Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Observational Learning | 2 |
Skill Development | 2 |
Aesthetics | 1 |
Computer Literacy | 1 |
Computer Uses in Education | 1 |
Daily Living Skills | 1 |
Educational Research | 1 |
Educational Technology | 1 |
Ethnography | 1 |
Foreign Countries | 1 |
More ▼ |
Author
Bussey, Heidi C. | 1 |
Cacciatore, Giulia | 1 |
Fitzsimons, Sabrina | 1 |
Hansen, Blake D. | 1 |
Kellems, Ryan O. | 1 |
Morris, Jared R. | 1 |
Sabey, Christian V. | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Secondary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Ireland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Behavior Assessment System… | 1 |
Wechsler Intelligence Scale… | 1 |
Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
Kellems, Ryan O.; Cacciatore, Giulia; Hansen, Blake D.; Sabey, Christian V.; Bussey, Heidi C.; Morris, Jared R. – Journal of Special Education Technology, 2021
The purpose of this study was to determine the effectiveness of a video-based instruction packet for teaching math-based vocational skills delivered through augmented reality (AR) to three adults with intellectual disabilities. The dependent variable was the percentage of steps performed correctly to solve each selected type of math problem. The…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Skills, Daily Living Skills
Fitzsimons, Sabrina – Ethnography and Education, 2013
This article provides an account of my experience of immersion as a third-level teacher into the three-dimensional multi-user virtual world Second Life for research purposes. An ethnographic methodology was employed. Three stages in this journey are identified: separation, transition and transformation. In presenting this journey of immersion, it…
Descriptors: Ethnography, Computer Simulation, Virtual Classrooms, Educational Research