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Rivera, Jose A. – World Future Society Bulletin, 1983
Future studies can provide a variety of useful techniques for teachers of public administration. Three futures methods that relate to public administration are group exercises (e.g., brainstorming and a variation of the Delphi technique), classroom simulation (e.g., role playing and gaming simulation), and scenarios. (Author/CS)
Descriptors: Delphi Technique, Futures (of Society), Higher Education, Management Games
Peer reviewed Peer reviewed
Tashiro, Mark E. – American Biology Teacher, 1984
Provides rules for a game which simulates selection pressures on a hominid group. Objectives include an appreciation of how selectivity works, an understanding of how abiotic factors are able to influence a population, and how interactions within the population can influence the group. (JM)
Descriptors: Biology, Ecology, Educational Games, Evolution
Peer reviewed Peer reviewed
Riew, John; Larson, John – Planning and Changing, 1984
Develops a model for estimating the comparative costs of a middle school structure and an intermediate school structure. Considers the extensive cost data collected in the Montgomery County (Maryland) school system. (JW)
Descriptors: Cost Effectiveness, Educational Finance, Efficiency, Elementary Secondary Education
Peer reviewed Peer reviewed
Harsch, Gunther – Journal of Chemical Education, 1984
Proposes an approach to chemical kinetics and mechanism using statistical games, illustrating its use in monomolecular, catalytic, autocatalytic, consecutive, and equilibrium reactions. Major features of the games are also outlined and discussed. (JN)
Descriptors: Chemical Equilibrium, Chemical Reactions, Chemistry, College Science
Peer reviewed Peer reviewed
Corsino, Louis – Teaching Sociology, 1985
This simulation involves students in a critique and analysis of the social welfare response to social problems. Students are divided into welfare administrators and disadvantaged groups and asked to role play typical interactions between these two social categories of people. (Author/RM)
Descriptors: Course Descriptions, Empathy, Higher Education, Simulation
Barnett, Terry – Simulation/Games for Learning, 1984
Discussion of difficulties in evaluating simulations and games as teaching techniques includes range of claims made for the techniques; variety available; lack of specificity of technique objectives at design stage; limitations of objective-oriented research; inherent difficulties of comparative evaluation against alternative techniques; and…
Descriptors: Comparative Analysis, Design, Educational Games, Evaluation Methods
Ristau, Robert A. – Balance Sheet, 1985
This article describes the framework and the methodology necessary to instill sound principles of economic understanding in business education students. Basic economic concepts are listed and discussed, as well as effective educational delivery systems such as games and simulations (examples are included). (CT)
Descriptors: Business Education, Course Content, Curriculum Development, Delivery Systems
Peer reviewed Peer reviewed
Hunsaker, Johanna S.; And Others – Simulation and Games, 1983
Discusses characteristics indicative of negotiation at any level of human interaction, traits of a good negotiator, and a model of the negotiating process. The design of the "Any Occasion Card Company" simulation, which was developed to provide prospective negotiators with the opportunity to assess and improve negotiation skills, is…
Descriptors: Charts, Decision Making, Feedback, Models
Peer reviewed Peer reviewed
Price, Tom – Social Studies Review, 1984
Reasons why elementary teachers should use social interaction activities as the core of their social studies program are discussed. The two main vehicles for involving children in guided and purposeful social interaction are the real classroom social system and simulated real-life social activities. (RM)
Descriptors: Communication Skills, Competition, Cooperation, Course Content
Peer reviewed Peer reviewed
Lederman, Linda Costigan – Communication Quarterly, 1983
Found that students cast in the roles of managers in the SIMCORP simulation reported different perceptions about learning than did students cast in the roles of workers. (SIMCORP is an interactive simulated complex organization which specializes in information dissemination.) (PD)
Descriptors: College Students, Educational Research, Higher Education, Learning Experience
Peer reviewed Peer reviewed
Bayless, Philip L. – Journal of Chemical Education, 1976
Describes a simulated laboratory research project in which the thermodynamic and kinetic aspects of ammonia synthesis are simulated on a computer. (MLH)
Descriptors: Chemical Reactions, Chemistry, College Science, Computer Oriented Programs
Kazarian, Edward N.; And Others – Man/Society/Technology, 1976
Describes the implementation of a hands-on minicourse on mass production designed to help students understand this industrial process. Provides instructions and pattern guide for making string-art mandala sailboats. (TA)
Descriptors: Assembly (Manufacturing), Construction (Process), Elementary Education, Grade 4
Peer reviewed Peer reviewed
Shaffer, David R.; And Others – Journal of Applied Psychology, 1976
Describes a study that investigated the relative credibility of confidential and open student placement files through an experiment where college students rated hypothetical job candidates. Results showed that candidates with confidential placement files were judged more attractive, but there was no evidence of greater credibility for confidential…
Descriptors: Employer Attitudes, Employment Practices, Employment Qualifications, Evaluation Criteria
Peer reviewed Peer reviewed
Hefter, Jesse; Zuehlke, Richard W. – Journal of Chemical Education, 1977
Describes a computerized experiment in which the student determines the pk of an acid-base indicator from absorption spectra of the indicator at various concentrations. (MLH)
Descriptors: Acids, Chemistry, College Science, Computer Assisted Instruction
Peer reviewed Peer reviewed
Tanner, Thomas – Social Education, 1976
Describes a simple simulation for teaching secondary students about nuclear power as a source of energy by having them role play various interest groups. Game rules, including division of class members into four interest groups, are described. The author suggests eight references that would be useful for the simulation. (Author/DB)
Descriptors: Class Activities, Decision Making Skills, Energy, Role Playing
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