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Asakle, Shadi; Barak, Miri – Journal of Science Education and Technology, 2022
Location-based learning refers to place-based education conducted online with the use of geographic information systems and mobile devices; with the shift to distance learning, its integration in science education warrants careful evaluation. The goal of this study was to examine the effect of location-based learning on students' understanding of…
Descriptors: Motion, Physics, Situated Learning, Concept Formation
Soobard, Regina; Kotkas, Tormi; Holbrook, Jack; Rannikmae, Miia – European Journal of Educational Research, 2020
This longitudinal study focuses on evaluating grade 7-9 school students' perceptions of intervention modules intended to be relevant, as well as promoting learning attributes to raise awareness of science-related careers. Students are taught through six purposely developed and designed career-related teaching-learning modules (C-TLMs). Each module…
Descriptors: Student Attitudes, Intervention, Learning Modules, Career Awareness
Meng, Qingquan; Jia, Jiyou; Zhang, Zhiyong – Interactive Technology and Smart Education, 2020
Purpose: The purpose of this study is to verify the effect of smart pedagogy to facilitate the high order thinking skills of students and to provide the design suggestion of curriculum and intelligent tutoring systems in smart education. Design/methodology/approach: A smart pedagogy framework was designed. The quasi-experiment was conducted in a…
Descriptors: Thinking Skills, Instructional Effectiveness, Technology Integration, Intelligent Tutoring Systems
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Al-Siyabi, Muna Abdullah; Dimitriadi, Yota – International Journal of Mobile and Blended Learning, 2020
Mobile learning research has been flourishing to keep pace with the rapid technological advancement that has been invading all parts of modern life. There is a shortage of such research in Oman, especially in schools. The aim of this study is to uncover mLearning employment in schools in Oman by exploring two cases. The study investigates the…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology