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Juan A. Munoz-Cristobal; Vanesa Gallego-Lema; Higinio F. Arribas-Cubero; Gabriel Rodriguez-Gonzalez; Felipe Hermida-Arias; Alejandra Martinez-Mones – IEEE Transactions on Learning Technologies, 2025
Orienteering has long been used in physical education due to its recognized benefits for perceptual-motor capacity, as a tool for safe and efficient movement and as a recreational activity. It also helps in the acquisition of skills in multiple domains besides physical education, such as geography, mathematics, or biology. Many teachers use this…
Descriptors: Athletics, Navigation, Physical Education, Skill Development
Martyna Figueiredo – BU Journal of Graduate Studies in Education, 2025
Risky play is climbing, high-speed activities, dangerous exploration, dangerous elements, rough and tumble, and disappearing experiences. There are three primary barriers to risky play: the introduction of electronics, building safer playgrounds in new urban-designed cities, and parent involvement in overscheduling activities have been hindering…
Descriptors: Play, Risk, Barriers, Telecommunications
Yi-Chun Chen; Gwo-Jen Hwang; Chiu-Lin Lai – Education and Information Technologies, 2024
Self-regulatory learning skills are recognized as an essential factor motivating students to learn. The lack of self-regulatory learning skills could reduce students' learning performance. Therefore, engaging students in making learning plans, executing the plans, and reflecting on their learning remains a challenge for teachers. To address this…
Descriptors: Self Management, Gamification, Handheld Devices, Student Motivation
Collaborative Domestication: Smartphone Learning Practices in Universities for Older Adults in China
Yijun Chen; Yi Zhong; Min Wang – SAGE Open, 2025
Older individuals often rely on informal methods, predominantly familial assistance, to acquire digital technology skills. However, as the number of universities for older adults in China has increased, there has been a notable shift toward formal digital education. This study examines participants in smartphone training courses at Shanghai…
Descriptors: Foreign Countries, Older Adults, Telecommunications, Handheld Devices
Jessica Klein; Sharon Medina; Kevin M. Spath; Callie A. Hill; Christoph Li; Isabelle Hwang; Krystina E. Olson; Chih-Chin Chou – Journal of Special Education Technology, 2025
The challenges faced by transition-age youth (TAY) with level one autism spectrum disorder (L1-ASD) during the transition to adulthood can be exacerbated by disability-related hurdles, particularly in employment and post-secondary education. Existing social skills training interventions for TAY with ASD often include building social narratives and…
Descriptors: Autism Spectrum Disorders, Transitional Programs, Youth, Interpersonal Competence
Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
Albena Nakova; Emilia Chengelova; Valentina Milenkova – International Association for Development of the Information Society, 2024
This article focuses on the work of teachers in the conditions of mobile learning, since teachers perform various activities related to preparation of classes, training and students' assessment in digital learning environment. The analysis emphasizes the fact that the responsibilities of modern teachers are becoming more complicated, following the…
Descriptors: Handheld Devices, Telecommunications, Teaching Methods, Educational Environment
Katharina Frosch; Friederike Lindauer – European Journal of Education, 2025
The study examines the effectiveness of microlearning in developing the capacity to address climate change and adapt to environmental challenges. Conducted as an online field experiment with 140 participants, the study focused on the impacts of smartphone use as an illustrative learning domain for education in climate change-related areas. Using a…
Descriptors: Competence, Skill Development, Climate, Environmental Education
Oraboot Wuttikamonchai; Paitoon Pimdee; Jaruwan Ployduangrat; Aukkapong Sukkamart – Contemporary Educational Technology, 2024
In this study, we present a comprehensive needs assessment (NA) aimed at identifying key factors that contribute to enhancing instructor skills in mobile website design (MWDS). In the realm of professional development, the significance of NAs for user experience (UX) designers has gained attention, with scholars emphasizing the importance of…
Descriptors: Needs Assessment, Information Technology, Web Sites, Design
Brenna Griffen; Elizabeth R. Lorah; Nicolette Caldwell; Donald A. Hantula; John Nosek; Matt Tincani; Shea Lemley – Journal of Developmental and Physical Disabilities, 2024
Handwashing is a vital skill for maintaining health and hygiene. For individuals with intellectual and developmental disabilities (IDD), such as autism spectrum disorder, evidence-based strategies, such as prompting and task analysis, may be effective in teaching these skills. Due to the shortage of experts who teach individuals with IDD skills…
Descriptors: Artificial Intelligence, Autism Spectrum Disorders, Health Behavior, Hygiene
Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
High-order cognitive skills (HOCS) are required to solve problems and make decisions. ARVi or augmented reality virus is a learning medium used to enhance HOCS. Aims of this research is to find out the effect of implementing ARVi media on enhancing high-level cognitive skills of students. The research is a quasi-experiment with a pretest-posttest…
Descriptors: Thinking Skills, Problem Solving, Technology Uses in Education, Computer Simulation
Wikanta, Wiwi; Suharti, Peni; Asy'ari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Students' creative thinking skills need to be developed, one of which is through learning. This research was aimed to produce Augmented Reality (AR) media based on Group Investigation (GI) practice models on various living things to improve students' creative thinking skills. This research and development using the 4-D model. However, it only…
Descriptors: Practicums, Handheld Devices, Electronic Learning, Computer Simulation
Marina Gonçalves Leal; José Eduardo dos Martírios Luz; Ana Kariele da Silva Santos; Cicero Luciano Alves Costa; Paulo Felipe Ribeiro Bandeira; Cassio de Miranda Meira Jr.; Giordano Marcio Gatinho Bonuzzi – Journal of Motor Learning and Development, 2024
We aimed to investigate the impact of smartphone use during intertrial intervals within a distributed practice regime on mental fatigue, performance, and learning of a balance motor skill. One hundred and thirty-six participants were randomly divided into two groups: the smartphone use group (SMARTPHONE) and the control group (CONTROL). The…
Descriptors: Psychomotor Skills, Skill Development, Motor Development, Telecommunications
Zhihan Wang – Education and Information Technologies, 2025
The integration of classical and modern teaching strategies enables the creation of an effective educational environment that meets the needs of various types of learners. The aim of this study is to explore the potential for integrating mobile applications into vocal education by analyzing their accessibility and effectiveness as learning tools,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Oriented Programs
Ralph, Rachel; Code, Jillianne; Petrina, Stephen – International Journal of Early Years Education, 2023
Theory of Mind (ToM) is an individual's ability to understand the cognitive states of others, including their desires, beliefs, and knowledge. ToM describes how children, by the age of four, understand how others may be thinking or feeling. It is the ability to understand the thinking or viewpoints of their peers. This paper will describe ToM…
Descriptors: Preschool Children, Theory of Mind, Handheld Devices, Computer Mediated Communication

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