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Zhou Chaozheng; Bung-on Sereerat; Saifon Songsiengchai; Phenporn Thongkamsuk – World Journal of Education, 2024
This research aimed to 1) study the factors that affect third-year undergraduate students' creative thinking ability at Baise University, 2) develop an instructional model based on design thinking and brainstorming, 3) compare third-year undergraduate students' creative thinking ability before and after using the instructional model based on…
Descriptors: Undergraduate Students, Creative Thinking, Thinking Skills, Design
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Dorland, AnneMarie – Journal of Effective Teaching in Higher Education, 2022
Design thinking is a critical and creative process understood to support innovation and creative idea generation in a wide variety of contexts. Increasingly, it is being used as a pedagogical approach by educators interested in supporting divergent thinking skill development. This study evaluated the effects of the use of design thinking practices…
Descriptors: Design, Questioning Techniques, Undergraduate Students, Cognitive Processes
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Dorland, AnneMarie – Collected Essays on Learning and Teaching, 2023
Meaningful and impactful learning experiences are rife with failure. And yet, students struggle with framing, tolerating and attributing failure in a positive manner within the post-secondary learning context. This paper explores whether using design thinking as a pedagogical approach might help students learn to tolerate, reframe and attribute…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Design
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Higuera Martínez, Oscar Iván; Fernández-Samacá, Liliana; Serrano Cárdenas, Lizeth Fernanda – European Journal of Engineering Education, 2021
This article conducts a systematic review of the literature, which seeks to present opportunities and trends in fostering creativity in science and engineering. The literature review is based on four phases: to identify eligible articles, screen and classify the selected documents, analyse the content and the citations, and report the findings and…
Descriptors: Creativity, Engineering Education, Creative Development, Science Education
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Lebid, ?ndrii E.; Shevchenko, Natal'ya A. – European Journal of Contemporary Education, 2020
This paper outlines some of the key changes to cultivating relevant capabilities, skills, and competencies that are expected of university graduates today. Transformation processes in this area are calling for the creation of a relevant system of workforce education and training, with a focus on optimizing the conditions for combining work and…
Descriptors: Design, Skill Development, Thinking Skills, Active Learning
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Okusluk, Funda; Yazar, Fatma; Gök, Ayda; Özdemir, Fatih; Albayrak, Ali – Acta Didactica Napocensia, 2020
In this research, Entrepreneurship and STEM (Science, Technology, Engineering, Mathematics) activity has been established to the gifted secondary school students and to show their applicability. Entrepreneurship and STEM will be shortened as E-STEM. The activity of Colors was implemented at Inönü University Scientific and Technological Research…
Descriptors: STEM Education, Entrepreneurship, Academically Gifted, Secondary School Students
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Tunc, Cevdet; Bagceci, Birsen – Pedagogical Research, 2021
STEM (Science, Technology, Engineering and Mathematics) approach is considered important by many countries and projects carried out in order to integrate into their curriculum. The widespread use of STEM is only possible if teachers have positive thoughts, knowledge and experiences about it. In this study, it is aimed to answer these research…
Descriptors: Teacher Attitudes, Curriculum Implementation, STEM Education, Class Activities
Noel, Lesley-Ann – ProQuest LLC, 2018
The last two years of primary school in Trinidad and Tobago are marked by preparation for national standardized tests. The focus on preparing for these tests impacts teaching and learning strategies, as there is a shift to teacher centered classrooms and teaching strategies that depend on rote learning and memorization. This study explored how…
Descriptors: Foreign Countries, Elementary School Students, Rural Schools, Design
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Siu, Kin Wai; Wong, Yi Lin – International Journal of Technology and Design Education, 2016
Emotions have a significant effect on the processes of designing and creative thinking. In an educational context, some emotions may even be detrimental to creativity. To further explore the link between creativity and emotion, a series of interviews were conducted with design and technology (D&T) teachers in Singapore, Hong Kong and Beijing…
Descriptors: Creativity, Emotional Response, Design, Self Control
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Zhong, Xiang-Ming; Fan, Kuo-Kuang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
When "The Maker Movement" started, it made a great impact and influence on many aspects of society. "The Maker Movement" has transformed industries as well as people's way of life and thinking. For this reason, many people decided to create something by turning their ideas to tangible products. Media has become a bridge that…
Descriptors: Design, Teaching Methods, Industry, Efficiency
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Darling-Hammond, Linda; Cantor, Pamela; Hernández, Laura E.; Theokas, Christina; Schachner, Abby; Tijerina, Elizabeth; Plasencia, Sara – Learning Policy Institute, 2021
Because researchers know so much more about the brain and development than they did when the 20th-century U.S. education system was designed, this knowledge can now be used to design a system in which all individuals are able to take advantage of high-quality opportunities for transformative learning and development. This playbook suggests a set…
Descriptors: Design, Transformative Learning, Critical Thinking, Creative Thinking
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Hava, Kevser; Cakir, Hasan – Journal of Educational Multimedia and Hypermedia, 2018
This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate the effects of game design activity on learning outcomes of students. Additionally, there are other factors examined in the review such as participant…
Descriptors: Elementary School Students, Secondary School Students, College Students, Student Developed Materials
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Jennett, Charlene; Papadopoulou, Sofia; Himmelstein, Jesse; Vaugoux, Alexandre; Roger, Vincent; Cox, Anna L. – International Journal of Game-Based Learning, 2017
Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith…
Descriptors: Case Studies, Educational Games, Student Experience, Interdisciplinary Approach
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Calkin, Joshua; Karlsen, Megan – Journal of Applied Research on Children, 2014
Destination Imagination is a creative problem solving competition for school-aged children that encourages creative growth and long-term problem solving skills. These skills are important for young children as they can be directly related to future success in school, home, and the workplace. This extracurricular activity has impacted 1.5 million…
Descriptors: Imagination, Creativity, Skill Development, Problem Solving
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Bennie, Fiona; Corbett, Charlotte; Palo, Angela – Odyssey: New Directions in Deaf Education, 2015
This article describes an after-school program at the Horace Mann School for the Deaf (HMS), the oldest public day school for deaf students in the United States, where almost half of the student body imagined and created bridge and robotic machines. The Deaf Robotics Engineering and Math Team, or the DREAM Team club, included HMS students in…
Descriptors: After School Programs, Robotics, Deafness, Program Descriptions
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