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Parlak, Berna; Sendurur, Emine – Journal of Educational Multimedia and Hypermedia, 2022
This study aims to improve digital literacy skills of students belonging to disadvantaged groups with regards to SES and ICT access. It is assumed that without increasing the number of available devices, appropriate pedagogical integration can enable these disadvantaged students to be equipped with digital literacy skills. Based on this frame of…
Descriptors: Foreign Countries, Goal Orientation, Vignettes, Digital Literacy
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Liu, Min; Pan, Zilong; Cai, Ying; Shao, Peixia; Han, Songhee – Journal of Educational Multimedia and Hypermedia, 2021
This study examined how 465 socioeconomically disadvantaged middle school students used a multimedia-enriched problem-based learning (PBL) program. Using a mixed-methods design, we investigated the impact of PBL on students' performance, and relationship among students' self-efficacy, attitude toward science, and performance. The findings showed…
Descriptors: Multimedia Instruction, Science Instruction, Academic Achievement, Skill Development
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Musgrove, Ann; Powers, Jillian; Gonzalez-DeHass, Alyssa; Willems, Patricia – Journal of Educational Multimedia and Hypermedia, 2019
Interactive video has become a versatile, easy to use instructional tool that can help teacher educators engage students in active learning, conduct formative assessments and model pedagogical practice. This paper describes how faculty in the Department of Teaching and Learning at a large southeastern university use web-based interactive video…
Descriptors: College Students, Interactive Video, Active Learning, Web Based Instruction
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Blignaut, Seugnet; Ravyse, Werner S. – Journal of Educational Multimedia and Hypermedia, 2018
The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an impact on the target audience, which is beyond the pure entertainment aspect. They found a wide variety of ADGs and grouped them according to two broad main…
Descriptors: Foreign Countries, Video Games, Internet, Cultural Influences
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Zawawi, Boshra – Journal of Educational Multimedia and Hypermedia, 2020
Informal learning plays a critical role in supporting instructional design (ID) students to develop knowledge and skills they will need as future employees and to establish their professional development trajectory. This survey study is part of a larger design-based study that seeks to design, develop, and evaluate a technology-mediated learning…
Descriptors: Informal Education, Instructional Design, Alumni, Student Attitudes
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Hava, Kevser; Cakir, Hasan – Journal of Educational Multimedia and Hypermedia, 2018
This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate the effects of game design activity on learning outcomes of students. Additionally, there are other factors examined in the review such as participant…
Descriptors: Elementary School Students, Secondary School Students, College Students, Student Developed Materials
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Nichols, Andrea – Journal of Educational Multimedia and Hypermedia, 2012
"Blogging across the curriculum: Integrating blogging in the elementary classroom" is an Action Research Project that sought to explore the level of engagement in the writing process by students in grades 3, 4 & 5 while blogging across the curriculum. Blogging took place in homeroom classrooms as well as in the school's math, science and…
Descriptors: Electronic Publishing, Research Projects, Action Research, Writing Processes
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Heo, Misook – Journal of Educational Multimedia and Hypermedia, 2011
This study examined the effects of the digital storytelling experience of beginning pre-service teachers on their self-efficacy in educational technology and disposition toward change with regard to new technological approaches to teaching. A total of 76 freshmen participated in the study. After participating in a brief tutorial session, the…
Descriptors: Preservice Teacher Education, Story Telling, Self Efficacy, Educational Technology
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Brown, Christine – Journal of Educational Multimedia and Hypermedia, 2007
Multimedia construction is a complex and theoretically valid process for developing higher order thinking that can be implemented as a teaching activity and optionally associated with formal assessment in many ways. This paper explores the associated learning strategy--learning through multimedia construction, through research and reflective…
Descriptors: Student Evaluation, Thinking Skills, Skill Development, Teaching Methods
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Meskill, Carla – Journal of Educational Multimedia and Hypermedia, 1996
Examines multimodal processing and its implications for listening skills development in a foreign or second language, and discusses how multimodal processing, as it relates to listening skills development, can be supported by multimedia technology. Highlights include visuals, text, video, schema, and chunking. (71 references) (Author/LRW)
Descriptors: Listening Skills, Multimedia Instruction, Second Language Learning, Skill Development
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Garthwait, Abigail – Journal of Educational Multimedia and Hypermedia, 2007
During a six-month naturalistic study, the author conducted an ethnographic examination of a seventh grade hypermedia unit. Beginning with the global question, "In what ways are computers used to support the education of middle school students?" the researcher coded and analyzed observations, interviews and projects. Three themes emerged: the…
Descriptors: Grade 7, Computer Uses in Education, Hypermedia, Middle School Students
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Ellis, Timothy J. – Journal of Educational Multimedia and Hypermedia, 2001
Describes a controlled experimental study that examined the difference in one specific aspect of learning-development of critical thinking skills-that can be affected for adult students when presented with an educational product that features animation and interactivity. Results indicate the value of multimedia-enhanced educational products for…
Descriptors: Adult Students, Critical Thinking, Educational Media, Educational Technology
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Parton, Becky Sue – Journal of Educational Multimedia and Hypermedia, 2006
A review of the literature yields many intriguing applications of interactive multimedia technology that can be seen through a series of "snapshots" describing current projects and initiatives for deaf education. The five main categories chosen to represent these activities are: instructional design, communication bridges, skill development…
Descriptors: Deafness, Multimedia Materials, Educational Technology, Instructional Design
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Oliver, Ron; McLoughlin, Catherine – Journal of Educational Multimedia and Hypermedia, 2001
Reports on a project that explored the incidental learning achieved through the implementation of a Web-based learning setting in an Australian university. Highlights include developing generic skills and competencies; online problem-based learning; learning activities; self management; management of others; and management of information.…
Descriptors: Competence, Foreign Countries, Higher Education, Incidental Learning