Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 21 |
Descriptor
Educational Technology | 22 |
Skill Development | 22 |
Social Development | 22 |
Technology Uses in Education | 14 |
Teaching Methods | 11 |
Autism | 9 |
Interpersonal Competence | 8 |
Pervasive Developmental… | 8 |
Communication Skills | 5 |
Intervention | 5 |
Program Effectiveness | 5 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 3 |
Media Staff | 1 |
Policymakers | 1 |
Researchers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Juan Zhang – Journal of Psychologists and Counsellors in Schools, 2024
This article aims to investigate the significance of innovative musical education in fostering social skills among children and adolescents. To achieve this objective, the authors devised teaching approaches centered on the development of social skills through vocal training, utilizing modern technologies such as "Minute Voice WarmUp and…
Descriptors: Music Education, Interpersonal Competence, Skill Development, Social Development
Goldoni, Diógines; Reis, Helena Macedo; Carrascoso, Mateus Morial; Jaques, Patricia A. – International Journal of Learning Technology, 2023
In an increasingly fast-changing and diverse world, the role of socio-emotional skills has become more crucial. These skills are correlated with academic and professional achievement, healthier interactions, and greater well-being. Contrary to commonly believed, socio-emotional skills are not innate and can be taught and learned. Although there…
Descriptors: Social Development, Emotional Development, Social Emotional Learning, Educational Technology
Kim, Nara – Art Education, 2022
With an increase in the focus on STEM education (Rosen-O'Leary & Thompson, 2019) and jobs in the technology and digital realm, the need for integrating arts that emphasize creative, innovative, and divergent thinking with other school disciplines becomes essential (Land, 2013). This interdisciplinary approach, STEAM (STEM + Arts), requires…
Descriptors: Art Education, Student Diversity, Cultural Differences, Language Usage
Mosher, Maggie A.; Carreon, Adam C. – Research in Learning Technology, 2021
This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Autism
Murphy, Kristin M.; Cook, Amy L.; Fallon, Lindsay M. – Phi Delta Kappan, 2021
Although social-emotional learning is associated with long-term success in school and careers, it is often a missing link in U.S. public education. The COVID-19 pandemic has intensified the need for social-emotional supports for children. In this time of crisis, educators have also sought new ways to make connections and reimagined how students…
Descriptors: Social Emotional Learning, Computer Simulation, COVID-19, Pandemics
Berdik, Chris – Joan Ganz Cooney Center at Sesame Workshop, 2020
When "Sesame Street" launched in 1969, it was the first show to attempt to teach young children school-readiness skills with catchy songs and playful Muppets. Not only did it revolutionize the children's media landscape, the program sparked a love of learning among generations of children all over the world. For "Revisiting the…
Descriptors: Educational Television, Public Television, Educational Media, Technology Uses in Education
Wang, Xianhui; Xing, Wanli; Laffey, James M. – British Journal of Educational Technology, 2018
This study examines interaction patterns in a series of game activities for learning social skills by autistic youth in a 3D game-based collaborative virtual learning environment (CVLE). Researchers studying collaborative learning have indicated the importance of social interactions and social presence. However, few studies have examined the…
Descriptors: Autism, Interaction, Skill Development, Interpersonal Competence
Keshav, Neha U.; Vahabzadeh, Arshya; Abdus-Sabur, Rafiq; Huey, Krystal; Salisbury, Joseph P.; Liu, Runpeng; Sahin, Ned – Education Sciences, 2018
There is considerable demand for special education services for the over half a million students with autism in the United States. While assistive technology may augment educational services, its implementation is often prevented by a number of practical and attitudinal barriers. These barriers are especially pertinent for the newest and thus…
Descriptors: Autism, Assistive Technology, Barriers, Educational Technology
Determining Studies Conducted upon Individuals with Autism Spectrum Disorder Using High-Tech Devices
Eliçin, Özge; Kaya, Ali – Educational Sciences: Theory and Practice, 2017
This study explores 67 experimental research articles written about children with Autism Spectrum Disorder using high-tech devices. The studies in this research were accessed through EBSCO, Academic Search Complete, ERIC, and Uludag University online search engines using keywords such as "autism and technology", "autism and…
Descriptors: Literature Reviews, Autism, Pervasive Developmental Disorders, Children
Yazici, Mahmut Serkan; McKenzie, Becky – International Journal of Disability, Development and Education, 2020
There is currently very little research about strategies and interventions used to support children with autism in Turkey. This research paper focuses on teachers' strategies and opinions about strategies to support the development of social and communication skills of children with autism in a Turkish Special Education School. This study used…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Students with Disabilities
Volioti, C.; Tsiatsos, T.; Mavropoulou, S.; Karagiannidis, C. – Education and Information Technologies, 2016
Virtual Learning Environments (VLEs) have been successfully used in educational interventions for children with Autism Spectrum Conditions (ASC) for overcoming their persistent differences related to social communication and imagination. This paper investigates the potential of VLEs presenting Social Stories, as an advantageous pathway for the…
Descriptors: Children, Autism, Pervasive Developmental Disorders, Educational Technology
Afterschool Alliance, 2021
While data for the 2020 edition of America After 3PM were collected pre-pandemic, to accompany the data and determine how the pandemic has affected families' needs during the hours after school, the Afterschool Alliance commissioned a nationally representative follow-up survey of parents in October 2020. The follow-up survey found that afterschool…
Descriptors: Hispanic American Students, After School Programs, Family Needs, COVID-19
Tierney, William G., Ed.; Corwin, Zoë B., Ed.; Fullerton, Tracy, Ed.; Ragusa, Gisele, Ed. – Johns Hopkins University Press, 2017
The college application process--which entails multiple forms, essays, test scores, and deadlines--can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach…
Descriptors: Postsecondary Education, Teaching Methods, Educational Games, Play
Mitelman, Stephanie; Kohorn, Olivia Von – American Journal of Sexuality Education, 2012
This review discusses the unique audiovisual-based curriculum "Mike's Crush", by Nancy Nowell, and briefly describes the autism spectrum and its associated challenges. The review explores the curriculum's noteworthy approach to teaching social skills and recommends it as helpful material for all educators, especially for those working with…
Descriptors: Teaching Methods, Autism, Pervasive Developmental Disorders, Curriculum
Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes
Previous Page | Next Page »
Pages: 1 | 2