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Showing 1 to 15 of 64 results Save | Export
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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Abeer Aidh Alshwiah – Educational Technology Research and Development, 2025
This article explores: (1) the barriers facing students and teachers regarding this type of assessment, and (2) a proposed framework for overcoming these barriers. In this study, the barriers and corresponding assessment techniques were determined by interviewing a sample of 17 students and five teachers. The main barrier reported by the students…
Descriptors: Barriers, Online Courses, Problem Solving, COVID-19
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Muruvvet Demiral-Uzan; Elizabeth Boling – Educational Technology Research and Development, 2024
This qualitative multi-case study explores the exercise and development of the design judgment of eight instructional design (ID) students working on design projects over one semester in graduate programs at four different institutions in the USA. Their design processes were explored through interviews and their design documents using the concepts…
Descriptors: Instructional Design, Decision Making, Graduate Students, Student Attitudes
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Lian, Erin; Lin, Jiaju; Zhang, Jiping – Educational Technology Research and Development, 2023
Scratch is widely used as an introductory educational tool for computer programming. However, little is known about how the action of adding favorite projects on Scratch social media influences programming skill improvement. On Scratch social media, learners select personally intriguing projects to view and learn from. Favorite projects both…
Descriptors: Programming, Programming Languages, Skill Development, Social Media
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Carolien van den Berg; Vivienne Bozalek – Educational Technology Research and Development, 2024
The digitisation of the world has led to a multitude of far-reaching implications that require students to be prepared for the dynamic era of rapid change, complexity, fluidity, and ubiquity in which they will work at the forefront of technology. To succeed in this environment, students must be able to design and implement digital innovations…
Descriptors: Design, Skill Development, Foreign Countries, Universities
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Koehler, Adrie A.; Vilarinho-Pereira, Daniela Rezende – Educational Technology Research and Development, 2023
Educators consider the development of problem-solving skills in learners to be a primary goal of contemporary teaching and learning efforts. Yet, participating in problem-centered instruction is challenging for learners, and educators have sought different ways of supporting learners as they make sense of complex content. Social media applications…
Descriptors: Social Media, Affordances, Problem Solving, Skills
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Lihui Sun; Junjie Liu – Educational Technology Research and Development, 2024
This study investigated the effects of the single programming approach (plugged-in and unplugged) and the mixed programming approach (plugged-in-first and unplugged-first) on the computational thinking (CT) skills of first-grade students. However, focusing only on the programming learning approach itself is insufficient. Therefore, the influences…
Descriptors: Thinking Skills, Computation, Grade 1, Elementary School Students
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Astrid N. Zamora; Ella August; Olivia S. Anderson – Educational Technology Research and Development, 2025
This pilot study aimed to evaluate the development of writing skills among Master of Public Health (MPH) students after completing a public health writing assignment designed with a transparent framework. The assignment incorporated Lettersmith, a free educational technology tool that supports metacognition and the writing process. A secondary aim…
Descriptors: Masters Programs, Graduate Students, Writing (Composition), Writing Skills
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Barczak, Andre L. C.; Mathrani, Anuradha; Han, Binglan; Reyes, Napoleon H. – Educational Technology Research and Development, 2023
An important course in the computer science discipline is 'Data Structures and Algorithms' (DSA). "The coursework" lays emphasis on experiential learning for building students' programming and algorithmic reasoning abilities. Teachers set up a repertoire of formative programming exercises to engage students with different programmatic…
Descriptors: Computer Assisted Testing, Automation, Computer Science Education, Programming
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Liu, Zhichun; Jeong, Allan C. – Educational Technology Research and Development, 2022
Prior studies on game-based learning provide limited and mixed results in the transfer of skills learned during game play to contexts outside of the game. This study tested the effects of playing a blocked-based programming educational game implemented with in-game cognitive supports on students' ability to learn and apply computational thinking…
Descriptors: Thinking Skills, Computation, Game Based Learning, Educational Games
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Dexter, Sara – Educational Technology Research and Development, 2023
Future success for online teaching can be described in terms of competencies, the knowledge, skills, and affect and motivation that as component parts undergird successful performance, or in terms of competence, the behaviors that demonstrate ability to perform in an online setting. Either framing could aid higher education to consider how to…
Descriptors: College Faculty, Teacher Competencies, Technological Literacy, Pedagogical Content Knowledge
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Toluchuri Shalini Shanker Rao; Kaushal Kumar Bhagat – Educational Technology Research and Development, 2024
Computational thinking (CT) has received growing interest as a research subject in the last decade, with research contributions attempting to capitalize on the benefits that CT may provide. This study included a systematic analysis aimed at revealing current trends in the CT subject, identifying educational interventions, and emerging assessment…
Descriptors: Computation, Thinking Skills, Educational Research, Skill Development
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Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
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Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
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Timotheou, Stella; Ioannou, Andri – Educational Technology Research and Development, 2021
With the Maker movement increasingly adopted across K-12 schools and non-formal makerspaces, students are being given more opportunities to engage in Making activities using tools such as robots, electronics, arts, and crafts. Making activities are thought to help students develop twenty-first-century skills, especially communication and…
Descriptors: Shared Resources and Services, Learning Processes, Skill Development, Coding
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