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King, Barry C.; Fowler, Frank D. – 1972
In the design of visual simulation equipment for training systems, one key decision is the nature of the image storage medium to be used. One consideration in this complex issue is the adequacy of the depth cues which can be derived from imagery based on two- rather than three-dimensional sources. Although motion parallax is a relatively minor…
Descriptors: Comparative Analysis, Depth Perception, Flight Training, Military Training
Tade, George T. – 1973
The hypothesis that a communication professor's consulting activities in the "real world" improve his classroom instruction is largely unprovable. Perhaps this can be attributed to the complexity of the variables involved. It is possible, however, to identify striking similarities in the role of consultant and professor. The author outlines and…
Descriptors: College Instruction, Communication (Thought Transfer), Consultants, Course Content
Benson, Dennis – 1971
Eleven simulation/learning games designed to be used by churches and religious groups are described here. The games can have anywhere from 8 to 100 participants. Basically they deal with personal interaction among the group members with the anticipated result being "increased love for God and spiritual enlightment." Several of the games use…
Descriptors: Audience Participation, Educational Games, Games, Group Activities
Naval Training Equipment Center, Orlando, FL. Training Analysis and Evaluation Group. – 1972
This report summarizes, evaluates, and synthesizes the data on the training value of training devices. The report discusses the issues of substitution of some operational training time by training devices and the relationship between training effectiveness and cost (fidelity of simulation). These general conclusions were made: 1) Experiments…
Descriptors: Audiovisual Aids, Cost Effectiveness, Flight Training, Simulation
California Univ., Berkeley. – 1971
El Barrio is a simulation game representing the experience of Chicanos newly arrived in the urban barrio from rural areas. Players try to make friendship ties, avoid trouble with the police, improve their English, get citizenship papers, buy a car, and participate in the payoffs of the system. The game is played through a physical representation…
Descriptors: Cross Cultural Training, Cultural Awareness, Mexican Americans, Role Playing
Collet, LeVerne S.; And Others – 1971
This project represents the first year of a proposed two-year program to develop FEHR-PRACTICUM (Formative Evaluation and Heuristic Research), a computerized game which simulates experience in a research evaluation assistantship or practicum. In the game teams of from two to five players are given the task of finding the "best" among several…
Descriptors: Computer Assisted Instruction, Decision Making, Educational Development, Educational Research
Thomas, Warren H. – 1972
A Statistical Experiment Simulator (STEXSIM) has been developed which permits one to stimulate on a digital computer a wide range of experimental environments. As a teaching aid in applied statistics, it provides a means for an instructor to define a completely crossed factorial model with up to seven fixed or random main effects, three two-factor…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Programs, Experiments
BRATTEN, JACK E. – 1965
SYSTEMS ANALYSIS AND COMPUTER SIMULATION TECHNIQUES WERE APPLIED IN DESCRIBING THE BIOLOGY COURSE AT THE THEODORE HIGH SCHOOL, THEODORE, ALABAMA, WHICH WAS SELECTED AS THE UNIT OF STUDY BECAUSE OF ITS ORGANIZATION OF COURSES FOR INDIVIDUAL PROGRESS. A DESCRIPTIVE ANALYSIS OF THE BIOLOGY COURSE WAS PRESENTED IN TERMS OF THE (1) INSTRUCTIONAL MEDIA,…
Descriptors: Biology, High Schools, Individualized Programs, Instructional Innovation
Kleiman, Glenn M. – 1977
The aim of this study was to determine whether a general or specific context facilitation mechanism should be incorporated into information-processing models of reading. General facilitation models claim that a context can facilitate recognition of any word that is related to it. Specific facilitation models claim that a context will facilitate…
Descriptors: Context Clues, Decoding (Reading), Models, Psychological Studies
Anundsen, Kristin; Mankoff, Albert W. – Personnel, 1976
An organizational development experiment that included every level of a 600-person accounting firm heightened human interrelationships and personal growth. (For availability see EA 507 168) (Author/MLF)
Descriptors: Accountants, Change Strategies, Individual Development, Management Games
Pagano, Jo Ann M. – Simulation/Gaming/News, 1976
A look at "Some People Argue Constantly" (SPAC), a simulation game designed to demonstrate the effects of social and group pressure on decision-making. (Author/HB)
Descriptors: Decision Making, Decision Making Skills, Educational Games, Group Dynamics
Reiland, Robert J. – Calculators/Computers Magazine, 1978
Presented and discussed is a program for a programable calculator that predicts the altitude achieveable by a model rocket. (MP)
Descriptors: Calculators, Computation, Force, Motion
Sanders, Joseph Lee – College Press Review, 1978
Describes a simulated press conference designed to help students in a news writing class learn how to obtain factual information from an evasive interviewee. (GW)
Descriptors: Communication Problems, Higher Education, Information Sources, Interviews
Peer reviewedKachaturoff, Grace – Social Studies, 1978
Presents a model to help teachers and students develop effective simulations. (Author/AV)
Descriptors: Class Activities, Educational Objectives, Models, Secondary Education
Peer reviewedKinsella, I. A.; Hannaidh, P. B. O. – Physics Education, 1978
Describes a simulation method for measurement of errors that requires calculators and tables of random digits. Each student simulates the random behaviour of the component variables in the function and by combining the results of all students, the outline of the sampling distribution of the function can be obtained. (GA)
Descriptors: College Science, Computation, Higher Education, Instruction


