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Lin, Hui-Chen; Hwang, Gwo-Jen; Chou, Kuei-Ru; Tsai, Chia-Kuang – British Journal of Educational Technology, 2023
It has always been a challenging issue to develop complex professional skills accompanied with sufficient professional knowledge and correct judgement. Previous studies have indicated that students have more opportunities for practice in flipped learning contexts. Basically, complex professional skills training is often risky in different…
Descriptors: Flipped Classroom, Computer Simulation, Educational Technology, Medical Students
Yaqian Xu; Yang Yang – British Journal of Educational Technology, 2024
A new mode of knowledge production, known as the 'organic growth pattern', has emerged within the online learning environment. It exhibits several unique features, such as iterative growth, fuelled by collective intelligence, fuzzy complexity, etc. It is more valuable and adaptable to support knowledge innovation within rapidly changing fields. To…
Descriptors: Knowledge Level, Electronic Learning, MOOCs, Content Analysis
Florian Weber; Thiemo Wambsganss; Matthias Söllner – British Journal of Educational Technology, 2025
Recent developments in artificial intelligence (AI) have significantly influenced educational technologies, reshaping the teaching and learning landscape. However, the notion of fully automating the teaching process remains contentious. This paper explores the concept of hybrid intelligence (HI), which emphasizes the synergistic collaboration…
Descriptors: Legal Education (Professions), Writing Skills, Skill Development, Feedback (Response)
Zhan, Ying; Yan, Zi; Wan, Zhi Hong; Wang, Xiang; Zeng, Ye; Yang, Min; Yang, Lan – British Journal of Educational Technology, 2023
Online peer assessment (OPA) has been increasingly adopted to develop students' higher-order thinking (HOT). However, there has not been a synthesis of research findings on its effects. To fill this gap, 17 papers (published from 2000 to 2022) that reported either a comparison between a group using OPA (n = 7; k = 22) and a control group or a…
Descriptors: Students, Peer Evaluation, Thinking Skills, Computer Mediated Communication
Joanna Löytömäki; Pasi Ohtonen; Kerttu Huttunen – British Journal of Educational Technology, 2024
Children with neurodevelopmental disorders often have social-emotional difficulties. Serious games can be used to support their social-emotional learning. This study investigated if 6-10-year-old children with autism spectrum condition, attention deficit hyperactivity disorder and developmental language disorder would improve their emotion…
Descriptors: Social Emotional Learning, Educational Games, Skill Development, Neurodevelopmental Disorders
Sun, Zhiru; Theussen, Amelie – British Journal of Educational Technology, 2023
Simulation games are widely used to teach negotiation skills in political science education. However, existing studies focus on the impact of simulation games on students' knowledge gains and affective changes and largely ignore skill assessment and development in the gaming environment. This study aimed to understand the process of student groups…
Descriptors: Educational Games, Simulation, Political Science, Conflict Resolution
Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
Computational Identity and Programming Empowerment of Students in Computational Thinking Development
Kong, Siu-Cheung; Lai, Ming – British Journal of Educational Technology, 2022
The participatory view of learning emphasises students' identity construction. However, identity research in the context of programming education to cultivate students' computational thinking is scarce. In this study, an instrument of computational identity with components of engagement, imagination and affiliation, was developed and validated.…
Descriptors: Elementary School Students, Programming, Computation, Thinking Skills
Yang, Yuqin; Zheng, Zhizi; Zhu, Gaoxia; Salas-Pilco, Sdenka Zobeida – British Journal of Educational Technology, 2023
Preparing data-literate citizens and supporting future generations to effectively work with data is challenging. Engaging students in Knowledge Building (KB) may be a promising way to respond to this challenge because it requires students to reflect on and direct their inquiry with the support of data. Informed by previous studies, this research…
Descriptors: Elementary School Students, Grade 6, Information Literacy, Data
Turco, Rosa G.; Lesaux, Nonie K.; Jones, Stephanie M. – British Journal of Educational Technology, 2023
Studies suggest that mobile screen media can play a positive role in young children's language and literacy development. However, the role of mobile screen media in the home literacy environment of pre-school aged children has not been widely explored. Currently, it is unclear whether the amount of time on mobile devices has any association with…
Descriptors: Handheld Devices, Mass Media Use, Video Games, Computer Games
Li, Rui – British Journal of Educational Technology, 2023
Despite the popularity of automated writing evaluation (AWE) that has provoked an increased scholarly interest, synthesized research to comprehensively understand its pedagogical effects is still in paucity. To fill the gap, this study aims to meta-analyse the overall effect of AWE on learners' writing skill development and whether the effect…
Descriptors: Writing Evaluation, Writing Tests, Automation, Writing Skills
Vogt, Franziska; Hollenstein, Lena – British Journal of Educational Technology, 2021
Digitalisation and the accompanying transformation processes, involving data, technology and people, are part of children's life and will shape their future. Competences, such as digital skills, as well as creativity, communication, collaboration, critical thinking and problem solving are crucial to these transformation processes. In early…
Descriptors: Play, Imagination, Young Children, Kindergarten
Lisa Marie Blaschke – British Journal of Educational Technology, 2021
With the swift pivot to online learning, teachers and students have been forced to adopt a new way of teaching and learning, which has required students to become more self-directed in their learning. In addition, teachers are faced with the challenge of preparing students for the workforce and lifelong learning. One emerging approach for…
Descriptors: Independent Study, Lifelong Learning, Self Determination, Skill Development
Liu, Zheyu; Yu, Ping; Liu, Jiale; Pi, Zhongling; Cui, Weijin – British Journal of Educational Technology, 2023
Virtual reality, as an excellent supportive instructional technology, has gained increasing attention from educators and professionals, where desktop-based virtual reality (DVR) is broadly adopted due to its affordability and accessibility. However, when evaluating students' learning experiences such as flow experiences in DVR environments, most…
Descriptors: Self Control, STEM Education, Computer Simulation, Undergraduate Students
McGann, Jamie; Issartel, Johann; Hederman, Lucy; Conlan, Owen – British Journal of Educational Technology, 2020
Sedentary past-times such as video gameplay are cited as having a negative effect on children's Fundamental Motor Skills (FMS) acquisition. Conversely, "exergames" utilise 3D sensor control systems (eg, Kinect®) to offer full body interactive user experiences in which FMS outputs are often part of the game "play" experience.…
Descriptors: Psychomotor Skills, Skill Development, Video Games, Motion