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Liu, Hairui; Wang, Wei; Zhang, Chunhe; Hastie, Peter A. – Journal of Teaching in Physical Education, 2021
Purpose: The purpose of this study was to examine the effects of Play Practice (PP) instruction on badminton performance in college students. Method: A total of 66 students from the United States and China participated in units following either the principles of PP or skill-focused instruction. A nonequivalent control/comparison group experimental…
Descriptors: College Students, Racquet Sports, Skill Development, Physical Education
Yilin Li – ProQuest LLC, 2021
The purpose of this study was to examine the effects of Situated Game Teaching through Set Plays (SGTSP) curricular model on college students' tactical knowledge, skill development, game play, and situational interest in an 8-lesson tennis unit. To compare the effectiveness of the SGTSP to a technique-focused approach, a quasi-experimental design:…
Descriptors: Physical Education, Educational Games, Performance, Skill Development
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Luo, Yu-Jy – Innovations in Education and Teaching International, 2019
The purpose of this study was to determine the influence of problem-based learning (PBL) on skill development and learning effectiveness in physical education. One university physical education class was taught using the PBL method, and a second class received traditional instruction. Before and after the teaching experiment, the students were…
Descriptors: Problem Based Learning, Skill Development, Physical Education, College Students
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Lin, Kuo-Chin; Lee, I-Chen; Cheng, Chih-Fu; Hung, Hui-Chun – Educational Technology & Society, 2020
To improve the badminton skills learning of students, this study proposed the portfolio-based WISER model, which combines tablets for instantaneous recording and Facebook for e-portfolios. The 97 learners in the experimental group (EG) were taught with tablets and Facebook, and the 102 learners in the control group (CG) were taught with…
Descriptors: Physical Education, Teaching Methods, Educational Technology, Electronic Learning
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Suna, Gürhan; Kumartasli, Mehmet – Universal Journal of Educational Research, 2017
The aim of this study is to investigate eight-week aerobic, anaerobic combine technical trainings' effects on developments of performance. 21 athletes of tennis proficiency students from Sports Sciences Department were joined to the study voluntarily. Participated in the research athletes' ages' mean was 22,2 ± 0,3 year, lengths' mean was 177,3 ±…
Descriptors: Athletes, Racquet Sports, Skill Development, Training
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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
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Memmert, D.; Hagemann, N.; Althoetmar, R.; Geppert, S.; Seiler, D. – Research Quarterly for Exercise and Sport, 2009
This study uses three experiments with different kinds of training conditions to investigate the "easy-to-hard" principle, context interference conditions, and feedback effects for learning anticipatory skills in badminton. Experiment 1 (N = 60) showed that a training program that gradually increases the difficulty level has no advantage over the…
Descriptors: Feedback (Response), Racquet Sports, Difficulty Level, Skill Development