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Anupam, Aditya – Learning, Media and Technology, 2022
In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can…
Descriptors: Computer Games, Educational Games, Science Instruction, Instructional Design
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Dishon, Gideon – Learning, Media and Technology, 2021
The past 40 years have been characterized by an ongoing shift in the rationale underlying the use of educational technologies -- an earlier emphasis on efficiency and engagement has been overshadowed by a vision centered on educational technologies' capacity to facilitate authentic learning in the inauthentic school context. However, despite its…
Descriptors: Educational Technology, Authentic Learning, Progressive Education, Constructivism (Learning)