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Peer reviewedSteiner, Karen – Reading Teacher, 1978
Discusses games and simulations which can be used to stimulate student motivation, ensure active participation, and reinforce specific skills and concepts. (JM)
Descriptors: Educational Games, Elementary Education, Reading Games, Reading Instruction
Peer reviewedWoolliscroft, James O.; And Others – Medical Teacher, 1987
A life-sized cardiovascular patient simulator was used in medical education in a standard sophomore physical skills test. Significant gains were found in overall student scores and in assessment of interpretation of carotid pulses and precordial auscultation. Students did not make significant gains in jugular venous pulse or precordial motion…
Descriptors: Academic Achievement, Educational Technology, Evaluation, Higher Education
Peer reviewedBailey, Raymond C.; Eggleston, Noel C. – Teaching History: A Journal of Methods, 1987
Outlines the development and use of a role-playing exercise formulated to help students understand issues related to affirmative action and the controversy surrounding that debate. (Author/BSR)
Descriptors: Affirmative Action, Higher Education, Learning Strategies, Lesson Plans
Peer reviewedCulley, Gerald; And Others – CALICO Journal, 1986
Describes commercial examples of computerized adventure games that have much to offer language learning. Features for such a program are suggested, and the means by which these programs can be modified for instructional purposes are discussed. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
Peer reviewedBery, Julia – Journal of Biological Education, 1985
Describes a demonstration designed to help students better understand the response of plant and animal cells to hypotonic solutions. The demonstration uses a balloon inside a flexible, thin-walled cardboard box. Air going in corresponds to water entering by osmosis, and, like real cells, if stretched enough, the balloon will burst. (DH)
Descriptors: Biology, Botany, Cytology, Demonstrations (Educational)
Peer reviewedHenry, Thomas – Social Studies, 1985
Role playing Congress provides high school American government students with a unique opportunity not only to learn the workings of the Congress, but also to be active participants in the learning process. Research studies have shown that students enjoy those classes in which they are actively participating. (RM)
Descriptors: High Schools, Learning Activities, Relevance (Education), Simulation
Peer reviewedCarroll, Catherine E. – Social Studies Review, 1986
Reviews the benefits of computer simulation in social studies. Provides a lesson plan for using Lincoln's Decision, a simulation by Educational Activities. (JDH)
Descriptors: Computer Assisted Instruction, Educational Technology, Elementary Secondary Education, Lesson Plans
Peer reviewedButcher, Elizabeth; And Others – American Mental Health Counselors Association Journal, 1985
Used a standardized simulation to identify problem-solving styles in mental health treatment planning tasks. Experienced counselors (N=34) and trainees (N=34) examined case files and wrote summaries and treatment plans for each case. Results showed problem-solving similarities for the outpatient case but differences for the inpatient case. (BH)
Descriptors: Clinical Diagnosis, Counselor Evaluation, Counselor Training, Mental Health
Peer reviewedBugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting
Peer reviewedOates, William R. – Journalism Educator, 1985
Describes a computer simulation of getting information for news stories by interviewing various sources that was presented at a journalism workshop on databases and software for journalism education. (HTH)
Descriptors: Computer Software, Higher Education, Interviews, Journalism Education
Ellington, Henry; And Others – Simulation/Games for Learning, 1984
Describes a multiformat simulation game based on the theme of budgeting for food and its original development as a manual exercise for use with old age pensioners. The game's current versions, their uses, and target audiences are discussed along with how the exercise was made generally available in a do-it-yourself package. (Author/MBR)
Descriptors: Budgeting, Computer Software, Development, Educational Games
Kolb, David A.; Lewis, Linda H. – New Directions for Continuing Education, 1986
Synthesizes several themes that are common to the other chapters in this sourcebook and suggests additional considerations for using experiential and simulation techniques. The author reminds readers that, while educators and practitioners need practical tools to do their work, the importance of theoretical models, which assist in translating…
Descriptors: Educational Philosophy, Educational Theories, Experiential Learning, Games
Peer reviewedVander Heyden, Terry – Journalism Educator, 1986
Arguing that students in journalism need to have more exposure to the design aspects of communication, this article describes a course that simulates employment at a design company. (HTH)
Descriptors: Course Descriptions, Graphic Arts, Higher Education, Journalism Education
Peer reviewedPiper, Terry – TESL Canada Journal, 1984
Argues that fictitious roles and situations, particularly if too far removed from the students' experiences, contribute to the failure of role-playing activities as a teaching technique in second language classes. Offers an alternative view of role-taking and eight principles to guide teachers in their selection and adaptation of role-play…
Descriptors: Class Activities, English (Second Language), Role Playing, Second Language Instruction
Peer reviewedHammers, James – Foreign Language Annals, 1985
Discusses a procedure for individualizing foreign culture and language study. Students create a fictional autobiography of themselves in a foreign culture by adapting what they are learning to four simulated conditions: the physical, social, genetic, and temporal conditions which affect the life and personality of each individual in a culture.…
Descriptors: Autobiographies, Cultural Awareness, Cultural Education, Cultural Influences


