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Sohail Ahmed Soomro; Vijayakumar Nanjappan; Hernan Casakin; Georgi V. Georgiev – International Journal of Technology and Design Education, 2025
This paper explores the impact of a digital fabrication course on the development of digital fabrication skills and creativity. The course focused on open-ended prototyping and aimed to investigate its effects on students' motivation, enjoyment, and confidence. Students' creativity levels were measured using a creativity test at the beginning and…
Descriptors: Computer Peripherals, Construction (Process), Design, Skill Development
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Tippawan Meepung – Higher Education Studies, 2025
This study aimed to develop and evaluate the effectiveness of the LADEC model in promoting future skills among undergraduate learners. The research objectives included: (1) analyzing the components of the LADEC model; (2) designing and implementing the model; (3) comparing the effectiveness of the LADEC model with the DTP model; and (4) assessing…
Descriptors: Constructivism (Learning), Computer Simulation, Higher Education, Skill Development
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Gökçe Ketizmen; Basak Güçyeter – International Journal of Technology and Design Education, 2024
The present study focuses on assessing first-year architecture students' creative skills by examining the changes in their cognitive skills due to curricular intervention and revealing the possible effects of personality and motivation factors. An experimental research design with related groups pre-and post-test approach was adopted, and a…
Descriptors: Creativity, Skill Development, Design, Studio Art
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Lee Fallin; Catherine Turton – Journal of Learning Development in Higher Education, 2025
This opinion piece argues that Design Thinking (DT) can facilitate a more empathetic and student-centred approach to service development and problem-solving in Learning Development (LD). While DT is already established within higher education, we argue it is still underutilised, especially in the context of LD. We start by unpacking the…
Descriptors: Design, Thinking Skills, Student Centered Learning, Problem Solving
Matt Bower, Editor; Belinda von Mengersen, Editor – Routledge, Taylor & Francis Group, 2025
This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills…
Descriptors: Technology Uses in Education, Educational Technology, Design, Artificial Intelligence
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Tarattakan Pachumwon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study introduces CAILE, a design thinking-driven conceptual framework for a Creative AI Learning Environment, designed to enhance programming skills. Evaluates clarity, appropriateness, and feasibility through expert judgment. Phase 1 synthesized 34 peer-reviewed studies (2019-2025) to articulate CAILE's structure across three layers: Inputs…
Descriptors: Creativity, Artificial Intelligence, Technology Uses in Education, Programming
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Jason Seng Chong Tan; Soo Chin Chia – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
Design and Technology as a subject in the secondary school curriculum is a natural cradle for STEM education given the common educational goals. Both require students to create solutions to solve real-world problems via a design process. While doing so, students develop skills like critical thinking, problem solving and creativity that will put…
Descriptors: STEM Education, Foreign Countries, Design, Technology
Wendee Higa Lee – ProQuest LLC, 2021
Design schools represent a unique context for the study of creativity. Design school students are expected to master creativity by developing individualized processes. Student development in the design classroom has traditionally focused on cultivating professional skills and aptitudes. However, design school students may have long-held beliefs…
Descriptors: Creativity, Self Concept, Student Development, Skill Development
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Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
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Pekbay, Canay; Kahraman, Emine – Electronic Journal for Research in Science & Mathematics Education, 2023
The aim of this study was to investigate the effect of design-based STEM activities developed by prospective secondary school maths teachers on their problem-solving skills and scientific creativity. An explanatory sequential mixed methods design was used in the current study, involving 45 senior students (i.e., prospective secondary school maths…
Descriptors: Foreign Countries, STEM Education, Learning Activities, Secondary School Teachers
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Ikram Sellami; Hira Amin; Ozcan Ozturk; Alina Zaman; Seda Duygu Sever; Evren Tok – Discover Education, 2025
Maker Majlis, based in Qatar, was the first manifestation of a localised human-centred design makerspace in the Arabian Gulf region that went digital during the COVID-19 pandemic. It was a coalescence of three broad ideas: human-centred design thinking, sustainability and Islamic values. The digital makerspace hosted 229 participants from 25…
Descriptors: Design, Shared Resources and Services, Skill Development, Values
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Suhartini Suhartini; Muafi Muafi; Fatimah Az Zahra – International Society for Technology, Education, and Science, 2023
The digital world in the creative industry has provided new opportunities for entrepreneurs to utilize and exploit products and services in a more transparent and widespread manner. Products and services can grow exponentially and be offered to all users and communities throughout the world without time and space limitations. Creative SMEs,…
Descriptors: Entrepreneurship, Industry, Digital Literacy, Foreign Countries
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Chetna Gupta; Varun Gupta – IEEE Transactions on Education, 2024
Contribution: This article demonstrates and illustrates the implication of design-based learning (DBL) and plan, do, check, and act (PDCA) methodology to foster creativity, critical thinking, collaborative decision making, and communication skills ("C4") with realistic constraints, theory, and practical implementation in higher…
Descriptors: Engineering Education, Skill Development, Job Skills, Teaching Methods
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Fauber, Daphne; Caldwell, Barrett – Technology and Engineering Teacher, 2021
Race for the Red Planet was designed by Daphne Fauber to teach engineering design principles through the contextualization of popular culture, science fiction, and the current race for Mars. The goal of the lesson was for students to learn how people may be living on Mars in the future through a variety of interdisciplinary sources and various…
Descriptors: College Students, Engineering Education, Design, Teaching Methods
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Gray, Colin M.; McKilligan, Seda; Daly, Shanna R.; Seifert, Colleen M.; Gonzalez, Richard – International Journal of Technology and Design Education, 2019
Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, and researchers have developed a variety of methods to aid in generating ideas. However, design students often struggle to explore more ideas after their initial ideas are exhausted. In this study, an empirically validated tool…
Descriptors: Creativity, Design, Heuristics, Industrial Arts
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