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Barrows, Howard S.; Tamblyn, Robyn M. – Journal of Medical Education, 1977
The Portable Patient Problem Pack (P4), a method of simulating a patient's problem in a card deck format, is designed to develop the student's problem-solving or diagnostic skills in a manner consistent with the skills of the practicing clinician. Its effectiveness at McMaster University is reported. (LBH)
Descriptors: Clinical Diagnosis, Educational Media, Higher Education, Medical Education
Matheidesz, Maria – Simulation/Games for Learning, 1987
Describes a board game called Running Errands which is designed to (1) develop language and communication strategies in simulated situations and (2) develop social skills and provide cultural background knowledge. Its use with second language learners of any age and with young children in their own language is discussed. (Author/LRW)
Descriptors: Communication Skills, Cultural Background, Daily Living Skills, Educational Games
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Keys, Bernard – Simulation and Games, 1987
Describes, compares, and evaluates 10 computer-scored business games that include marketing, finance, and production functions. Methods for depicting the economy and industry are discussed, a learning model is used to explain teaching qualities of the games, and their value in the classroom is emphasized. (LRW)
Descriptors: Business, Comparative Analysis, Decision Making, Economics
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Archbold, Norbert L.; Johnson, Robert E. – Journal of Geological Education, 1987
Presents a simple, inexpensive and realistic model which allows introductory geology students to obtain subsurface information through a simulated drilling experience. Offers ideas on additional applications to a variety of geologic situations. (ML)
Descriptors: Cartography, College Science, Geology, Higher Education
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Jones, Glyn – System, 1986
The claim that computer simulation exercises provide an excellent source of speaking practice is considered by examining the properties of computer simulations from a theoretical point of view and by describing the experience of using a particular simulation in a general English as a foreign language classroom. (Author/SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Educational Games
Capelle, Marie-Jose; And Others – Francais dans le Monde, 1986
Outlines three techniques for using telephone answering machines and their recordings to develop listening and oral response skills in specific situations and by using role playing. (MSE)
Descriptors: Class Activities, Communicative Competence (Languages), Daily Living Skills, French
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Luft, Roger L. – Business Education Forum, 1986
Effective teaching of the special needs marketing student through preparation, presentation, practice, and performance review is discussed. Also examined are several teaching strategies: individualized instruction; peer tutoring; field trips; games, simulations, and role playing; and cooperative work programs. (CT)
Descriptors: Cooperative Programs, Field Trips, Games, Individualized Instruction
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Lutz, Lawrence J.; And Others – Journal of Medical Education, 1986
The effect of clinical experience on diagnosis formulation was assessed by studying physicians at different levels of training. To evaluate whether physicians' knowledge of being part of an experiment affected their formation and modification of diagnoses, physicians signed consent forms and were not informed when videotaping was done. (Author/MLW)
Descriptors: Clinical Diagnosis, Clinical Experience, Graduate Medical Students, Higher Education
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Miller, Michael K. – Rural Sociology, 1986
Develops a conceptual and analytic framework for rural sociologists to document program results and consequences and to aid policy and program decisions. Addresses program/policy evaluation from perspectives of structural analysis, control programming, and simulation. Emphasizes dynamic, nonrecursive nature of evaluation processes. (LFL)
Descriptors: Evaluation Methods, Factor Analysis, Models, Path Analysis
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Wolfe, Joseph – Simulation and Games, 1985
This 10-year literature update of Greenlaw and Wyman's review of teaching effectiveness of collegiate-level business games reviews research on top-management or functionally integrated games and functional games which emphasize specific business operations areas. Conclusions are drawn on business gaming's teaching effectiveness, and observations…
Descriptors: Academic Achievement, Business Administration Education, Collective Bargaining, Economics
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Diserens, Deborah; And Others – Journal of Medical Education, 1986
A computer program developed at the University of Pennsylvania School of Medicine presents simulated patient cases and then scores participants' clinical problem-solving in the cases by comparing their performances with those of faculty members. The validity and reliability of this evaluation system was investigated. (Author/MLW)
Descriptors: Clinical Diagnosis, Evaluation Methods, Graduate Medical Students, Higher Education
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Fuller, Kenneth – Science and Children, 1986
Offers a way of teaching quantitative thinking through a software program called, "Hot Dog Stand." This simulation provides students with practice in planning expenses, in computing problems, and in dealing with a situation in which outcomes depend on random events. Also includes suggestions for computer use during non-scheduled time. (ML)
Descriptors: Computation, Computer Assisted Instruction, Elementary School Science, Elementary Secondary Education
Bourbeau, Philip E.; And Others – Education and Training of the Mentally Retarded, 1986
Four female mildly mentally retarded subjects (ages 17-21) were trained individually in a simulated bank setting at their school. After training, subjects were able to generalize newly trained skills to real community settings though some additional in-vivo training was required for perfect performance. (Author/DB)
Descriptors: Banking, Daily Living Skills, Generalization, Mild Mental Retardation
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Marzano, William A. – Teaching of Psychology, 1985
Described is a unit of study that helps psychology students develop job-entry skills. The students are given an overall perspective of the job application process, including the filling out of sample application forms, the construction of resumes, and the securing of references. Role playing and simulation are used. (RM)
Descriptors: Employment, Employment Interviews, Entry Workers, Higher Education
Mastrude, Peggy – Intercom, 1985
This simulation helps students in grades four to eight see their planet as one environment with limited resources shared by all. Students learn that the earth is a large system comprised of small systems, that systems are interdependent and often have irreplaceable parts, and that resources are not equally divided among countries. (RM)
Descriptors: Conflict Resolution, Decision Making, Global Approach, Intermediate Grades
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