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Eraut, Michael, Comp.; Squires, Geoffrey, Comp. – 1971
A reference list of about 1,000 items which treat various aspects of educational technology has been compiled. Most of these items are books and articles, but some films, tapes, and slides are included as well. The items are divided into about seventy headings, under eight main categories: general, factors affecting curriculum decisions, managing…
Descriptors: Art Education, Audiovisual Aids, Bibliographies, Curriculum Development
New York Friends Group, Inc., New York. Center for War/Peace Studies. – 1971
This document reports on second year meetings of a curriculum development project in the war/peace field; SO 001 259 is the first year's report. Twenty-two teachers of English, science, and social studies participated for an introduction to the Project and its goals, and for experience in a conflict simulation game. Other purposes were to: 1) test…
Descriptors: Affective Objectives, Cognitive Objectives, Concept Teaching, Conflict
McCowan, Richard J.; McCowan, Sheila C. – Online Submission, 1999
This paper describes an evaluation model called embedded training evaluation (ETE) which can be used to evaluate different types of training ranging from basic skills through constructed learning. The model was developed for the New York State Child Welfare/Child Protection Services Common Core training program. ETE is particularly effective in…
Descriptors: Human Services, Child Welfare, Rating Scales, Assessment Centers (Personnel)
Rasor, Richard E.; Barr, James – 1998
This paper provides an overview of common sampling methods (both the good and the bad) likely to be used in community college self-evaluations and presents the results from several simulated trials. The report begins by reviewing various survey techniques, discussing the negative and positive aspects of each method. The increased accuracy and…
Descriptors: Community Colleges, Comparative Analysis, Cost Effectiveness, Data Collection
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Corcos, Christine A.; Durchslag, Melvyn R.; Morriss, Andrew P.; Wagner, Wendy E. – Journal of Legal Education, 1997
Describes the evolution, organization, content, and teaching of a six-credit, two-semester, team-taught course on selected problems in environmental law that would expose students to more practical aspects of environmental law than most courses, break out of conventional conceptual boxes, improve teaching, and be fun for students. The course…
Descriptors: Advanced Courses, Assignments, Course Content, Course Descriptions
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McBee, Robin Haskell – Social Education, 1995
Advocates teaching controversial issues to children, claiming that they already have some knowledge of these through their own experience and media exposure. Describes role-playing activities, including simulated small claims court and city council hearings. Provides an overview of a five-day instructional unit on violence. (MJP)
Descriptors: Citizenship Education, Cognitive Ability, Controversial Issues (Course Content), Current Events
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Fratantuono, Michael J.; Senecal, Kristin S. – Journal of the Freshman Year Experience & Students in Transition, 1996
Discussion of a Dickinson College (Pennsylvania) first-year seminar identifies its teaching objectives, describes class activities, and examines transcripts from the simulation of a negotiation, the course's capstone experience. Evidence suggests the students mastered information and concepts, were thinking critically about issues, had developed a…
Descriptors: Class Activities, Classroom Techniques, College Freshmen, Conflict Resolution
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Deden, Ann; Carter, Vicki K. – New Directions for Higher Education, 1996
Identifies five forces driving colleges and universities to incorporate computer technology into curricula: improved information access; realism of simulation; work-related need for technology-based communication skills; potential for asynchronous learning; and potential to stimulate and support faculty development and renewal. Discusses…
Descriptors: Academic Standards, Access to Information, Business Communication, Classroom Techniques
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Walker, Iain; Gibbins, Keith – Journal of Social Psychology, 1996
Recounts an experiment where two groups of college students composed questions for a simulated quiz show and then answered each other's questions. They then answered questions comparing their performance with other groups. Proposes a social norm rather than attribution error explanation for the fact that groups consistently will underestimate…
Descriptors: Attribution Theory, Behavior Theories, Behavioral Science Research, Cognitive Ability
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Leigh, Elyssebeth; Spindler, Laraine – Simulation & Gaming, 2004
Effective facilitation of experiential learning involves an array of knowledge and skills. Educators who facilitate open simulations--one form of experiential learning--benefit from having relevant theoretical frameworks to sustain an appropriate balance between being directive and supportive of their participants' freedom to learn. This ongoing…
Descriptors: Foreign Countries, Physics, Experiential Learning, Education Courses
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Faria, Anthony J.; Wellington, William J. – Simulation & Gaming, 2004
An e-mail survey of 14,497 business faculty members across all disciplines at American Association of Collegiate Schools of Business member schools was undertaken to determine current business simulation game usage and thoughts about business simulation games. Issues such as how games are first adopted, objectives for game use, achievement of…
Descriptors: Foreign Countries, Educational Technology, Computer Assisted Instruction, Use Studies
Morris, Daniel R. – 1994
A class project used in one college-level business French course in Oregon involves creation of a French company using a modified simulation approach. Students work in groups to determine what product or service they would like to develop and research the creation of a company. During this process, they simulate a number of situations encountered…
Descriptors: Administrative Organization, Assignments, Banking, Business Administration Education
Dueck, Gwen – 1993
This booklet is a practical guide to the use of games, role play, and simulation in the classroom to encourage active learning and increase opportunities for experience and reflection. Basic principles for use of these techniques are presented and include determining the game objective, planning for progressive learning processes, planning a…
Descriptors: Active Learning, Classroom Techniques, Educational Games, Educational Planning
Gonczi, Andrew, Ed. – 1992
The intent of this document is to provide teachers in vocational education and trainers in industry, commerce and government with a greater understanding of the role of vocational education and training in the current context of economic and industrial change in Australia. Following an introduction, section 1 deals with the policy context of the…
Descriptors: Adult Learning, Adult Vocational Education, Corporate Education, Critical Thinking
Remy, Richard C.; And Others – 1987
The instructional techniques illustrated in this book present a method of infusing national security issues into the five principal social studies courses of U.S. history, world history, U.S. government, economics, and geography. Chapter 1 discusses the meaning and evolution of the term national security in its general and educational contexts.…
Descriptors: Charts, Class Activities, Concept Teaching, Curriculum Guides
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