Publication Date
In 2025 | 2 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 34 |
Since 2016 (last 10 years) | 100 |
Since 2006 (last 20 years) | 160 |
Descriptor
Games | 258 |
Skill Development | 258 |
Physical Education | 90 |
Teaching Methods | 82 |
Foreign Countries | 58 |
Athletics | 43 |
Psychomotor Skills | 38 |
Play | 36 |
Elementary School Students | 27 |
Intervention | 25 |
Team Sports | 25 |
More ▼ |
Source
Author
Renshaw, Ian | 5 |
Chow, Jia Yi | 4 |
Davids, Keith | 4 |
Akcaoglu, Mete | 3 |
Button, Chris | 3 |
Calderón, Antonio | 3 |
Gobet, Fernand | 3 |
Araújo, Rui | 2 |
Bernstein, Eve | 2 |
Campitelli, Guillermo | 2 |
Ennis, Catherine D. | 2 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 31 |
Teachers | 28 |
Parents | 3 |
Students | 2 |
Researchers | 1 |
Location
Portugal | 6 |
Turkey | 6 |
Indonesia | 5 |
China | 4 |
United Kingdom (Scotland) | 4 |
Australia | 3 |
Canada | 3 |
Greece | 3 |
Malaysia | 3 |
Spain | 3 |
Indiana | 2 |
More ▼ |
Laws, Policies, & Programs
Elementary and Secondary… | 1 |
Equal Access | 1 |
Assessments and Surveys
Wechsler Intelligence Scale… | 2 |
Bruininks Oseretsky Test of… | 1 |
National Longitudinal Survey… | 1 |
Peabody Developmental Motor… | 1 |
Praxis Series | 1 |
Test of Gross Motor… | 1 |
Trail Making Test | 1 |
Watson Glaser Critical… | 1 |
What Works Clearinghouse Rating
McKay, Kenneth; Gandhok, Tejpavan; Shah, Darshi – International Journal of Game-Based Learning, 2023
Senior executive strategic decision making is a prized skill. The analysis of available literature yields three key conclusions: i) strategic decision-making skills, especially in high complexity and ambiguity leverage 'adaptive expertise' which is very different from the dominant discourse on narrow domain 'expert performance'; ii) unlike focused…
Descriptors: Administrators, Decision Making, Repetition, Skill Development
Jaime Balladares; Martín Miranda; Karen Cordova – Early Years: An International Journal of Research and Development, 2024
The study evaluated the effects of board games on children in a range of cognitive areas, considering both inclusion (i.e. pre- and post-comparisons, playing style [board games], participants belonging to PreKinder and Kindergarten, and experimental approach) and exclusion criteria (i.e. video games). Nineteen articles were selected using both…
Descriptors: Games, Mathematics Skills, Preschool Children, Kindergarten
Timothy Losee; Erika D. Van Dyke; Thaddeus J. France – Physical Educator, 2024
The Tactical Games Model (TGM) is summarized as a physical education model where the emphasis is on developing the underlying core components of games and sports to develop the tactical and performance skills of participants, known as game performance (Metzler, 2011). The Sport Education Model (SEM) is a physical education model structured and…
Descriptors: Athletics, Games, Physical Education, Skill Development
Fábio Machuqueiro; João Piedade – Educational Media International, 2024
In recent years, modern board games (MBG) have attracted the attention of academics due to their innovative mechanics and mechanisms, which seem to facilitate the creation of spaces for the development of various aspects of computational thinking (CT). This article examines a number of MBG to identify those that contain CT-promoting mechanics. We…
Descriptors: Game Based Learning, Computation, Thinking Skills, Skill Development
Brantly E. McCord; Marisa E. Exter – ACM Transactions on Computing Education, 2025
Objectives: Game development students have a daunting career ahead of them, complicated by competitive industry hiring, the passion behind digital media and entertainment work, and inequitable work cultures. By understanding the work-life experiences of graduated game development students in digital media careers, higher education curriculum can…
Descriptors: Education Work Relationship, Family Work Relationship, Games, Skill Development
Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti; Ting-Ting Wu – Journal of Educational Computing Research, 2024
Business simulation games (BSG) offer a unique opportunity to provide students with hands-on experience in a simulated business environment. This study aims to explore the effectiveness of BSG in promoting entrepreneurial intentions and competencies among undergraduate students. The study was conducted with 48 students, who participated in BSG as…
Descriptors: Entrepreneurship, Intention, Competence, Simulation
Karaaslan, Özcan – International Journal of Curriculum and Instruction, 2023
The aim of this study was to investigate the effectiveness of teaching with graduated guidance on teaching the playing backgammon skill, which is one of the leisure skills, to children with "Autism Spectrum Disorder (ASD)". Three children with ASD participated in this research. A multiple probe design across the participants was used in…
Descriptors: Autism Spectrum Disorders, Children, Skill Development, Leisure Time
Fabian Gunnars – Journal of Special Education Technology, 2024
Digital technology in primary education can both be distracting and increase attentiveness. Many students with Special Educational Needs (SEN) have difficulties with skills that address attention, and teachers are expected to provide support. Such skills are referred to as Executive Function (EF) in neuroscience, relating to self-regulation,…
Descriptors: Educational Technology, Attention, Executive Function, Self Control
Ribner, Andrew; Silver, Alex M.; Elliott, Leanne; Libertus, Melissa E. – Child Development, 2023
We explore whether training parents' math skills or playing number games improves children's mathematical skills. Participants were 162 parent-child dyads; 88.3% were white and children (79 female) were 4 years (M = 46.88 months). Dyads were assigned to a number game, shape game, parent-only approximate number system training, parent-only general…
Descriptors: Parent Education, Mathematics Skills, Numbers, Games
Osborne, Richole; Egan, Cate A. – Journal of Physical Education, Recreation & Dance, 2023
Recess is ideal for students to accumulate recommended physical activity minutes and work on social-emotional learning skills. However, many students fail to meet national physical activity guidelines, and recess is often withheld from students for a myriad of reasons, including behavioral issues. Helping students build social-emotional skills and…
Descriptors: Recess Breaks, Physical Activity Level, Social Emotional Learning, Games
Improving Early Childhood Emotional Intelligence through Traditional "Balogo" Games in Kindergartens
Manda, Darman; Fajriani, Kartika; Darmayanti, Dyan Paramitha – Education Quarterly Reviews, 2022
Emotional intelligence is a determinant of individual success. However, today's emotional intelligence is fading. Early childhood is the foundation for the development of individual potential and intelligence. Thus, the urgency needs to be taken special action. The focus of this research is to improve the emotional intelligence of early childhood…
Descriptors: Foreign Countries, Kindergarten, Young Children, Emotional Intelligence
Primi, Caterina; Donati, Maria Anna – Canadian Journal of Science, Mathematics and Technology Education, 2022
Preventive efforts are necessary to reduce the risk for problem gambling among adolescents, especially among more at-risk youth. However, only a small proportion of the preventive initiatives implemented in the field of adolescent problem gambling are based on robust theoretical models and have been evaluated in their efficacy. By referring to the…
Descriptors: Prevention, Behavior Problems, Adolescents, At Risk Persons
Gray Atherton; Emily Dawson; Liam Cross – American Journal of Play, 2024
The authors discuss how board games offer individuals with autism (who often struggle with social settings and require structured outlets for building relationships) an affordable, naturalistic, collaborative environment that is stimulating, engaging, and educational. Board games, they assert, provide opportunities to practice social skills,…
Descriptors: Games, Autism Spectrum Disorders, Interpersonal Relationship, Cooperation
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2021
A wide variety of modern chess software products is available to the modern professional and amateur chess players alike, helping them improve their chess skills and prepare for online and traditional tournaments. These products include chess user interfaces (UIs), traditional Alpha-Beta (AB) and emergent Neural Network (NN) chess engines, game…
Descriptors: Games, Computer Software, Open Source Technology, Competition
Dewi, Rahma; Verawati, Indah – International Journal of Education in Mathematics, Science and Technology, 2022
This study aims to improve fundamental motor skill skills by using manipulative games. The method used in this study was experimental using a one-group pretest-posttest design. The research was conducted by applying manipulative games in physical education learning. To measure and find out the results of the data obtained by researchers using the…
Descriptors: Psychomotor Skills, Physical Education, Elementary School Students, Motor Development