Publication Date
| In 2026 | 0 |
| Since 2025 | 156 |
| Since 2022 (last 5 years) | 1003 |
| Since 2017 (last 10 years) | 2309 |
| Since 2007 (last 20 years) | 5304 |
Descriptor
| Simulation | 13405 |
| Teaching Methods | 2904 |
| Higher Education | 2038 |
| Models | 1940 |
| Foreign Countries | 1407 |
| Educational Games | 1260 |
| Role Playing | 1023 |
| Computer Assisted Instruction | 971 |
| Secondary Education | 919 |
| Comparative Analysis | 892 |
| Decision Making | 826 |
| More ▼ | |
Source
Author
| Wang, Wen-Chung | 27 |
| Meijer, Rob R. | 24 |
| Chang, Hua-Hua | 22 |
| Cohen, Allan S. | 21 |
| Sinharay, Sandip | 21 |
| Reckase, Mark D. | 19 |
| Cai, Li | 18 |
| Lee, Sik-Yum | 17 |
| Beretvas, S. Natasha | 16 |
| Cruickshank, Donald R. | 16 |
| Sijtsma, Klaas | 16 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1277 |
| Teachers | 847 |
| Researchers | 171 |
| Students | 154 |
| Administrators | 68 |
| Policymakers | 24 |
| Counselors | 12 |
| Community | 11 |
| Parents | 4 |
| Support Staff | 2 |
| Media Staff | 1 |
| More ▼ | |
Location
| Australia | 146 |
| Canada | 136 |
| California | 92 |
| United Kingdom | 90 |
| United States | 79 |
| Netherlands | 59 |
| China | 58 |
| Germany | 58 |
| United Kingdom (England) | 50 |
| Turkey | 49 |
| United Kingdom (Great Britain) | 47 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 2 |
| Does not meet standards | 2 |
Peer reviewedKotzan, Jeffrey A.; Wiederholt, Joseph B. – American Journal of Pharmaceutical Education, 1979
A large improvement in student attitudes toward a behavioral pharmacy course addressing communication skills was noted when an instructor-directed course employing videotaped, but unrehearsed, student simulations was changed to allow student-directed videotaped simulations. Although more student input was required, anxiety levels were reduced.…
Descriptors: Anxiety, Behavioral Sciences, College Instruction, Communication Skills
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
Peer reviewedShepelak, Norma J. – Teaching Sociology, 1996
Recounts a criminology class exercise that consisted of staging a mock trial using the murders from Truman Capote's "In Cold Blood" as source material. Students research the case and role play various lawyers, jury members, and witnesses. Identifies and discusses four educational objectives attainable through the staging of mock trials. (MJP)
Descriptors: Courts, Criminology, Educational Objectives, Experiential Learning
Peer reviewedCox, Allen C. – Social Education, 1997
Describes an educational game designed to help students (fourth grade through adult) understand how financial markets work within the free enterprise system and how the basic economic principles impact the stock market. Discusses the paper and Internet versions of the game and provides some teaching guidelines. (MJP)
Descriptors: Business Cycles, Computer Uses in Education, Economics, Economics Education
Bartell, Carol A. – Journal of CAPEA (California Assn. of Professors of Educational Administration), 1996
The California Commission on Teacher Credentialing's new program standards call for improved assessments of administrative performance. A wide range of traditional and nontraditional assessment approaches are being developed, including interviews, multiple-choice examinations, written or constructed responses, performance objectives and…
Descriptors: Administrator Education, Administrator Evaluation, Assessment Centers (Personnel), Evaluation Methods
Peer reviewedBlack, Mary S. – Social Education, 2000
Discusses strategies used by two teachers for teaching geography to at-risk students to connect the subject matter to the student's lives. Includes techniques such as integrating music, art, language, employing simulations when teaching, using current events to improve students' reading skills, and utilizing computer technology. (CMK)
Descriptors: Computer Uses in Education, Current Events, Educational Environment, Geography Instruction
Peer reviewedSouillard, Alain – European Journal of Engineering Education, 1989
This paper gives a definition of communicative macro-tasks within a situational and functional approach to the teaching of foreign languages, and particularly English, to science, technology, and engineering students. It also attempts to present a typology of such macro-tasks and describes possible classroom applications. (Author/YP)
Descriptors: College Science, Communication Skills, Communicative Competence (Languages), Engineering
Peer reviewedCullen, John F., Jr. – Journal of Chemical Education, 1989
Presented is a computer simulation called "The Great Chemical Bead Game" which can be used to teach the concepts of equilibrium and kinetics to introductory chemistry students more clearly than through an experiment. Discussed are the rules of the game, the application of rate laws and graphical analysis. (CW)
Descriptors: Chemical Equilibrium, Chemical Reactions, Chemistry, College Science
Peer reviewedTotten, Samuel; Tinnin, Claire – Science Activities, 1988
Presents a lesson on introducing writing into the science curriculum by using an experiment to illustrate the detrimental effect of tobacco smoke on human lungs. Outlines the materials, procedures, a summary of the project, extension activities, and additional information about the writing process. Two handout sheets are included. (RT)
Descriptors: Biological Sciences, Experiential Learning, Interdisciplinary Approach, Motivation Techniques
Peer reviewedBright, George W. – Journal of Computers in Mathematics and Science Teaching, 1988
Compares achievement effects and time-on-task generated for computer and non-computer versions of essentially the same game. Notes that students followed different rules for the same game and pace was faster for computer versions. Reports transfer of instruction may not be complete. (MVL)
Descriptors: Achievement, Computer Assisted Instruction, Computer Uses in Education, Educational Games
Peer reviewedEvans, Carole – History and Social Science Teacher, 1989
Discusses the challenges of making a grade 12 law course come alive. Suggests using oral simulation work such as mock trials, moot courts, and adversarial debates. Illustrates the use of the "Grade A Contract" to keep students on task and promote skill support, and presents an outline of a moot court enactment. (LS)
Descriptors: Class Activities, Experiential Learning, Foreign Countries, Grade 12
Peer reviewedSenecal, Kristin S.; Fratantuano, Michael J. – College & Undergraduate Libraries, 1994
Describes a course developed by a librarian and an economics teacher using active learning techniques to teach research skills and critical thinking. Topic include the course development, including course objectives and clarification of the librarians role; a search strategy; and revisions to methodology to achieve course objectives. (six…
Descriptors: Active Learning, Cognitive Processes, Course Objectives, Critical Thinking
Peer reviewedAustin, Theresa; And Others – Foreign Language Annals, 1994
Chronicles the steps taken in developing a curricular project to design, implement, and evaluate a simulation business course for beginners learning Japanese at the university level. The steps in developing the program, from the selection of materials to the evaluation of the entire project, are presented together with insights gained from the…
Descriptors: Business Education, Course Content, Course Evaluation, Curriculum Design
Peer reviewedMenton, Linda K. – Teaching History: A Journal of Methods, 1994
Asserts that simulations are considered a highly effective pedagogical tool because they involve students in problem-solving and inquiry-based activities. Presents a model simulation designed to prepare secondary or college students for civic discourse about reparations as an important public policy issue. (CFR)
Descriptors: Citizenship Education, Class Activities, Colonialism, Educational Strategies
Peer reviewedSoderberg, Patti; And Others – Journal of Computing in Higher Education, 1994
The Genetics Construction Kit is a computer-based learning tool that simulates the phenomena of classical transmission genetics. Its construction kit approach lets users set the parameters of the problem sets to be generated. The program has been used extensively in science education research and curriculum development. (Author/MSE)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Software, Computer Uses in Education


