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Peer reviewedSchur, Joan Brodsky – Social Education, 1992
Describes a simulation exercise designed to help students understand the objections of U.S. colonists to the Stamp Act and other taxes. Includes a sample handout, instructions for the teacher in carrying out the simulation, and questions to compare students' and colonists' about feelings being assessed fees unfairly. (DK)
Descriptors: Colonial History (United States), Experiential Learning, History Instruction, Intermediate Grades
Peer reviewedKues, John R.; And Others – Educational Gerontology, 1992
The Game of Institutional Long-Term Care helps health care students learn to solve patient-management problems in nursing homes by (1) teaching problem solving and identification of goals and motivations of decision makers; (2) teaching negotiation, compromise, and cooperation; and (3) exposing students to the feelings and frustrations involved in…
Descriptors: Allied Health Occupations Education, Decision Making, Educational Games, Geriatrics
Peer reviewedRichbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
Peer reviewedWolfe, Connie; And Others – Contemporary Education, 1992
Simulations allow active student participation in learning. In assigned character roles, students experience real-life situations, using their knowledge and skill to experiment in new situations. Simulations promote advanced thinking and problem solving across subject areas. Teachers must be facilitator, organizers, and managers of learning…
Descriptors: Cooperative Learning, Elementary Secondary Education, Group Activities, Role Playing
Peer reviewedPrice, Sandra J. – New Directions for Institutional Research, 1992
By identifying and weighing the effects of an act on each constituency, a matrix based on John Stuart Mill's theories of utilitarianism illuminates and helps resolve complex ethical dilemmas. Application of the approach is illustrated with a simulated case study concerning the issue of reputation in a small private college. (Author/MSE)
Descriptors: Case Studies, Conflict Resolution, Decision Making, Ethics
Peer reviewedHite, Gerald E.; Haymes, William E. – Physics Teacher, 1993
Describes an experiment used to demonstrate basic physics concepts regarding acoustic waves used by oceanographers to obtain seabed profiles. (ZWH)
Descriptors: Acoustics, High Schools, Oceanography, Physics
Peer reviewedOpel, William – SRA Journal of the Society of Research Administrators, 1993
Systems dynamics, a computer-based tool for visualizing how parts of an organization work together over time, is a valuable tool in administrative decision making. Feedback loops among elements mimic complicated behavior in real or imagined situations. An experiment using the technique with a simple research funding model validated its utility.…
Descriptors: Computer Oriented Programs, Decision Making, Financial Support, Higher Education
Peer reviewedSylvester, Paul Skilton – Harvard Educational Review, 1994
A Philadelphia third-grade class uses a classroom economy simulation to explore real-world situations, which provides opportunities for meaningful application of academic skills, role exploration, separation of academic success from "acting White," questioning of reality, experience of economic success, and the ability to perceive social…
Descriptors: Democracy, Elementary Education, Elementary School Curriculum, Experiential Learning
Peer reviewedPatterson, David A.; Yaffe, Joanne – Journal of Social Work Education, 1994
Hypermedia computer-based education (HCBE) is described and research on its instructional effectiveness is examined, including the relevance of several learning theories and instructional strategies. It is proposed that HCBE in social work education can emulate the dynamic, iterative learning process of knowledge acquisition, testing, and…
Descriptors: Computer Assisted Instruction, Higher Education, Hypermedia, Instructional Effectiveness
Peer reviewedSchafer, Jessica – Alternatives, 1994
Describes a game developed by concerned students from the University of Manitoba to simulate the world's environment and development. Includes how the 1,100 square foot map was made, how props to complement the map were collected, and a description of the first simulation with 80 high school students. (MDH)
Descriptors: Ecology, Economic Development, Educational Games, Enrichment Activities
Crookall, David – Simulation/Games for Learning, 1991
Describes a semester-long simulation based on experiential learning called CO-MADE, which was developed to train teachers in syllabus design and instructional materials development. Simulation design is discussed, and use of the simulation in a postgraduate training program for students wishing to become teachers of English to speakers of other…
Descriptors: Curriculum Design, English (Second Language), Experiential Learning, Graduate Study
Rush, R. Timothy – Adult Literacy and Basic Education, 1990
Occupational reading competencies that should be taught in workplace literacy programs include technical vocabulary, finding and using information, following directions, and self-regulation of reading processes. Simulations of work tasks help learners understand the importance of reading in work settings. (SK)
Descriptors: Adult Basic Education, Competence, Information Seeking, Job Performance
Peer reviewedHarris, Ben; And Others – Educational Management and Administration, 1992
The American Association of School Administrators is currently developing a National Executive Development Center for the professional development of senior school executives. The initial Texas site is expected to be joined with a consortium of six pilot sites. Describes the design assumptions of a diagnostic and professional development system.…
Descriptors: Assessment Centers (Personnel), Educational Trends, Elementary Secondary Education, Leadership Training
Peer reviewedWeiser, Lawrence A.; Schug, Mark C. – Social Studies, 1992
Presents results of a study to determine the effectiveness of the Stock Market Game in contributing to students' learning about financial markets. Suggests that the biggest advantage of the game it its ability to motivate students. Includes the test that was used by the study to determine how much the students had learned. (DK)
Descriptors: Cooperative Learning, Economics, Economics Education, Educational Games
Rolfe, John – Simulation/Games for Learning, 1991
Discusses the need to evaluate the effectiveness of games and simulations that are used for training and educational purposes. Evaluation criteria are described, including validity, reliability, and utility; methods of measuring training device effectiveness are explained; and problems encountered with evaluations are discussed. (30 references)…
Descriptors: Educational Games, Evaluation Criteria, Evaluation Needs, Evaluation Problems


