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Warren, Ann – Balance Sheet, 1978
Incorporating student-inspired incidences with typical office simulation activities can result in increased student involvement and enthusiasm. (BM)
Descriptors: Creativity, Office Occupations Education, Office Practice, Problem Solving
Peer reviewedRutherford, Malcolm – Economics, 1976
Two assumptions are critically examined: that concrete to abstract learning sequences are effective; and that through computer gaming students can simultaneously achieve varied educational goals. It is seen that the worth of computer gaming cannot be established without careful testing. For journal availability see SO 504 970. (Author/AV)
Descriptors: Computer Oriented Programs, Economics Education, Educational Games, Educational Media
Stillman, Peter R.; Long, Cathryn J. – Intercom, 1976
Considers some environmental changes that would occur from one person living on a virgin piece of land and calls attention to information needed by students from grades 7 through 12 to become involved in a wilderness simulation activity. Homework assignments, discussion questions, follow-up activities and folk art projects are described.…
Descriptors: Activity Units, Class Activities, Environmental Education, Folk Culture
Peer reviewedZielsprache Englisch, 1977
Eight essays (summarized individually) are offered as supplements to the articles by Michael Knight ("Role-Play") and Mary Finocchiaro ("Role-Playing in the Language Classroom") which appeared in Zielsprache Englisch 3/1977. (Text is in German.) (IFS/WGA)
Descriptors: Adult Education, Dramatic Play, English (Second Language), Language Instruction
Peer reviewedKerr, M. G.; And Others – Medical Education, 1977
Simulated patients were trained to present a series of clinical problems in an undergraduate program of reproductive medicine. They were used in a variety of approaches and served to highlight communication skills and to force attention on the recognition, assessment, and management of patient problems. (Author/LBH)
Descriptors: Clinical Diagnosis, Communication Skills, Foreign Countries, Gynecology
Peer reviewedLemke, Gerhard; And Others – Zielsprache Deutsch, 1977
A teaching model developed at a Canadian university shows that student motivation is increased when action and person-oriented communication dominate. The textbook is not abandoned, but emphasis is on free speaking. Simulation is used in small groups. Teacher participation is minimized. Simple speech samples are given. (Text is in German.)…
Descriptors: German, Higher Education, Language Instruction, Second Language Learning
Peer reviewedBoulogne, Jack – History and Social Science Teacher, 1978
Discusses the value of simulation games in moral education in four categories: fun and games; games as simulations of real life; games as motivators; and morality and game theory. Also examines the gaming aspects of morality, as well as the physical, psychological, precedent-setting, and internal consequences of an action. (Author/JK)
Descriptors: Comparative Education, Decision Making, Educational Games, Ethical Instruction
Wilson, Marian L. – Illinois Teacher of Home Economics, 1978
In describing a learning-by-teaching program in home economics which places the student in a teaching role, four example situations are described, e.g., junior high students teaching elementary level students. Suggestions as to what to teach, how to obtain an audience, how to prepare students to teach, and how to evaluate the experience are also…
Descriptors: Elementary Secondary Education, Experiential Learning, Home Economics Education, Learning Experience
Peer reviewedFrost, Michael J. – Journal of Geological Education, 1977
Presents a computer game which assists in learning the classification of igneous rocks and a simulation program which illustrates some aspects of igneous textures. (SL)
Descriptors: Classification, College Science, Computer Assisted Instruction, Earth Science
Peer reviewedKiltinen, John O.; Turino, F. Walter – School Science and Mathematics, 1977
Describes the operation of the computer program and a sample print-out is provided. (CP)
Descriptors: Computer Programs, Educational Media, Electric Circuits, Laboratory Experiments
Peer reviewedStevens, J. Truman – School Science and Mathematics, 1977
Games have become an integral part of many science classrooms. This article describes an electronic game box built by a seventh grade class for use with an adopted version of a television game show. Included are a list of materials, a schematic diagram, and photographs of the completed game box. (MA)
Descriptors: Educational Games, Electronic Equipment, Elementary Secondary Education, Games
Peer reviewedAddis, G. H. – Economics, 1978
Discusses the feasibility of running computer-based economic simulations on a pocket programmable calculator. Two programs are described. For each program, information is presented on objectives, operating instructions, notes to the teacher, and detailed instructions to students. (Author/DB)
Descriptors: Comparative Education, Computation, Computer Assisted Instruction, Computer Programs
Peer reviewedButler, Tommie; And Others – Business Education Forum, 1977
In response to the challenge to expand the basic business curriculum, the authors describe a program for high school business students in which the computerized business game is used to promote a better understanding of the free enterprise system. (EM)
Descriptors: Business, Business Education, Computer Assisted Instruction, Decision Making
Peer reviewedPiburn, Michael D. – Theory and Research in Social Education, 1977
Describes and evaluates a two person, non-zero sum game entitled "Prisoner's Dilemma." Data are presented from a study which measured the relationship between social behavior and level of moral reasoning of game participants. Ways of using the game in the classroom to develop moral reasoning are discussed. (Author/DB)
Descriptors: Behavioral Science Research, Data Analysis, Educational Games, Evaluation
Peer reviewedAlschuler, Alfred; And Others – Simulation and Games, 1977
This article examines techniques for measuring developmental stages of self-knowledge, and internal problem-solving orientations for dealing with the external environment, concluding with implications for game and simulation courses designed for self-development. (MB)
Descriptors: Developmental Psychology, Discovery Processes, Educational Objectives, Educational Psychology


