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Hussein, Elham; Kan'an, Ashraf; Rasheed, Abeer; Alrashed, Yousef; Jdaitawi, Malek; Abas, Ahmed; Mabrouk, Sherin; Abdelmoneim, Mona – Contemporary Educational Technology, 2023
Special education settings have experienced technological innovation that have advanced the development of various skills. Gamification is increasingly used to enhance the skills of individuals with special needs. There have been some studies and limited systematic reviews of gamification in general and special needs settings in particular,…
Descriptors: Gamification, Skill Development, Special Education, Literature Reviews
Yeol Huh; Dabae Lee; Charles M. Reigeluth – Contemporary Educational Technology, 2024
Studies have indicated that self-regulated learning is critical for 21st century learners and lifelong learners, and it can also explain students' learning outcomes. In the current learner-centered instruction, especially in online learning environments, self-regulated learning has become a more critical element for students' success. Given the…
Descriptors: Elementary Secondary Education, Virtual Schools, Self Management, Technology Uses in Education
María de los Ángeles Domínguez-González; Antonio Luque de la Rosa; Carlos Hervás-Gómez; Pedro Román-Graván – Contemporary Educational Technology, 2025
Constant teacher training and up-dating is fundamental to provide quality teaching and learning. Digital competences are among the skills that teachers must acquire in order to improve the teaching and learning processes. The aim of the present study was to review the scientific production of the last five years regarding teacher digital…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Competence
Oraboot Wuttikamonchai; Paitoon Pimdee; Jaruwan Ployduangrat; Aukkapong Sukkamart – Contemporary Educational Technology, 2024
In this study, we present a comprehensive needs assessment (NA) aimed at identifying key factors that contribute to enhancing instructor skills in mobile website design (MWDS). In the realm of professional development, the significance of NAs for user experience (UX) designers has gained attention, with scholars emphasizing the importance of…
Descriptors: Needs Assessment, Information Technology, Web Sites, Design
Alahmari, Muteeb; Jdaitawi, Malek Turki; Rasheed, Abeer; Abduljawad, Rania; Hussein, Elham; Alzahrani, Mohammad; Awad, Noha – Contemporary Educational Technology, 2023
Digital technology development has led to the creation of various learning options in the science education field. Technology such as gamification has been used in several science areas, uncovering diverse benefits regarding its usage. However, more research is needed to understand how gamification enhances students learning in science fields.…
Descriptors: Educational Research, Trend Analysis, Gamification, Science Education
Aminah Saad Aldossary; Alia Abdullah Aljindi; Jamilah Mohammed Alamri – Contemporary Educational Technology, 2024
Purpose: This study aims to provide an analysis of students' perceptions of the role of generative artificial intelligence (GenAI) tools in education, through five axes: (1) level of knowledge and awareness, (2) level of acceptance and readiness, (3) the role of GenAI in education, (4) level of awareness of potential concerns and challenges, and…
Descriptors: Foreign Countries, Student Attitudes, Artificial Intelligence, Knowledge Level
Osamah Mohammad Ameen Aldalalah; Yousef Wardat; Ali Abdul Hadi Al-Omari; Raed Mahmoud Khodair – Contemporary Educational Technology, 2025
The study aims to examine the effectiveness of interactive digital content based on the technological pedagogical content knowledge framework (TPACK) model in developing the skills of educational aids production and enhancing cognitive achievement among early childhood students at Jadara University. The researcher relied on the quasi-experimental…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Skill Development, Early Childhood Education
Jhon Holguin-Alvarez; Juan Apaza-Quispe – Contemporary Educational Technology, 2024
Digital competences develop professional profiles that are more and more attainable for labor communities in constant transformation. The aim is to verify the impact of dances performed in virtual environments on the digital skills of university students affected by coronavirus. An experimental design of two groups of subjects with sequel due to…
Descriptors: Foreign Countries, Dance, Competition, College Students
Carlos Enrique George-Reyes; Edgar Omar López-Caudana; Maria Soledad Ramírez-Montoya – Contemporary Educational Technology, 2023
Research competencies are skills that university students must develop to create and socialize scientific products during their academic live. In this research, an experience was implemented to improve the students' competency levels through its imbrication with complex thinking and the use of Education 4.0 applications, such as remote team…
Descriptors: College Students, Student Research, Research Skills, Thinking Skills
Mena-Guacas, Andres F.; Urueña Rodríguez, Jairo Alonso; Santana Trujillo, David Mauricio; Gómez-Galán, José; López-Meneses, Eloy – Contemporary Educational Technology, 2023
The diversity of topics in education makes it difficult for artificial intelligence (AI) to address them all in depth. Therefore, guiding to focus efforts on specific issues is essential. The analysis of competency development by fostering collaboration should be one of them because competencies are the way to validate that the educational…
Descriptors: Cooperative Learning, Skill Development, Artificial Intelligence, Educational Development
Chaisriya, Kannattha; Kaeophanuek, Siriwatchana; Gilbert, Lester – Contemporary Educational Technology, 2023
Communication skills are soft skills critical for students' development in educational institutions in the digital age. This study aims to determine the feasibility and practicality of a learning model, which combines digital storytelling with a metacognitive strategy called the DSTMC model. This learning model utilized digital storytelling as a…
Descriptors: Undergraduate Students, Foreign Countries, Communication Skills, Teaching Models
Duong Huu Tong; Tien-Trung Nguyen; Bui Phuong Uyen; Lu Kim Ngan – Contemporary Educational Technology, 2023
Mobile learning (m-learning) is a crucial educational technology for teacher education due to its significant benefits and the development of mobile technology. This study's objective is to conduct a systematic review and present a recent synthesis of the m-learning literature from 2018 to 2023 in teacher education relating to subject publication…
Descriptors: Electronic Learning, Preservice Teacher Education, Preservice Teachers, Research Methodology
Dirgha Raj Joshi; Krishna Prasad Adhikari; Jeevan Khanal; Shashidhar Belbase – Contemporary Educational Technology, 2023
The purpose of this study was to measure the effect of classroom practices of using communication tools, collaboration skills, digital skills, and software skills of teachers on the communication behaviors of students during mathematics instruction. A cross-sectional online survey was conducted among 466 mathematics teachers in Nepal. The primary…
Descriptors: Digital Literacy, Mathematics Teachers, Classroom Techniques, Mathematics Instruction
Almeida, Fernando; Simoes, Jorge – Contemporary Educational Technology, 2019
Education 4.0 is a new educational paradigm that intends to address the needs and potentialities of the fourth industrial revolution. Education 4.0 builds on the concept of learning by doing, in which students are encouraged to learn and discover different things in singular ways based on experimentation. This study intends to analyze the role of…
Descriptors: Educational Games, Industry, Educational Change, Higher Education
Khanmurzina, Rimma R.; Cherdymova, Elena I.; Guryanova, Tatyana Yu.; Toriia, Rita A.; Sukhodolova, Evgenia M.; Tararina, Larisa I. – Contemporary Educational Technology, 2020
The article considers one of the new social phenomena that have arisen in society, and is currently changing everyday social practices, which are one of the integral parts of the new media - computer games. The problem of the study is conditioned by the fact that computer games are gaining popularity, while increasingly influencing players,…
Descriptors: Computer Games, Play, Skill Development, Interpersonal Relationship
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