach the dynamics of conflict/exchange/power in the context of pre-marital, marital, parental or counselor-client…
Descriptors: Counselors, Family (Sociological Unit), Family Counseling, Games
Peer reviewedRuefli, Timothy W.; And Others – Socio-Economic Planning Sciences, 1978
This paper reports on the development and testing of a scheduling system for computer-managed instruction. Simulation results showed how the system would perform with various resource levels, student loads, and entrance frequencies. (Author/IRT)
Descriptors: Computer Managed Instruction, Individualized Instruction, Program Descriptions, Scheduling
Peer reviewedDyer, James S.; And Others – Management Science, 1978
This paper describes the development of an operations management model and its implementation in a simulation mode in order to study the effects of alternative organizational designs and person/work assignment criteria on the utilization of the technological and human resources of a firm. (Author)
Descriptors: Employees, Models, Organization, Organizations (Groups)
Peer reviewedAndreae, Peter M.; Andreae, John H. – International Journal of Man-Machine Studies, 1978
Outlines a new approach to the design of learning machines which can be taught how to solve problems in industrial automation and other fields; and describes PURR-PUSS, a working system embodying this approach. The two key features of the system are "multiple context" and "novelty"; their contribution to the teachability of…
Descriptors: Artificial Intelligence, Computer Programs, Diagrams, Man Machine Systems
Coombs, Don H. – Educational Communication and Technology: A Journal of Theory, Research, and Development, 1978
Predicts that the use of simulation games will again pick up momentum and will earn deserved recognition as an instructional technique. This is because it has come to be evaluated in appropriate ways and because it is linked directly to computers, and more specifically, microcomputers. (VT)
Descriptors: Computers, Educational Games, Research Needs, Simulation
Peer reviewedOsmond, Marie Withers – Journal of Marriage and the Family, 1978
"Reciprocity," a social simulation game based on exchange theory, was developed to study dynamics of power relationships in the context of marriage and the family. The manner in which Reciprocity may be used to study power in family relationships is illustrated in terms of a husband-wife and a parent-teen version. (Author)
Descriptors: Family Relationship, Marriage, Marriage Counseling, Models
Peer reviewedGamson, William A.; Stambaugh, Russell J. – Simulation and Games, 1978
The heretofore implicit model underlying SIMSOC is made explicit through a comparison of the 1978 and 1972 versions of the simulation game. The more sophisticated 1978 game edition contains improvements over the earlier edition in the options for personal goals. (CMV)
Descriptors: Game Theory, Group Behavior, Models, Role Playing
Schneider, Lee; Voros, Todd – People's Computers, 1978
The process by which the computer simulation game KINGDOM was designed, is described, as well as other programs ( RAMSES, PLAYER, and MASTER) which were subsequently developed to simulate various human strategies for playing the game. Rules for playing KINGDOM and a sample print-out are included. (CMV)
Descriptors: Computer Programs, Educational Games, High School Students, Programing


