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Júlio César Dutra; Patrícia Schmid Calvão – European Journal of Engineering Education, 2024
This article aims to present our experience with transmedia storytelling in the design of materials selection, integrating two disciplines within an undergraduate mechanical engineering curriculum in Brazil. The students' project involved developing a narrative within the fictional universe of superheroes while exploring material properties using…
Descriptors: Educational Technology, Multimedia Materials, Story Telling, Social Media
Curtis, Chad Daniel; Beck, David; Wolf, Caitlyn – Chemical Engineering Education, 2020
GitHub is increasingly finding a role in academia to both encourage reproducible computational research and to foster a collaborative environment. We show that employing GitHub as an implementation of version control in engineering-related fields reinforces the 'design-build-evaluate' way of thinking and prepares students with skills they can use…
Descriptors: Homework, Engineering Education, Skill Development, Teamwork
Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
In this study, it was aimed to transfer Piri Reis's 1513 world map into an interactive and dynamic environment to reflect social participation and map literacy skills of pre-service social studies teachers, to determine the reflection of the skills from the views of the pre-service teachers and the information they have structured in the database.…
Descriptors: Cultural Background, Map Skills, Multiple Literacies, Preservice Teachers
Taskiran, Ayse – Journal of Educational Technology and Online Learning, 2021
Student-centered learning approach, which embodies shifting the focus of instruction from teacher to student, actively engages students in their own learning process by incorporating their learning skills and interests. With the developments in instructional technologies making online learning widespread, the student-centered learning approach has…
Descriptors: Active Learning, Student Projects, Electronic Learning, Distance Education
Denise Romano – ProQuest LLC, 2022
This purpose of this multiple article dissertation was to explore clinical reasoning in Doctor of Physical Therapy (DPT) students using a computer-based simulation. The first article, is a systematic literature review, examining the use of technology-enhanced simulation in physical therapy (PT) education. Sixteen articles met the inclusion…
Descriptors: Physical Therapy, Allied Health Occupations Education, Doctoral Students, Computer Simulation
Sanmugam, Mageswaran; Selvarajoo, Anurita; David, Jeya Amantha – IAFOR Journal of Education, 2021
Diversified learning is the path to supplement students' needs in the contemporary generation. These students' lives have revolved around technology since birth; as such, the role of technology cannot be ignored. Furthermore, this was prevalent during the lockdown imposed by the global pandemic which compelled the incorporation of educational…
Descriptors: Foreign Countries, Game Based Learning, Student Characteristics, Technology Uses in Education
Sierra, Javier; Yassim, Mazia; Suárez-Collado, Ángela – Education & Training, 2022
Purpose: This research reveals how a virtual exchange (VE) can foster transnational collaboration in higher education, assist students acquire key learning outcomes and raise awareness regarding the complexities affecting development policy and sustainability. The purpose of this paper is to address these issues. Design/methodology/approach:…
Descriptors: Foreign Countries, International Cooperation, Higher Education, Interdisciplinary Approach
Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Moore, Michelle; Robinson, Heather A.; Sheffield, Anneliese; Phillips, Alana S. – Journal of Online Learning Research, 2017
Blended learning is an instructional approach meant to enhance students' learning experiences by merging and deliberately integrating online technology into a face-to-face learning environment. With the increase in online instruction and blended learning comes the need for quality professional development programs that foster learning and…
Descriptors: Blended Learning, Faculty Development, Elementary Secondary Education, Educational Technology
Hwang, Mark I. – Journal of Information Systems Education, 2018
Much interest exists in using Enterprise Resource Planning simulation (ERPsim) games to help students learn complex concepts involved in Enterprise Resource Planning (ERP) systems. However, little research has explored factors that contribute to team performance during an ERPsim game. The current study investigated teamwork as a contributor to…
Descriptors: Teaching Methods, Educational Games, Simulated Environment, Planning
Opt, Susan; Sims, Christy-Dale L. – Communication Teacher, 2015
To teach collaboration and overcome students' aversion to teamwork, Pope-Ruark (2012) recommends the Scrum approach, which she has used to manage major client-based course projects in writing and publishing courses. The Scrum approach emerged out of the software development industry in the 1990s as a framework for improving team…
Descriptors: Teamwork, Cooperation, Computer Software, Communications
Mandel, Lauren H. – Journal of Education for Library and Information Science, 2017
Research methods education in LIS master's degree programs is facing several difficult questions: should a methods course be required, what content should be taught in that course, and what is the most effective mechanism for teaching that content. There is little consensus about what should be taught or how, but the American Library Association,…
Descriptors: Library Science, Masters Programs, Research Methodology, Research Skills
Wood, Claire A.; Perlman, Daniel – International Journal of Teaching and Learning in Higher Education, 2017
This article reports a multifaceted course assignment involving the development of information literacy skills, speed partnering, a brief team VoiceThread presentation, and peer evaluations of the presentations. The assignment was rooted in Chickering and Gamson's (1989) highly regarded principles of good educational practice, as well as the…
Descriptors: College Students, Assignments, Information Literacy, Skill Development
Cotler, Jami L. – ProQuest LLC, 2016
As computer-meditated communication continues to evolve and become more sophisticated and accessible, the applications for this technology continue to grow. One area that has garnered a considerable amount of attention is online teaching and learning. Research has shown increasing evidence that learning outcomes of face-to-face, in comparison to…
Descriptors: Personality Measures, Online Courses, Educational Technology, Emotional Intelligence
Nixon, Jessie; Halverson, Erica; Stoiber, Andy – Wisconsin Center for Education Research, 2021
The Exploring Making Through Mobile Emergent Technologies (EMMET) program sought to disrupt the trajectory from rural high school to factory floor by introducing STEM and computational thinking (STEM+C) skills through mentorship training and hands-on activities involving creative production--often referred to as "making." The program…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education