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Ali Gök; Nuray Eser; Gülsüm Gök – Journal of Educational Technology, 2023
One of the instructional model that can support student-centered environments is the flipped classroom model, which blends the positive aspects of technology in education with the advantages of traditional methods. This research aims to determine the effect of Flipped Classroom Model (FCM) in the science course on 7th-grade students'…
Descriptors: Flipped Classroom, Self Management, Skill Development, Middle School Students
Ismail Thamarasseri; Muhammad Ashik S. – Journal of Educational Technology, 2024
This study examines the integration of Information and Communication Technology (ICT) with transactional strategies in education, focusing on digital storytelling as a teaching tool. It explores how these methods enhance student engagement, creativity, and understanding. ICT supports interactive, student-centred learning, while transactional…
Descriptors: Electronic Publishing, Story Telling, Information Technology, Communications
Al-Amri, Aisha Bleyhesh; Almaghrabi, Fayzah Mohammad – Journal of Educational Technology, 2020
The study aimed to investigate the effectiveness of a program based on Blended Learning in developing the skills of producing the Augmented Reality Technology among student of Saudi Universities. In order to achieve the objective of the study, descriptive analysis and quasi- experimental design was followed. The study sample was represented in…
Descriptors: Program Effectiveness, Blended Learning, Skill Development, Computer Simulation
Buyukkarci, Aysegul; Taslidere, Erdal – Journal of Educational Technology, 2021
Coding education has been offered to primary school students due to certain reasons: (1) coding improves students' problem solving and creative thinking skills; and (2) it has high visual-quality and easy-to-use block-based tools. In this study, the effects of coding education on 4th grade students' self-efficacy and scratch coding achievement…
Descriptors: Computer Science Education, Programming Languages, Coding, Thinking Skills
Thakur, Preeti; Dutt, Sunil; Chauhan, Abhishek – Journal of Educational Technology, 2018
To be successful in any field, one needs to have good decision making, effective critical thinking and problem-solving skills. The skills an individual possess not only helps him/her to earn his/her livelihood but also aids in the development and progress of the whole nation. So, there is an urgent need of integrating our traditional courses with…
Descriptors: Problem Based Learning, Problem Solving, Learning Strategies, Skill Development
Demir, Ö.; Taskin, B.; Seferoglu, S. S. – Journal of Educational Technology, 2020
This study aimed at examining the COTS (Commercial off the Shelf) games having strong potential for helping to enhance intrinsic motivation and computational thinking skills. To this end, STEAM game store was searched with the keywords of "programming, coding, computing, and algorithm". This search yielded 1,249 games. After eliminating…
Descriptors: Media Selection, Selection Criteria, Computer Games, Game Based Learning
Robertson, Robert W.; De Aquino, Carlos Tasso E. – Journal of Educational Technology, 2016
The forces of globalization and technological advances are driving a need for skilled workers. In many countries, there is a "skill gap" that must be acknowledged. Individuals must increasingly embrace lifelong learning to remain competitive in turbulent times. This paper provides an introduction to the skills gap issue. In addition, the…
Descriptors: Skilled Workers, Job Skills, Skill Development, Electronic Learning
Al-Fuqaha, Isam Najib – Journal of Educational Technology, 2016
This article is an attempt to explore why the efforts of universities fall short of accomplishing their objectives, and fail to improve the caliber of their graduates, as large numbers of them are unable to encounter real-life problems. It also probes the relations between four independent demographic variables (gender, age, experience, and…
Descriptors: Colleges, College Graduates, Gender Differences, Age Differences
Puckett, Rhonda – Journal of Educational Technology, 2013
Technology is becoming more and more prevalent in the American classroom. Students are becoming extremely knowledgeable of computer programs, iPads, and their applications are in an increasing manner. The reasoning behind the push for such technology in the classroom is for students to become accomplished twenty-first century learners, college- or…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Program Effectiveness
Cicco, Gina – Journal of Educational Technology, 2011
Online courses are a necessary addition to most graduate education programs. Offering students the option of completing program requirements online makes the program more competitive, convenient, and attractive. Responsible online instructors and program administrators must consider whether or not specific courses that are offered in the…
Descriptors: Student Evaluation, Online Courses, Counselor Evaluation, Skill Development
Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2011
A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010). According to Garris et al. (2002), define educational game play as "voluntary, nonproductive, and separate from the real world"; and they found…
Descriptors: Educational Games, Learning Activities, Thinking Skills, Skill Development
Rao, A. V. Nageswara; Mohan, V. Krishna; Sahu, Dasarathi – Journal of Educational Technology, 2009
The present business environment demands innovative integrated learning which is a key driver of growth and productivity. In an economy driven by knowledge management the emphasis is on continuous and instant innovative learning in the organization. The holistic approach to Integrated learning involves the understanding of business requirements…
Descriptors: Holistic Approach, Business, Competence, Job Skills
Al Saif, Abdulkarim A. – Journal of Educational Technology, 2010
The current study attempts to develop a preventive program to fend off the risks of using the internet by trying to test the effectiveness of raising students' awareness on various new technology-related issues. In order to achieve this goal, descriptive, analytical, and experimental approaches have been utilized. The program has been applied to a…
Descriptors: Prevention, Internet, Risk Management, Foreign Countries
Ang, Li-minn; Seng, Kah Phooi – Journal of Educational Technology, 2008
This paper presents a Problem-Based Learning (PBL) approach to support and promote deeper student learning in a computer architecture course. A PBL approach using a simulator building activity was used to teach part of the course. The remainder of the course was taught using a traditional lecture-tutorial approach. Qualitative data was collected…
Descriptors: Problem Based Learning, Computer Science Education, Lecture Method, Qualitative Research
Prayaga, Lakshmi; Coffey, John W. – Journal of Educational Technology, 2008
Several studies have demonstrated that games have been effectively used as an instructional strategy to motivate and engage students. This paper presents the use of the process of game development as an instructional strategy to promote higher order thinking skills. An analysis of the various aspects of game development including graphics,…
Descriptors: Computer Games, Educational Games, Thinking Skills, Critical Thinking
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