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Sahar Bader; Ibrahim Abotaleb; Ossama Hosny – Journal of Civil Engineering Education, 2025
Virtual reality (VR) training programs have seen substantial growth due to their ability to improve trainee learning outcomes. Despite this, there is a noticeable gap in the availability of conceptual frameworks that incorporate social learning theories as a basis for creating VR-based safety training programs. This research aims to address this…
Descriptors: Adult Learning, Learning Theories, Computer Simulation, Safety Education
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Smith, Shamus; Maund, Kim; Hilaire, Trevor; Gajendran, Thayaparan; Lyneham, Joy; Geale, Sara – International Journal of Work-Integrated Learning, 2020
This article describes use of a virtual environment in a multi-disciplinary context to enhance discipline specific skills. A virtual environment built by reusing gaming technology was modified in a collaboration across Computing, Construction Management and Nursing & Midwifery disciplines. A two-staged pilot evaluation considered (i) a…
Descriptors: Skill Development, Interdisciplinary Approach, Simulated Environment, Work Environment
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Çakiroglu, Ünal; Gökoglu, Seyfullah – Journal of Educational Computing Research, 2019
This study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating…
Descriptors: Computer Uses in Education, Computer Simulation, Interpersonal Communication, Training