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Musa Saimon; Fredrick Mtenzi; Zsolt Lavicza; Kristóf Fenyvesi; Maik Arnold; José Manuel Diego-Mantecón – Education and Information Technologies, 2024
The 6E Learning by Design (LbD) model can enhance student teachers' development of competence for integrating technologies in the classrooms including Artificial Intelligence (AI). However, teacher educators rarely use the 6E LbD model in supporting and encouraging student teachers to integrate AI applications in their classrooms effectively. To…
Descriptors: Student Teachers, Teacher Educators, Artificial Intelligence, Technology Integration
Wole Michael Olatokun; Oluyemi Folorunso Ayanbode; Sunday Oluwadare Oladipo – Education and Information Technologies, 2025
This study examined the data science career preference, data science skills, and core competencies of 416 students from fourteen Nigerian universities using a Google Forms-created structured online questionnaire. A convenience sampling technique was adopted to select the participants. Data were analysed using both descriptive and inferential…
Descriptors: Data Science, Preferences, College Students, Foreign Countries
Mohammad, Mona; Boushehry, Heyam Reda – Education and Information Technologies, 2023
This study aimed to measure the effects of video media on kindergarten children basic movement skills. Educators use many strategies to assist their children in acquiring basic movement skills in kindergartens; The style of teaching encompasses the style of guided discovery, with a component and entire method approach supported by visual medias.…
Descriptors: Young Children, Kindergarten, Motion, Basic Skills
Emmanuel Ayisi Abedi – Education and Information Technologies, 2024
Internationally and in Ghana, formal professional development is cited in many education policies as a focal lever for transforming pedagogy and engaging students in cognitively demanding learning processes with digital technologies. Yet, this expectation for technology integration has proven difficult to achieve for many teachers, often due to…
Descriptors: Faculty Development, Foreign Countries, Technology Uses in Education, Technology Integration
Marios Pittalis; Ute Sproesser; Eleni Demosthenous; Eleni Odysseos – Education and Information Technologies, 2025
The aim of this study was to develop, implement, and evaluate an intervention program focusing on developing Grade 5 and 6 students' functional thinking. The innovative aspect lies in addressing simultaneously various aspects of function--input--output, covariation, correspondence, and object--in terms of manipulating tasks that involve functional…
Descriptors: Grade 5, Grade 6, Thinking Skills, Mathematics Instruction
Zengin, Yilmaz – Education and Information Technologies, 2023
The purpose of this study is to examine the effect of a professional development course based on information and communication technologies (ICTs) on mathematics teachers' skills in designing technology-enhanced task. A technology-enhanced professional development course for supporting mathematical reasoning is designed, implemented, and evaluated…
Descriptors: Faculty Development, Information Technology, Technology Uses in Education, Mathematics Teachers
María Zapata-Cáceres; Pedro Marcelino; Laila El-Hamamsy; Estefanía Martín-Barroso – Education and Information Technologies, 2024
Bebras tasks are considered to develop Computational Thinking (CT) and are currently used for this purpose in many studies. However, the relationship between Bebras tasks and CT is recent and, given the scarcity of validated instruments for assessing CT that are not associated with a specific learning environment, the expected development of CT…
Descriptors: Computation, Thinking Skills, Skill Development, Elementary School Students
Jiyoung Kim; Anne Leftwich; Daniel Castner – Education and Information Technologies, 2024
Many K-12 computer science (CS) education initiatives at the local, state, and federal levels have recently started to focus on engaging the young children. Although most CS education research has focused on the secondary level, only minimal research has explored how computer science (CS) and computational thinking (CT) can be taught in elementary…
Descriptors: Computation, Thinking Skills, Preschool Teachers, Kindergarten
Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
Tao Chen – Education and Information Technologies, 2024
The research purpose is to evaluate the effectiveness of the WeChat social networking platform for music education in China, considering the opportunities for communication and cognitive skills development of music students. The research underlines that the advantages of WeChat in learning are the updated educational information, learning…
Descriptors: Music Education, Classical Music, Foreign Countries, Social Media
Qing Song – Education and Information Technologies, 2024
Interactive learning environments improve students' achievement level and ability to contribute to the learning of other students, communication skills and ability to interact with others, and behavior of students. Interactive learning environments aware students of the educational potential of technology. The current study aims to develop an…
Descriptors: Interaction, Educational Environment, Skill Development, Physical Education
Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
Huang, Xiaodong – Education and Information Technologies, 2021
Cultivating students' key competencies contributes to students' adaptation to the fast developing intelligent era. Artificial intelligence education is an important way to cultivate students' key competencies. It is increasingly important to set up appropriate artificial intelligence courses at the fundamental education stage and cultivate…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Science Education, Competence
Yoseph Gebrehiwot Tedla; Hsiu-Ling Chen – Education and Information Technologies, 2025
Critical thinking (CT) is among the core abilities students need to acquire to overcome the unprecedented and ever-changing challenges of the 21st century and beyond. To facilitate the attainment of CT, numerous researchers worldwide have conducted empirical studies focusing on leveraging computer-supported collaborative learning (CSCL) to improve…
Descriptors: Computer Mediated Communication, Cooperative Learning, Critical Thinking, Teaching Methods
Theophile Nsengimana; Venuste Nsengimana; Pheneas Nkundabakura; Aloys Iyamuremye; Vedaste Mutarutinya; Leon R. Mugabo; Ezechiel Nsabayezu – Education and Information Technologies, 2024
Continuous Professional Development (CPD) programme include community of practice, action research, training, and award-bearing. CPDs also include deficit, cascade model, standard-based model, and coaching and mentoring. These CPD programme have been used in acquiring and disseminating new ideas and practices. In Rwanda, towards the effectiveness…
Descriptors: Skill Development, Mathematics Teachers, Science Teachers, Lesson Plans