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Peer reviewedBrooks, Helen B.; Brooks, David, W. – Journal of Science Education and Technology, 1996
Describes the design of several CD-ROMs with different strategies and foci for teaching general chemistry with large databases of visual information. Presents a sample search with a CD-ROM. Discusses teacher resources including animations, visual databases for presentations, demonstration manuals, laboratory manuals, and encyclopedias as well as…
Descriptors: Animation, Chemistry, Computer Uses in Education, Databases
Peer reviewedMontgomery, Kathleen; And Others – Innovative Higher Education, 1997
In a Foundations of Education course, teachers incorporated experiential learning in an extended exercise culminating in a school board meeting simulation. The exercise was designed to expose students to the varied roles of stakeholders in a typical school district and to challenge them with complex educational issues such as school funding and…
Descriptors: Boards of Education, College Instruction, Experiential Learning, Foundations of Education
Peer reviewedSwaak, Janine; de Jong, Ton – Studies in Educational Evaluation, 1996
A way to assess knowledge acquired through simulation-based learning (intuitive knowledge) is presented. A "WHAT-IF" test item format is developed, and two pilot studies involving 74 college students responding to WHAT-IF items are described. The tests did tap improvement in learning, although test validity was only partially supportive.…
Descriptors: College Students, Computer Assisted Testing, Elementary Secondary Education, Higher Education
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games
Peer reviewedDorsey, J. Kevin; And Others – Child Abuse & Neglect: The International Journal, 1996
A study of 40 medical students who used an interactive child abuse computer simulation to learn clinical reasoning skills found that students thought the exercise was both interesting and educational. Performance on the simulation was not related to gender or experience but was related to academic performance. (CR)
Descriptors: Academic Achievement, Child Abuse, Clinical Diagnosis, Computer Assisted Instruction
Peer reviewedDickson, Ted – OAH Magazine of History, 2002
Presents a lesson plan to teach students about the events leading to the U.S. entry into World War I. Explains that the students pretend to be U.S. senators and debate whether the United States should enter the war. Includes handouts for use with this lesson. (CMK)
Descriptors: Debate, Discussion (Teaching Technique), Educational Strategies, High School Students
Peer reviewedLambert, Lisa A. – American Biology Teacher, 1989
Described is a simulation game designed to reinforce the biological concepts of poisoning, encourage critical thinking and deductive reasoning, and be enjoyed by the students. Discussed is the plot design, the setting, the characters, the analysis, and results of the simulation. Examples of the data and case histories generated by this game are…
Descriptors: Biological Sciences, Biology, College Science, Disease Control
Peer reviewedLevesque, Jeri A. – Social Studies and the Young Learner, 1989
Maintains that the use of computers in the classroom produces motivated students, empowered learners, and increased literacy. Gives an example of the computer program "The Oregon Trail" in which students participate actively in a wagon train journey from Missouri to Oregon. Urges teachers to encourage students in their mastery of computer skills.…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Oriented Programs, Computers
Peer reviewedHolland, A.; And Others – Journal of Biological Education, 1989
Described is a simple technique to monitor air pollutants and to simulate some of the features of roadside canopies. Included are the procedures, directions for the assembly of the apparatus, and a discussion of typical results. Graphs of sample data are presented. (CW)
Descriptors: Air Pollution, Biological Sciences, Biology, Botany
Peer reviewedWinsor, Roger A. – Journal of Geography, 1989
Describes an economic development simulation in which student groups roleplay the leadership of a developing nation. Suggests a semester schedule and provides a number of student materials that include a map and a project participation rating check sheet. Describes information sources where materials may be obtained for further study. (KO)
Descriptors: Developing Nations, Economic Development, Geography Instruction, Group Activities
Peer reviewedHess, Diana – Update on Law-Related Education, 1989
Provides a moot court activity in which secondary students re-enact the U.S. Supreme Court case "California v. Greenwood," concerning the exclusionary rule and the privacy of a citizen's trash. Students role-play Supreme Court justices and attorneys to gain an understanding of how appellate courts operate. (LS)
Descriptors: Civil Liberties, Civil Rights, Class Activities, Constitutional Law
Peer reviewedAffisco, John F.; Chanin, Michael N. – Simulation and Games, 1990
Presents two models of group decision making that integrate mathematical, multicriteria models with behavioral problem-solving concepts. The results of an empirical test that used the Business Management Laboratory simulation game are reported, and the performance of the two integrated models is compared with the performance of a nonintegrated…
Descriptors: Business Administration Education, Comparative Analysis, Correlation, Decision Making
Peer reviewedClyman, Stephen G.; Orr, Nancy A. – Academic Medicine, 1990
The process proposed for the development and use of computer-based testing, including simulation and multiple-choice questions, as part of the National Board of Medical Examiners' certification sequence is outlined. Summary reports of first-phase pilot testing in six medical schools are appended. (MSE)
Descriptors: Computer Assisted Testing, Higher Education, Licensing Examinations (Professions), Medical Education
Peer reviewedBoh, Larry E.; And Others – American Journal of Pharmaceutical Education, 1990
In a continuing education program, pharmacists (n=105) were randomly assigned to a combined microcomputer/audiocassette simulation or audiocassette simulation only of a telephone patient case. Those experiencing the computer simulation showed greater improvement in direct application of course material as measured by the telephone simulation.…
Descriptors: Audiotape Cassettes, Computer Assisted Instruction, Counselor Client Relationship, Higher Education
Peer reviewedStillman, Paula L.; And Others – Academic Medicine, 1990
Medical schools (N=136) were surveyed concerning their use of standardized patients (lay persons trained to replicate a clinical encounter consistently and realistically). Among 16 specific topics covered are breast and pelvic examination, male genitourinary examination, interviewing skills, administration of program, start-up concerns, and…
Descriptors: Clinical Experience, Feedback, Higher Education, Interviews


