Publication Date
In 2025 | 2 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 20 |
Since 2016 (last 10 years) | 32 |
Since 2006 (last 20 years) | 40 |
Descriptor
Educational Technology | 42 |
Experiential Learning | 42 |
Skill Development | 42 |
Technology Uses in Education | 19 |
Teaching Methods | 13 |
Computer Simulation | 12 |
Program Effectiveness | 11 |
Student Attitudes | 11 |
Foreign Countries | 10 |
COVID-19 | 8 |
Pandemics | 8 |
More ▼ |
Source
Author
Murdock, Ashleigh Barbee, Ed. | 2 |
Akerson, Valarie, Ed. | 1 |
Alanson, Erik R. | 1 |
Alanson, Erin M. | 1 |
Alex Johnson | 1 |
Alhibs, Mashael | 1 |
Anderson, Ashley | 1 |
Andy Bowman | 1 |
Anne Cleary | 1 |
Aoife Morrin | 1 |
Arthur, Brittany | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 1 |
Location
Turkey | 3 |
Australia | 2 |
Mississippi | 2 |
South Carolina | 2 |
Austria | 1 |
China | 1 |
Denmark | 1 |
Hong Kong | 1 |
Indiana | 1 |
Minnesota | 1 |
New York (New York) | 1 |
More ▼ |
Laws, Policies, & Programs
Carl D Perkins Vocational… | 2 |
No Child Left Behind Act 2001 | 2 |
Assessments and Surveys
Social Responsiveness Scale | 1 |
What Works Clearinghouse Rating
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Domka, Margaret; Arthur-Banning, Skye G.; Oh, Young Suk; Windbiel, Kirsten – Schole: A Journal of Leisure Studies and Recreation Education, 2023
As a result of the COVID-19 pandemic, the Clemson University Paralympic Soccer program transitioned its in-person soccer camps for veterans with a disability to a virtual format. Providing veterans with experience playing the game rather than just learning about the game in a classroom environment is an effective way to increase buy-in, activity,…
Descriptors: Athletics, Team Sports, Physical Disabilities, Camps
Justin Egresitz; Alex Johnson – Technology and Engineering Teacher, 2022
For many academic programs, achieving authentic learning environments is difficult because existing learning activities are often structured around artificial contexts and presented in ways that fail to connect with the students in ways that they perceive have value in their lives (Luo, Murray, & Crompton, 2017). As a result, these inauthentic…
Descriptors: Blended Learning, Woodworking, Educational Technology, Technology Uses in Education
Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
Li, Yanan; Krause, Samantha; McLendon, Aidan; Jo, Injeong – Journal of Geography in Higher Education, 2023
Field-based education is interactive, hands-on, and based on real world experience and methodology, and during the COVID-19 pandemic, it has faced special challenges. As many institutions may struggle to maintain this vital component of geographic education, this resource paper aims to illustrate the impacts of the pandemic and provide some…
Descriptors: Geography Instruction, COVID-19, Pandemics, Field Experience Programs
Spencer G. Morris; Kasia Smith; Benjamin Poirier; Shay L. Riker; Ellen Herlache-Pretzer; Stacey Webster; Jean Prast – Journal of Occupational Therapy Education, 2023
Occupational therapy fieldwork helps students refine their professional and technical skills to achieve competency required of entry-level occupational therapists. While fieldwork is traditionally completed in an in-person setting, the COVID-19 pandemic resulted in some students completing fieldwork in a virtual format. Yet, minimal research has…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Allied Health Personnel, Skill Development
Bross, Leslie Ann; Huffman, Jonathan M.; Anderson, Ashley; Alhibs, Mashael; Rousey, Jessica G.; Pinczynski, Monique – Journal of Special Education Technology, 2023
Young adults with autism spectrum disorder (ASD) typically benefit from individually-designed interventions to engage in reciprocal conversation. We used a multiple baseline across participants design to evaluate the effects of a technology-based self-monitoring application (i.e., I-Connect) and visual supports to teach question asking skills to…
Descriptors: Young Adults, Autism Spectrum Disorders, Self Management, Intervention
Gokbulut, Bayram; Durnali, Mehmet – Psychology in the Schools, 2023
A good deal of research has stressed that teaching staff are expected to continuously improve their profession. However, we observed that there is a need for more practical-based research investigating the practices being adopted by teaching staff. Therefore, the present research aimed to explore the effect of a 9-day practical-based training on…
Descriptors: Training, Faculty Development, Teacher Competencies, Technological Literacy
Warner, Robert P.; Ricks, Meagan; Schmalz, Dorothy L. – Schole: A Journal of Leisure Studies and Recreation Education, 2022
Online courses have become common in leisure studies and recreation education university programs, yet little is known about online instruction in this field, especially in courses about human diversity. Therefore, the purpose of this paper is (1) to discuss literature relevant to online courses about human diversity broadly, and in a leisure…
Descriptors: Online Courses, Leisure Time, Recreational Activities, Diversity
Feuchter, Theresa; Dreisiebner, Gernot; Riebenbauer, Elisabeth; Stock, Michaela – International Journal for Business Education, 2021
The aim of this paper is to outline the consequences which arise from the digital transformation of the multidimensional teaching and learning setting of practice enterprises and to discuss how digital collaboration of students can be supported during the COVID-19 pandemic. As an evolutionary moment also in the field of education, one can consider…
Descriptors: COVID-19, Pandemics, Distance Education, School Closing
Lee Cheng; Wing Yan Jasman Pang – IEEE Transactions on Education, 2024
Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Creative Activities
Nichols, Bryan H.; Caplow, Susan; Franzen, Rebecca L.; McClain, Lucy R.; Pennisi, Lisa; Tarlton, Jennifer L. – Environmental Education Research, 2022
As the COVID-19 pandemic surged and resurged across the world, members of a higher education professional group associated with the North American Association of Environmental Education met regularly online to discuss challenges and strategies to cope with the sudden shifts to remote learning. Six environmental education (EE) instructors, from…
Descriptors: COVID-19, Pandemics, Online Courses, School Closing
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning