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Caro, Paul W. – 1977
Concerned with the general problem of the effectiveness of simulator training, this report reflects information developed during the conduct of aircraft simulator training research projects sponsored by the Air Force, Army, Navy, and Coast Guard. Problems are identified related to simulator design, testing, and use, all of which impact upon…
Descriptors: Cost Effectiveness, Flight Training, Military Training, Models
Kauchak, Don; Eggen, Paul – 1978
Skill acquisition is conceptualized as a three-step process in which students sequentially know about, understand, and apply a skill. Skills are described as conceptually based actions whose performance in the classroom is dependent upon cognitive factors. Written classroom simulations are described as one effective means of measuring…
Descriptors: Cognitive Measurement, Evaluation Methods, Measurement Techniques, Preservice Teacher Education
McTavish, Jeanne – 1976
This paper begins by reviewing previous research concerning the external validity of mixed-motive games as models of international conflict, interpersonal behavior, and behavior in large-scale social dilemmas. Two further experiments are then described, both of which cast further doubt upon the usefulness of such games as models of any real-world…
Descriptors: Behavior Theories, Correlation, Game Theory, Group Activities
Emery, James C.; And Others – 1976
The Simulation and Gaming Project for Inter-Institutional Computer Networking is a joint effort on the part of EDUCOM and 18 participating institutions to investigate the role that computing networks might play in higher education and research. Central to the project is the development of a computer simulation model of a possible national network,…
Descriptors: Computer Oriented Programs, Educational Research, Futures (of Society), Game Theory
Stoeckel, Althea L.; Kemler, Dale – Indiana Social Studies Quarterly, 1975
Stoeckel gives a brief history of the conquest of the Northwest territory by Clark and some references for further research. Following the brief history, Kemler presents a simulation designed by a teacher to stimulate interest in Clark's expedition during the Revolutionary War. (JR)
Descriptors: Class Activities, Colonial History (United States), Educational Games, Revolutionary War (United States)
Joels, Kerry Mark – Journal of Aerospace Education, 1975
Describes activities that can be used in the classroom for "futuring" such as simulation games and scenarios which are educational applications of the future and which can help students toward an understanding which can implement the future. (BR)
Descriptors: Aerospace Education, Communications Satellites, Controlled Environment, Elementary Secondary Education
Lowry, William C. – Music Educ J, 1969
Condensed from "The Arithmetic Teacher, Volume 15 (December 1968), 727-34.
Descriptors: Educational Innovation, Interaction Process Analysis, Microteaching, Rapport
Perrone, Miriam – 1981
The manual describes six sessions of an inservice workshop, Camp Lite-Up for Burnouts, for teachers of the handicapped and teachers of the arts to learn and experience new ways of integrating dance, drama, theater games, music, and the visual arts into instructional programs. The narrative and photographs illustrate such activities as playing…
Descriptors: Art Activities, Dance, Disabilities, Group Activities
Commercial Union Insurance Companies, Boston, MA. – 1978
These units of study will help students in grades five through nine understand the effects various crimes have on individuals, families, and communities. They can be used by teachers, police departments, boy and girl scouts, and community groups. The units deal with shoplifting, buying stolen goods, employee theft, and vandalism. Each lesson…
Descriptors: Crime, Intermediate Grades, Junior High Schools, Learning Activities
Commercial Union Insurance Companies, Boston, MA. – 1980
Three lesson plans for grades seven through nine explore the social, moral, and financial impact of auto and bicycle theft and drinking and driving. Used individually or together as a complete unit, the lesson plans contain dramatic skits derived from real-life experiences of adolescents. Students simulate tough decision making in the face of…
Descriptors: Crime, Drinking, Driver Education, Junior High Schools
Neches, Robert – 1982
Opening with a discussion of the role of computer simulation in cognitive psychology, this paper proceeds to examine the major perspectives on computer simulation as a tool for theoretical research on cognitive processes. The claim that computer simulation enforces rigor in theory specification is analyzed; the use of simulation as a method for…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Programs, Computers
Hyman, Ronald T. – 1981
The use of simulation games is considered by which the college teacher addresses selected topics by having students engage in activities that approximate the realities of a social situation. Simulations offer a stimulus for examining theoretical models and their applicability to everyday social situations. The Prisoner's Dilemma is presented as an…
Descriptors: Affective Objectives, Cognitive Objectives, College Instruction, Criminology
Kurtines, William M.; And Others – 1981
Recent approaches to research on moral development have considered the preeminence of situational factors in moral development and moral behavior. An open systems approach emphasizes the interactive effects of person and situation variables on moral decision-making. The interactive effects of three sets of variables on moral decision-making were…
Descriptors: Behavioral Science Research, Decision Making, Individual Differences, Influences
Dresbach, Debra – 1979
These learning activities on civil law are intended to supplement the secondary level Scholastic materials "Living Law." Case studies, simulations, and role-play activities are included. Information provided for each activity includes a brief overview, background information, teacher instructions and a description of each activity.…
Descriptors: Case Studies, Consumer Education, Consumer Protection, Housing
Cartwright, Dennis D.; Heikkinen, Michael W. – 1981
Reported is a study of the effectiveness of the Energy Environment Simulator (EES) in developing energy awareness and positive attitudes towards energy issues in students at various levels of cognitive development. The EES is a portable computer model of U.S. energy resources, environmental quality and food distribution. Subjects were students…
Descriptors: Attitudes, Cognitive Development, College Students, Computer Assisted Instruction
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