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Peer reviewedLabouvie, Erich W. – Human Development, 1978
Describes the use of simulated time sequences in the analysis of age-related and socio-historical changes in developmental research. (BD)
Descriptors: Age Differences, Cultural Differences, Developmental Psychology, Research Design
Peer reviewedTownley, Charles T.; And Others – Special Libraries, 1978
The development and use of a simulation game designed to facilitate nationwide long-range library planning for American Indian communities is described. The use of simulation outcomes in plan development is analyzed. Implications on the effectiveness of simulation in the library planning process are made. (Author)
Descriptors: American Indians, Library Planning, Library Services, Management Games
Peer reviewedDinero, Thomas E.; Haertel, Edward – Applied Psychological Measurement, 1977
This research simulated responses of 75 subjects to 30 items under the Birnbaum model and attempted a fit to the data using the Rasch model. When item discriminations varied from a variance of .05 to .25, there was only a slight increase in lack of fit as the variances increased. (Author/CTM)
Descriptors: Goodness of Fit, Item Analysis, Latent Trait Theory, Mathematical Models
Peer reviewedBiggs, William D. – Simulation and Games, 1978
The general management simulation game, Tempomatic IV is used in a comparison of ranking and relational performance evaluation procedures. Results indicate that the relational approach has clear advantages over ranking approaches, especially in generating more useful information. Also, reliance on mechanically generated scores can lead to…
Descriptors: Algorithms, Educational Research, Evaluation Criteria, Evaluation Methods
Peer reviewedEaston, M. J.; And Others – British Journal of Educational Technology, 1978
Briefly describes two computer simulations for teaching chemistry: the first involves a decision-making simulation in the context of the development of a mining operation; the second consists of an attempt to invest a limited sum of money to make enough energy to meet predicted energy needs in the U.K. for several decades in the future. (VT)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Programs, Postsecondary Education
Mizell, Al P. – Educational Technology, 1978
Describes a simulation game, IDIOTS (Instructional Development in Ordinary Teaching Situations), which is designed to acquaint potential instructional developers, faculty and/or students, with the various aspects of instructional development. (RAO)
Descriptors: Inservice Teacher Education, Instructional Development, Management Games, Program Development
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Elementary School Journal, 1978
Briefly reviews several studies on the effectiveness of simulation games and reports an investigation examining the effectiveness of a simulation game designed to incorporate learning activities at three hierarchial levels suggested by Taba. (BR)
Descriptors: Class Activities, Educational Games, Elementary Education, Intermediate Grades
Peer reviewedHoffman, Nathan – Two-Year College Mathematics Journal, 1978
The author presents three methods for dealing with the problem of the number of tosses of a fair coin needed to obtain two consecutive heads. (MN)
Descriptors: College Mathematics, Computer Programs, Game Theory, Higher Education
Peer reviewedGutschow, Harald – Zielsprache Englisch, 1977
Approves of role-playing as training in situational dialogues, but objects to controversial subject matter, especially sociological and political. Prefers the term "scene play." (Text is in German.) (IFS/WGA)
Descriptors: English (Second Language), Language Instruction, Role Playing, Second Language Learning
Franjoine, Dorothy – Balance Sheet, 1978
The article describes a ten-day simulation project in the correspondence unit of business communications. The students learn to recognize that the previous weeks of letter writing and punctuation practice are required duties in their future careers. At the end of the project the students are shown how they were rated on daily activities in their…
Descriptors: Business Correspondence, Business Education, Office Occupations, Program Descriptions
Feste, Karen Anne – Teaching Political Science, 1978
Suggests ways to evaluate learning achieved through simulation games. Presents assumptions in learning theory, examines their relationship to gaming, and discusses research findings on simulation as a learning experience. Analyzes one game as a practical illustration for the type of evaluation criteria advocated. (Author)
Descriptors: Evaluation Methods, Game Theory, Higher Education, Learning Theories
Peer reviewedBrenenstuhl, Daniel C.; Blalack, Richard O. – Simulation and Games, 1978
This article reports on an empirical investigation in an experimental-oriented collective bargaining situation in an undergraduate wage and salary administration course. A contract negotiation paradigm utilizes the concept of "vested interest," and demonstrates that this concept can be effectively incorporated into the game construct. (VT)
Descriptors: Attitude Change, Collective Bargaining, Grouping (Instructional Purposes), Management Games
Peer reviewedRomanos, Michael – Simulation and Games, 1978
An experimental application of gaming technique in an undergraduate course in urban planning is described. Student response, which was generally favorable, is also discussed. (VT)
Descriptors: Case Studies, Educational Games, Role Playing, Simulation
Peer reviewedRuben, Brent D. – Simulation and Games, 1977
A generic model of experiential instructional methods is presented illustrating (1) forms of these activities and their interrelationships; (2) a classification scheme for examining their components and interrelationships; (3) relationships between structures and outcomes; and (4) methods for matching instructional methods and objectives. (MJB)
Descriptors: Classification, Educational Objectives, Experiential Learning, Instructional Design
Peer reviewedHoward, Richard A.; Magid, David – Journal of Environmental Education, 1977
This paper describes a series of FORTRAN IV computer models which are the content-oriented subject matter for a college course in forest planning. The course objectives, the planning problem, and the ten planning aid models are listed. Student comments and evaluation of the program are included. (BT)
Descriptors: Computer Oriented Programs, Computers, Course Descriptions, Courses


