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Birgit Zeyer-Gliozzo – Journal of Education and Work, 2024
The automation of job tasks due to technological change increases the pressure on workers whose jobs consist largely of such activities. In this context, politics and science attach great importance to further training, although the benefits for affected workers have hardly been investigated. Drawing on human capital theory and the task-based…
Descriptors: Foreign Countries, Automation, Job Security, Skill Obsolescence
Nuwan, P. M. M. C.; Perera, B. A. K. S.; Dewagoda, K. G. – Technology, Knowledge and Learning, 2021
Construction managers are the drivers of project success. To perform well, they need to possess key competencies, such as knowledge, skills, and attitudes, all of which can be improved through proper training. However, despite the skill shortage that still exists in the construction industry, extant literature does not precisely reveal the…
Descriptors: Minimum Competencies, Skill Development, Experiential Learning, Workplace Learning
Beatrice Ann Majka – ProQuest LLC, 2020
Virtual Reality and education have been evolving for many years, moving from in-person classroom and online sessions to utilizing Virtual reality for training. Virtual reality allows students to actively engage with training rather than being passive in a classroom. The virtual world has been moving forward as a new tool to assist with…
Descriptors: Computer Simulation, Computer Assisted Instruction, Job Training, Job Skills
Turner, Arthur; Heneberry, Pamela – Action Learning: Research and Practice, 2013
Involvement in a number of action-learning programmes and associated development opportunities has led the Professional Development Centre Limited to question the relevance of a strict adherence to the "rules" of action learning as described by Reg Revans. A deliberate focus of one such programme to a financial services organisation…
Descriptors: Financial Services, Experiential Learning, Organizational Development, Instructional Effectiveness
Hummel, Hans G. K.; van Houcke, Jasper; Nadolski, Rob J.; van der Hiele, Tony; Kurvers, Hub; Lohr, Ansje – British Journal of Educational Technology, 2011
This paper examines how learning outcomes from playing serious games can be enhanced by including scripted collaboration in the game play. We compared the quality of advisory reports, that students in the domain of water management had to draw up for an authentic case problem, both before and after collaborating on the problem with (virtual) peer…
Descriptors: Water, Student Attitudes, Educational Games, Case Method (Teaching Technique)