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Ulke-Kurkcuoglu, Burcu; Bozkurt, Funda; Cuhadar, Selmin – Educational Sciences: Theory and Practice, 2015
This study aims to investigate the effectiveness of the instruction process provided through computer-assisted activity schedules in the instruction of on-schedule and role-play skills to children with autism spectrum disorder. Herein, a multiple probe design with probe conditions across participants among single subject designs was used. Four…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Uses in Education, Scheduling
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Howard, Jonathon Leigh – Journal of Geography in Higher Education, 2011
Teaching conservation management means more than just learning about solving complex and difficult environmental issues. Such learning must also consider the likely administrative context that students will end up working in. This article outlines the development of a role-play that uses online technology to teach several administrative processes…
Descriptors: Role Playing, Conservation (Environment), Parks, Computer Uses in Education
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Ruyters, Michele; Douglas, Kathy; Law, Siew Fang – Journal of Learning Design, 2011
Student learning about legal skills in legal education is increasingly seen as important. These legal skills include advocacy and negotiation. These skills are often taught through role-play. This article discusses the combination of role-plays with online tools, including wikis and blogs, to assist students to master legal skills. The article…
Descriptors: Legal Education (Professions), Web Sites, Electronic Publishing, Law Schools
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Iverson, Kathleen; Colkey, Deborah – Performance Improvement, 2004
As it was initially implemented, e-learning did little other than supply facts and information, offering limited opportunity for interactivity and problem-solving. Designers need to find ways to address past limitations and bring the engagement of classroom training to the web. One method that merits attention is scenario-based learning. The…
Descriptors: Internet, Metacognition, Web Based Instruction, Computer Uses in Education
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Taylor, Holly A.; Jensen, Michael D.; Renshaw, Carl E. – Journal of Educational Computing Research, 1997
Describes two studies that assessed decision-making skills using common cognitive errors and evaluated the impact of computer-based role-playing exercises on the development of these skills. Results with high school students, undergraduates, and earth science professionals are discussed which indicate that well-designed computer-based laboratories…
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Decision Making