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Peer reviewedCampbell, James M.; Drummond, Alasdair – School Science Review, 1977
Describes the objectives and operation of an educational game well-suited for junior high age students. Students compete in groups, making the game appropriate for use with an entire class. (CP)
Descriptors: Educational Games, Elementary Secondary Education, Energy, Environmental Education
Peer reviewedInman, Robert P. – American Economic Review, 1978
Available from: C. Elton Hinshaw, Secretary, 1313 21st Avenue South, Nashville, Tennessee 37212. (JG)
Descriptors: Change Strategies, Educational Finance, Elementary Secondary Education, Equalization Aid
Peer reviewedDynneson, Thomas – Anthropology and Education Quarterly, 1977
In 1975 Dynneson summarized six major projects, five simulations and games, five texts and some supplementary materials which drew upon or reflected the discipline of anthropology. This article extends the 1975 Dynneson review and includes seven new items: two courses and units, one simulation, three texts, and one film strip. (Author/JM)
Descriptors: Audiovisual Aids, Class Activities, Courses, Curriculum Development
Ross, Thomas – Community College Social Science Journal, 1977
The Macroeconomic model (Macromod) is a computer assisted instruction simulation model designed for introductory economics courses. An evaluation of its utilization at a community college indicates that it yielded a 10 percent to 13 percent greater economic comprehension than lecture classes and that it met with high student approval. (DC)
Descriptors: Community Colleges, Computer Assisted Instruction, Course Evaluation, Economics
Peer reviewedVerrel-Benecke, Charlotte – Zielsprache Deutsch, 1976
"De-schooling" adult language learning aims at getting away from classroom formalism, teacher dominance, pupil passivity, and pressure to achieve. Recommended devices include greetings and introductions, simulated interviews, brief conversations with seat neighbors, and role-playing in partner and group work. (Text is in German.) (IFS/WGA)
Descriptors: Adult Education, Adult Students, Language Instruction, Postsecondary Education
Peer reviewedAnderson, Lloyd C.; Kirkwood, Charles E. – Journal of Legal Education, 1987
A course in civil procedure using local tort litigation and classroom simulation of the trial has been enthusiastically recevied by students and useful in teaching appropriate procedure, sequencing, questioning, and professional cooperation. (MSE)
Descriptors: Case Studies, Classroom Techniques, Court Litigation, Higher Education
Peer reviewedBabic, Anna L.; Crangle, Mary Ludwig – Educational Gerontology, 1987
Used simulation to increase students' empathy toward changes that occur as a concomitant of human aging, in a quasi-experiment of an undergraduate "Introduction to Gerontology" course. Discusses the self-selection method by which student experiments are designed; simulations done; and some of the results. (Author/KS)
Descriptors: Adult Development, Aging (Individuals), Attitude Change, College Students
Peer reviewedHarless, William G.; And Others – Journal of Medical Education, 1986
The Technological Innovations in Medical Education (TIME) Project of the Lister Hill National Center for Biomedical Communications is exploring the use of interactive videodisc, microcomputer, and voice recognition technology to create interactive case studies of simulated patients to train second-year medical students in the introduction to…
Descriptors: Clinical Diagnosis, Clinical Experience, Computer Assisted Instruction, Higher Education
Peer reviewedde Caprariis, Pascal P. – Journal of College Science Teaching, 1985
Outlines an activity in which students clarify choices among personal and ecological values. Variables (including concerns of the natural environment and personal income) are rated from high to low within a total constraint set by the instructor. Uses of the activity in a college geology course for nonscience majors are discussed. (DH)
Descriptors: College Science, Ecology, Educational Games, Environmental Education
Peer reviewedCloke, Paul – Journal of Geography in Higher Education, 1987
Defines the field of rural geography. Argues that educational games may be used to introduce students to topics in this field. Describes a role playing and decision making game which focuses on the development of control procedures within the rural planning process. (JDH)
Descriptors: College Instruction, Decision Making, Educational Games, Geography
Peer reviewedCercone, Karen Rose – Journal of Geological Education, 1988
Describes a simple hands-on model of water-rock interaction that can be constructed in the classroom using styrofoam bowls and foil-wrapped candies. This interactive simulation allows students to vary the factors which control water-rock interaction and to obtain immediate results. (Author/CW)
Descriptors: Chemical Reactions, Chemistry, College Science, Earth Science
Peer reviewedHovde, Peter C. – Social Education, 1988
Presents three television production projects for the college political science classroom: a political television "spot" project, an international press conference simulation, and an international news broadcast project. Offers a comparative evaluation of the projects and makes suggestions for improving the less successful ones. (GEA)
Descriptors: Class Activities, Higher Education, Instructional Innovation, News Reporting
Peer reviewedBloom, Lynette M.; McDougall, David – Australian Mathematics Teacher, 1988
Presents suggestions for making statistical topics interesting and relevant in the classroom. For each of the topics, a general discussion is followed by a suggested teaching sequence with specific activities and examples. (PK)
Descriptors: Class Activities, Data Analysis, Mathematical Models, Mathematics Curriculum
Shafer, Michael S.; And Others – Education and Training of the Mentally Retarded, 1986
In a simulation training program based on a task analysis approach, a moderately mentally retarded 25-year-old male was taught to operate an automated banking machine. The subject maintained appropriate banking skills using an actual automated banking machine up to six months after training. (Author/JW)
Descriptors: Daily Living Skills, Generalization, Maintenance, Males
Peer reviewedHasell, Mary Joyce – Simulation and Games, 1987
Reviews two case studies which evaluate the use of gaming/simulation as a participatory method for including users in the design of community projects. Questionnaires and interviews are used to compare visual gaming methods with verbal discussion methods in designing an activity center for handicapped residents and a community garden project. (LRW)
Descriptors: Case Studies, Citizen Participation, Community Programs, Comparative Analysis


